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[Spoiler] Kaiser has a plan

He is an idiot. How long till he can declare again?

How long till anti tank?
The man in black fled across the desert, and the gunslinger followed.
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4 turns to anti tank, we should be at 6 PS Armies by then, that should even be enough again 10 tanks. Until then we are really really thin and quite exposed on our E flank.

10 turns if he wants to redeclare oN Woden
5 turns for the MA to end, so 6 until he can Backstab at Steve Newton.

He basically has to use his army if he wants to get back into the game. His Spy went to Porto Alegre, which is a good sign as it seems he is more looking to Woden's territory which is the easier and more natural claim for him.
Woden apparently has Chariots as his defense everywhere and is relying on his 100 CS to defend him. That is good for Ichabod but bad for us as it seems all his army is moving to our border. I just hope Woden idles a bit due to the Bologna border.
We can use our Ballons to do some nice scouting but a concetrated 10 tank army breakthrough will be very tough and we will need to try hold at the cities. I think I can stop 3 at the moment, maybe 4 and will be able to handle 6-7 in 4 turns with AT crews.

It would really be good to be able to bring our Arty Army over as it is our best ranged weapon against his tanks and I am relying on my ranged units to compensate for our low number and not anymore state of the art PS Armies.

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Hard turns coming for sure.

He has completely bottled it here.

We may go down here but at least it won't be as cowards.

Truth is sub would be as well taking peace and setting himself up to take CMF out.
The man in black fled across the desert, and the gunslinger followed.
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That is why I checked when their alliance runs out, if Sub accepts now, we can redeclare when he can declare on CMF.

It will be tight to stay strong the next turns but the eta on the first nuclear bomb is 39 turns, probably quicker with research labs. This is 30 turns research, 5 turns for Manhatten project and the 4 turns per bomb in GM. I did not calculate any multipliers in here, so we can probably speed the bomb production up with the right policies.

Sadly we are going to loose a lot of science as many Eurekas are gated behind Oil consuming units and Buildings which we have no spare oil to build.

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Certainly interesting times.

This really is a great game here.
The man in black fled across the desert, and the gunslinger followed.
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I think so too, it is already very late in the game and still extremly tight

Thank you btw for your support and good questions/recommendations, you really help me staying on top of things here and pulled me out of a motivation hole.

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No problem I have learned a hell of a lot and continue to do so. Must say those battleships took me by surprise.
The man in black fled across the desert, and the gunslinger followed.
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Me too, I knew it was coming but I did not expect them to be this difficult to defend when settling mostly off coast. I was taken by surprise by the use of enemy roads and it took some time to adjust.
Really annoying that you cannot pillage roads in your own territory

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yeah or at least tear up bridges.
The man in black fled across the desert, and the gunslinger followed.
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Woden is coming by going around Bologna's weird borders

[Image: wvfE9dc.jpg]

But the good news is that Suboptimal accepted peace meaning we can bring our Arty Army over to this front here and need to worry less about our E.

[Image: FbKfFOv.jpg]

Ichabod not willing to give us 1 oil back bodes badly though, his Army seems to be moving from Belem to Misty Mountains as well. I fear we are about to get backstabbed, that is the reward for sticking up for the Alliance with Ichabod.
He probably sees this as payback for the city we razed in the early mid game.

We need units in Steve Newton as this is our only real front with Ichabod and we need to secure it. A breakthrough would open up access to our SW, Cassius and John Lamarr would be in immediate danger.
I switched Viktor over and am currently repairing the walls of the encampment, we have an Arty Army there currently firing at Rivendell Encampment, it will reposition last turn of our alliance into the encampment. Yet again we are at a disadvantage due to turn order but I doubt I would declare on Ichabod as this could as well be a ruse to let Woden think he is moving in before switching over to Rivendell.
1-2 AT Crew Armies and FC Armies would be great but are not possible in the short timeframe without weakening the NW.

[Image: t4eIXno.jpg]

This looks like the units we saw earlier in his core. Woden also spent a load of gold and got another sizeable increase in MP this turn. He probably upgraded another unit to a tank.

I started wondering about the MP increase and the big amount of cash he invested in contrast to us having only seen 5 Tank Armies so far.
Heavy Chariots cost 65 Icon_Production that means an upgrade from it to a tank 480 Icon_Production costs 840 Icon_Gold.
The Army upgrade thusly is 2520 Icon_Gold which goes down to 1260 Icon_Gold with the upgrade card.
He was at 5330 Icon_Gold before his mass upgrade and went down to 147 Icon_Gold so had spent minimum 5183 Icon_Gold.

4 Heavy Chariots Armies would have been 5040, so I think it is more likely that it was actually 3 Heavy Chariot Armies and 2 Curassier Armies which were upgraded which would add up to 3* 1260 + 2* 465 = 4680 Icon_Gold which would leave him some room for some other upgrades (Artillery for example, as he is currently using one to shoot Claire Finn Encampment.
He is upgrading units over the last few turns at roughly 100 - 150 Icon_Gold per unit, which are likely Curassier to tank upgrades or other recent into modern units.

The good news is, that it looks like this might be his main force if he upgraded mostly from Heavy Chariots which is a lot easier to handle than the feared 10-12 units. This would also fit quite well with the perceived near 300 MP power increase as the power difference between Heavy Chariots and Tanks is 52 per unit.

[Image: hl4I3N9.jpg]

So my defense here is utilizing the rivers as best as possible, thanks to the pillaged tile NE of the Niter, his tanks as forced to attack over the river and I could bring my units up to start shooting on him.
The result you see here are 2 FC Armies and the Arty Army we pulled over from the E.
We sadly only have a PS Corps on the Niter at the moment, but its Army upgrade unit will be produced next turn.
If Woden goes for it, I am hopeful that I can kill the offending tank, he has to withdraw and heal up the damaged unit and will only have 3 tanks left for the moment which will be partially damaged from the attack on my PS.

[Image: JFyyrWL.jpg]

In 2 turns we will finish another 3 PS and PS Army in GM.
I am currently saving up for our last Oil unit, which will be another Arty Army and will likely support Steven Newton and Claire Finn.

We will end up with 7 PS Armies in total. The upgrade from a PS 250 Icon_Production to a AT Crew 400 Icon_Production costs 310Icon_Gold/unit so 930 Icon_Gold/army. We can slot the upgrade cost reduction card in 4 turns which will bring this to 465 so a total cost of 3255 to upgrade all our PS.
That money will be available, we will even have some left to upgrade the Siege Tower to a Medic.

[Image: Kuq0iyO.jpg]

I am really sorry for CMF here and feel slightly bad for pressuring him this hard. His capital takes 3 turns to build a monument (60 Icon_Production) which is a crazy low Icon_Production level at this stage of the game. He is technologically backwards


Attached Files
.civ6save   CLEOPATRA 205 1440 AD.Civ6Save (Size: 1.58 MB / Downloads: 0)

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