In no particular order...
- I think your build plans look fine. I think in the near future, though, you'll want to get a galley or two out for coastal defense, along with one or two more land units just to have a few around.
- Our ability to conduct violence will rely on two things - a high rate to beat a path through the tech tree and a high rate for me to get jongs well before anyone else can complete Square Rigging. I'd also need for quadrireme upgrades and finish the settler build from Monumentality soon enough to get enough quadriremes out before Mercenaries. What makes it a little easier is that Mercenaries unlocks Professional Army so the upgrades are cheaper.
- I've previously done a full analysis of potential of a cultural victory in MP situations....in PBEM 18. Bruindane, if you're not lurking there you might want to check it out (though I forget where in the turn count I did it). Roland, having that discussion now would act as a spoiler for that game, so for now I'm not going to rehash things here (yet). However, given that we pool our tourist counts to achieve victory that actually makes it slightly easier to achieve, IMHO, despite the increased cost of foreign tourists in an 8-person game. This map is also more amenable to it. Russia being in the game is a factor but not a major one, IMHO. The generation of is your main defense against losing a cultural victory and we've taken control of one of Russia's more powerful ways to generate it (Choral Music). If you're not familiar with the mechanics & mathematics of a cultural victory Potato McWhiskey did a youtube video comparing the use of Nat Parks vs. Rock Bands and spent the first third of that video explaining the mechanics. It's worth a watch even if that doesn't become our end goal here. I will say that a decision to pursue a cultural victory might affect my city placement and build plans on Big Island.
- Regarding the Government Plaza I'm actually inclined to build the Audience Chamber this game for the amenities and housing. It'd also require going "wide" with my governors instead of tall. I'm going to be building the district too late to make Ancestral Hall be useful and Warlord's Throne would require near-constant warmongering which I'm not sure I'd be able to support long-term. As much as I like my Intelligence Agencies this game dictates the Grandmaster's Chapel as the Tier 2 build.
- Speaking of governors I'd likely be looking at Reyna w/ Forestry Management or Harbormaster, Liang, Pingala w/ Researcher and Connoisseur, and then maybe Victor and Magnus or Amani to round out the pile for Audience Chamber. Moksha's later promotions would dovetail well with my plans (Citadel of God & Divine Architect) but they're too costly/late to get and with Audience Chamber you want more governors, not less.
- Regardless of the victory type(s) we pursue the key, at least for my civ, is to get as much as fast as possible. For this game that's Shrines, Temples and Monuments and possibly, eventually, Theater Squares with Entertainment Complexes.
- I think your build plans look fine. I think in the near future, though, you'll want to get a galley or two out for coastal defense, along with one or two more land units just to have a few around.
- Our ability to conduct violence will rely on two things - a high rate to beat a path through the tech tree and a high rate for me to get jongs well before anyone else can complete Square Rigging. I'd also need for quadrireme upgrades and finish the settler build from Monumentality soon enough to get enough quadriremes out before Mercenaries. What makes it a little easier is that Mercenaries unlocks Professional Army so the upgrades are cheaper.
- I've previously done a full analysis of potential of a cultural victory in MP situations....in PBEM 18. Bruindane, if you're not lurking there you might want to check it out (though I forget where in the turn count I did it). Roland, having that discussion now would act as a spoiler for that game, so for now I'm not going to rehash things here (yet). However, given that we pool our tourist counts to achieve victory that actually makes it slightly easier to achieve, IMHO, despite the increased cost of foreign tourists in an 8-person game. This map is also more amenable to it. Russia being in the game is a factor but not a major one, IMHO. The generation of is your main defense against losing a cultural victory and we've taken control of one of Russia's more powerful ways to generate it (Choral Music). If you're not familiar with the mechanics & mathematics of a cultural victory Potato McWhiskey did a youtube video comparing the use of Nat Parks vs. Rock Bands and spent the first third of that video explaining the mechanics. It's worth a watch even if that doesn't become our end goal here. I will say that a decision to pursue a cultural victory might affect my city placement and build plans on Big Island.
- Regarding the Government Plaza I'm actually inclined to build the Audience Chamber this game for the amenities and housing. It'd also require going "wide" with my governors instead of tall. I'm going to be building the district too late to make Ancestral Hall be useful and Warlord's Throne would require near-constant warmongering which I'm not sure I'd be able to support long-term. As much as I like my Intelligence Agencies this game dictates the Grandmaster's Chapel as the Tier 2 build.
- Speaking of governors I'd likely be looking at Reyna w/ Forestry Management or Harbormaster, Liang, Pingala w/ Researcher and Connoisseur, and then maybe Victor and Magnus or Amani to round out the pile for Audience Chamber. Moksha's later promotions would dovetail well with my plans (Citadel of God & Divine Architect) but they're too costly/late to get and with Audience Chamber you want more governors, not less.
- Regardless of the victory type(s) we pursue the key, at least for my civ, is to get as much as fast as possible. For this game that's Shrines, Temples and Monuments and possibly, eventually, Theater Squares with Entertainment Complexes.
Sending units to their death since 2017.
Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)