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Gillette Turn Discussion

Turn 106

It looks like TEAM only just settled Slow Drivers, their island isn't as nice as ours.


Finances before Katana is settled


And after... Well it looks like it has hurt our commerce a bit after all. But I still think that Machinery will arrive t124.


At least it's going to be a fast growing city - It's stolen Epee's wheat until the corn is farmed. Courthouse next unless you've got any other ideas?


Other than that a quiet turn, Power:


Demos:

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Courthouse seems fine, although it's going to take a while--what do you want to do with this city? If you're going to cottage it, I might build the library now for culture purposes.
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It has good food, so might make a good globe theater whip/draft city. Being on the front line its very vulnerable though. Cottages could be good, but again vulnerable to pillage. I like the library more for culture than science, although we could run specialists there...

I'm leaning toward library.
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Maybe smooth criminal should get the globe?
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Turn 107

We might get sight on some Troll lands over here. Also did I mention that the Temple of Artemis got built by M3? I guess that works quite well with the Great Lighthouse. Until we burn it down.


There are supposed to be islands over the oceans and I've done a bit of flying camera work and I think they are over here like so (light blue is coastal). Which means we don't need Astro - we could just settle the forest tile of the island and pop the borders to 100 culture and get across the ocean with galleys. I think its worth settling this place anyway eventually, but if we settle earlier it makes a nice bridge (unless I'm completely wrong).


I think a courthouse in SC will be useful after all, we're so far ahead on power due to Occam's MP that building more units might get other teams arming themselves. It'll complete with a 3-pop whip next turn. I'd like to build a lot more CS farms and one more mine here.


Dirk just carries on. Our scientist odds aren't all that brilliant, but if we get a prophet a golden age could come in handy...


Of our other cities Foil and Gladius are looking good, Epee is looking rubbish, Halbard and Katana are about to take off, in the stone is middling and Jemmy is starting slow.

The south east


The north east


The west


Power


Demos


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I don't like that forest spot, at least for a while--do our cities have spare trade routes to make the city profitable? How possible is it that one of our galley's could get there from the other side?

If we get a prophet I'd want it to build the buddist shrine much more than get a golden age--though the odds will tip more towards the scientists (down to 1/7 odds for the prophet at minimum) as we get closer to the great person.

Should we build another worker somewhere? We have a lot of cottages to build at the moment right?
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The island city should break even, and shares two food with In The Stone but yeah its not great. The mechanic is that galleys can cross ocean within your cultural control (see scooter's pb5 thread). The question is how to get 100 culture in there...

(Edit: I'm sure this is the only way our galleys can get there)

I think the shrine will get us about 10 gpt, while an academy gets about 15 beakers at break even - will check next login. In a golden age We'll have three cities (bos, dirk and katana) that can produce double gpp points to try for the great scientist and a second prophet for the shrine. And we can revolt to Buddhism and bureaucracy for free. I guess the way to judge will be how long it'll be for the 2nd & 3rd great people and how it'll affect our tech rate.

We can build a worker in bos with the whip in a couple of turns - do we still need more after that?
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I know the galley's can move on our ocean tiles--what I was asking if we could get there from the other side of the continent (aka going through someone else's border's most likely)

The key with building the shrine over popping the golden age is that we can still get that golden age later--I'd still rather have the scientist at this point, but just planning for all possibilities smile

I'm not sure how many workers we need since I'm not keeping that up with the micro--how much do we have left, and don't forget to have a couple ready to help with the war effort (building roads and such)--we also need to ferry one over to the island to farm the wheat (especially if we're going to build the second city on the island--speaking of, where is that city's second food coming from?).
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Sorry, misunderstood you. I'm sure we can't get to it from the other side as its too far from team to be their local island, so must be over an ocean (unless the mapmaker hated us).

Someone (SevenSpirits or krill) did some golden age calculations that showed early and late golden ages (counter-intuitively) give roughly the same benefit by getting the snowball going earlier. And the second gp comes much quicker due to the golden age, and we could really use the free revolutions. But let's hope for the scientist...

Should we road that hill near pigpen now? I wonder if it'll tip them off that we're coming? There is another crab on the island and the worker is currently kicking his heels there (well, building a mine) waiting for the borders to pop.
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Had a bit of spare time this morning, so I spreadsheeted a couple of options for getting to Machinery:



The top one we get to CS asap, revolt, save some money and then go on to machinery. The bottom one we save gold until the academy is founded, then go 100% on everything. I'm assuming that academy gets an extra 30 beakers and buerocracy gets either 30 beakers or gold, and I haven't taken cottage growth into account so these will both be underestimates.

Anyhow I was surprised to find that holding out for the academy is the worse option - not by a lot, but it's noticeable...

That's not to say that Machinery next is locked in. Here are the options:

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