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Polish/South Korean vacation succession

So it's time to begin actively warplanning for the Indian campaign. This will be a major move against the second power on the board, and success will probably secure final victory in the game. If it does not, well, I just plan to continue rolling with units until the game is over. We have advantages in numbers of cities, in numbers of units, and in valuable military techs. Our disadvantage is needing to go on the offensive, against walls, in an era poorly suited for attacking, over very difficult terrain. Today, I'll talk about the geographic challenge and my plan to overcome it. Tomorrow, we'll look at the needed force mix, finally the last day will be given to economic planning. S

So:

Final Solution to the Indian Problem, Phase 1: Geography

Pt. I: The challenge

The main difficulty we face is that the border between Poland and India is mountainous, hilly, and covered in jungles and rivers. Any advance will be extremely slow and difficult. The biggest problem is the very limited number of mountain passes. The theater is roughly split in two by Pico do Cabugi, north and south. In the northern theater, there are only 4 passes, pictured here:




The cities of Fez and Kandy directly block 2 of the 6 and would require a virtually impossible siege to break through. Another is controlled by Kandy. The last one, runs through unclaimed territory into a thick jungle and a wide gap in Indian cities. That corridor is the key to invading on this front. If I can get my army through here BEFORE declaring war, then I'll have overcome most geographic problems in the north. Ideally, I'd run a road through here from JPT or LMNH to Madurai - I have 14 turns to do that, so my next trader will try to find a way to accomplish that. 

In the south, the situation is even more grim. There are only 3 viable passes:




One, behind Jerusalem, passes near Calcutta to the rear of Fez. Another leads to Calcutta. The final pass is only one wide, between Hyderabad and the Indian capital of Patna. Otherwise, the Himalayan mountains, south of Calcutta, cut Patna and Calcutta off from the Indian expansion of Hyderabad and Indian-occupied Canada. There are no significant geographic barriers between Poland and Canada. 

From this, we can draw several conclusions:

1)The easiest going is in the south, attacking India's exposed Canadian conquests and ending at Hyderabad (there might be mountains protecting Hyderabad - we have very bad scouting in this area). 

2)In the north, once we pass the initial mountains, the going gets much easier - only rivers and jungle, no mountains, block us. 

3)A southern attack would not be decisive, as it could only take Canada and Hyderabad - painful but not deadly. 

4)A northern attack must get through the mountains BEFORE engaging in battle. Otherwise it will be bottled up.

Part II: Le Deluge
Accordingly, I have evolved the following plan, Operation Deluge:




Essentially, we use two armies and move in three phases. In phase one, our northern army infiltrates through the unguarded pass and then falls upon Madurai. It upgrades and heals there. In phase two, our southern army, which ought to be mostly infantry, ranged, and perhaps even sieged, moves south on Vancouver, then scouts/conquers through Canada with the ultimate objective of Hyderabad. The main Indian army is located in this area so we'll have a fight on our hands,  but by attacking here we have potentially easy conquests AND we prevent easy reinforcement of the north. THe decisive phase si phase 3, when we close on Patna through the open terrain to the north while our southern army launches a seaborne end-around the mountains to take the capital from the rear. 

Here's each phase in detail:




Phase 1 will be 4 coursers, 5 muskets, and 3 crossbows or field cannon with the battering ram (possibly a siege tower). This is my existing city-state army. After healing and upgrading following our capture of Nazca, we will slip through the mountain range and start crossing the Kshipra River south of Madurai. Then we move to the border and begin our attack there. 




Phase 2 begins simultaneously or immediately after the declaration of war. Staging from Look Out Below!, we strike south at exposed Vancouver. Then we roll east, through Poutine and Winnipeg for Hyderabad. Hopefully we meet and defeat the Indian army in the open somewhere near Vancouver. I expect tough going through here and will need constant reinforcements through Look Out Below! to keep up the advance. 




Once Madurai is secure, I will strike east. I will probably take Delhi, then roll south on Agra, India's second city. I might have to burn it, although it's a rich prize. This will be the toughest phase of the campaign, as we will be slugging it out with swarms of Indian units coming out of Agra and Patna. Calcutta and Trivandrum will be more mature then, too, and will annoy our flanks. The key will be technologically superior units, ideally backed by a Great General. 




The finishing blow will come by sea. While a few units, mostly ranged, keep any Indian defenders busy in the passes, the main strength will embark at Hyderabad and swing around the mountains, landing in that small bay. Then we close on Patna at the same time as our other army approaches from the north. 

Part III: Troubleshooting

Potential points of failure: 
1)I might not build a large enough army for Canada. I will need way more troops than I estimate, probably, and could have to fight through most of the Indian army to win here. Solution: Build LOTS of units. Starting as soon as the current round of infra finishes, ending only when Patna is doomed.

