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With Azza and us the only ones left to play, I am wondering if he is trying to double move us. So I say we just hold off till he plays. If he's last to play, but plays in the middle of our night, he could double move us.
I don't really think he's doing anything TOO sinister - maybe just trying to get the workboat through our culture?
Have to check his power though - maybe he's got a force to avenge his (nearly immortal) warrior
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I whipped the galley, offered Commodore a peace deal, and ended turn.
Somebody built Colossus in a far away land. Give you one guess who.
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The big question that needs answered this turn is if we should kill Azza's workboat and/or offer peace
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I offered Azza peace for his WM (doubt he takes it), re-offered Commodore straight up peace, and ended turn.
I moved our galley south to pick up the settler (will do so next turn). I'm going to take one of the spears from Coneheads along for the ride.
Krill has a city founded near CPH last turn. So we need to be extra vigilant.
He also has 42 pop (to our 14)
I forgot to offer ivory for wines though we should probably do that
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On second thought, I'm not so sure that giving our aggressive neighbor who is likely winning this game and who is probably 1 tech away from Elephants ivory is such a great idea....
Ivory is kind of considered a little better than your standard happy resource, right? Maybe we could ship it to say Azza for his only gold? Neutral happywise for him, and gives HIM elephants. Hopefully he'll use them v. Krill and not us Or alternatively I don't know if Cyneheard or Yuri have a happy for trade
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I like the idea of ivory for gold. Is Azza someone to see that as a benefit? Guess we can only find out.
You know, we could try the same thing with Commodore if he has another resource. I hate to give him ivory... but if we can get him on our good side. It would be nice to send his dogs of war in another direction, so I'm going to advocate we play nice with him even though he ruined all our plans for this game.
Heh, that reminds me of something I said earlier... Something about Commodore not doing well when other people mess in his sandbox. Touche, Mr. Commodore. Touche.
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We had an hour left on the turn, so I played it.
I .... noticed some signs you left me, so I added some more
It looks like it will work out to send that Sean Connery down around that southern island first so it can net the fish on T108.
Our exploring SC that was over by Yuri / Cyneheard has reached a dead end. I think I'd vote for deleting him - he can't pass back through unless we want to declare war on Yuri, and I don't think it's worth the trouble.
I have not ended turn but we can shortly.
Also, I noticed that Commodore has 2 silvers, so if Azza turns down our ivory for gold trade, I bet we can get a ivory for silver trade with Commodore, which would a) help our happiness b) not get him anywhere near WEs, c) not give WEs to Krill, and d) help try to cement a positive relationship with Commodore
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In other good news, I notice from the trade screen that Yuri has horse hooked up, which makes him an AWFUL lot less likely to try and push for that horse site
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And the more I look at it and think about it, the more I am convinced that Code of Laws is a pipe dream.
It's just not going to happen. I would love to play with Caste, and Caste Workshops (which we can't build till MC anyways). And I would love to use this first GProphet on a shrine but it's just not going to happen.
I think we do Mono -> Priesthood -> Monarchy, bulb Theo, and revolt to OR / HR / Christianity.
We also need Iron Working to chop this jungle. Oh and Math, Currency and Calendar
I think we fix our economy by using all these riverlands to get more cottages up, and if we can wear off all this crazy whip anger, which we should be able to, we can turn things around.
Oh and if it wasn't bad enough, the buffs to all these civics (making more civics worthwhile) is a HUGE buff to SPI, making it more likely for Krill to win (besides the fact that he's the best player in the game and didn't get attacked in the ancient era by a homicidal neighbor)
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Do we have any defender for the horse settler plant? that was one question I had when I was in the save yesterday; I couldn't find a way to get a defender on the boat and still settle on t99. Then again, you write t100 now so maybe you ran into the same issue :-p. And then is the worker at Coneheads going to be shuttled south to help our new city? That makes sense logistically.
I agree my CoL plan was a little far-fetched. So let's shoot for OR / HR & a religion and maybe we'll pop a second GP out later for the shrine. I think after bulbing Theology we can re-evaluate, but Currency by way of Math is probably the way to go. Let the civs with good GNP tech Alphabet; we can piggy back on the Open Border requests from them. Then we pick up Calendar, Construction and go from there.
(In light of our homicidal neighbor, take a peek at Gaspar's opponent write-up in PBEM38. I got a good chuckle from it, even if it is still a bit recent.)
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