2)By splitting my forces, India could concentrate on one or the other. I think this isn't so bad. Focusing on one means abandoning the other flank to Poland. I'm not worried about an Indian attack - the northern front poses the same problems for him as it does for me, and I have a VASTLY superior logistics and production network in the area (he has Madurai, and, distantly, Delhi and a northern immature city, with no roads). The Canadian front has three chokepoints, all fortified iwth cities and encampments (Look Out Below's next build). It's also easily reinforced from my core. No danger of attack, and while I might bog down I should be able to advance elsewhere. 

3)Bogging down in phase 3. It'll be tough to reinforce the north once I start moving on Delhi/Agra, while he'll be building straight out of hsi core. The south is easily held with just a few units, so even if I grind all the way to Hyderabad I'll still have a tough go. Indian science is good enough that he can grab key units with dedicated beelines, and it'll take him a while to grind down. Solution: Have traders available to road Madurai to JPT/LMNH, and keep up unit production long past what I think is necessary. 

4)German intervention: Germany could strike my western front while the armies are engaged. I dont' think there's too much danger of this. Germany is nowhere near Muskets, and I can throw up Walls in a heartbeat most places. He also has only a few passes to attack into Poland - at the Chocolate Hills, at Home By Christmas, or in the north at Ask Your Mother. Still, think about fortifying Ask Your Mother soon. 

So, bottom line: Build a SHITTON of units. Do what I need to to secure a Great General, and stick him with the northern force. 

Tomorrow, I'll think about exact force compositions, and target techs. I'll also consider a small naval force to aid at Hyderabad, although I expect I shall reject that notion as inefficient.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Is it worth settling a city on the Indian side of the Madurai/LMNH/JPT mountain range? That leaves more room for upgrades and will improve your loyalty situation in india's core, while also making it much easier to get a road through that pass.

Although on second thought, just running a trader from JPT to Madurai gives you that road at far less cost. Is that feasible in the time left before you declare?
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I'm locked into peace for 15 turns until our DoF expires. Beyond that, I can be flexible. I'm saving gold up, running all my gold producing civics. Once I have enough - not sure what that is, need to run the numbers - to upgrade my swords and horses and crossbows into muskets and coursers and field cannon, I'll upgrade at LMNH or JPT and then move out. That's plenty of time to send a trader with the amount of trade routes I already have, plus more markets nad harbors coming online every two or three turns. So, basically the timeline will be dictated by gold generation. I can work that out once I get the save back.

I'll also use that time to start training the southern army. I go back and forth over what exactly to send. India will be able to reach muskets in time, but definitely not infantry. However, I have no idea what my oil situation is at the moment. It might be wiser to focus on a knight->Cuirassier thrust, with muskets and siege to bring down the cities. Since India's field army is in Canada for now (who knows where he'll redeploy? Oh, shit, I hope he doesn't try to capture Lisbon! I need that gold!), the heavy cav might be the way to go. So, Maneuver, or Fuedal Contract? That's the question.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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...why though:


I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Are you sure Germany is controlled by a human?
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Even a robot would do better than he has!

Actually, not true, Germany had outperformed Canada.

But...

...it's Canada.

He only barely outpaced Japan and that was with Japan losing his cities to Hungary. It's a big yikes.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Annoying:




Instead of taking the 8 tile route directly to Madurai, the trader instead heads through a 14-tile loop through Look Ma, No Hands! and Kandy before arriving, roundabout, at hte Indian city. That's frustrating. I will check the route from Look Ma, No Hands! to Fez as a crude hack, but it'll probably head south of the mountains, not north, like I want. Other options are to conquer Kandy (poor - the only route to the rear of the city requires squeezing between Kandy and Madurai, it'd be faster just to take the Indian city first), or settling in small 3-tile zone available northwest of the volcano and running two traders out of the city - one to Madurai, one to Just Passing Through. Hm. Or just forgo the road until after Madurai falls. We've got to have a road eventually, though. 

13 turns until I can declare war, and I start military builds around the empire. Next turn I'll swap into Chivalry or Maneuver or whatever. 




We'll deal with the annoying Catholics next. Purging this from my lands will start to open up Stewardship. Eventually I'd like to get an apostle for a Worship building, but for now I feel like I need Inquisitors and Missionaries to spread my own religion. That will neuter any threat of an Indian religious victory, which is the only category he leads in. 

Abroad, Venice (Formerly Antioch) meets Babylon for us, and we drop in a spare envoy for a quick +2 science (only a 1% boost right now!).




Nice. 

Finally, I declare war on Nazca and move in 3 coursers. The city should fall next turn or the turn after:




That will give me 15 cities to India's 11, as he continues to feverishly found his own. Thankfully, Fez, Jerusalem, and Kandy are all a little challenging to capture. He should go for Preslav and Geneva, though. I also upgrade my third musketman and my fourth courser. Just one sword and one archer left to upgrade, next turn, and I'll drop Professional army.




Coming up: A turn 75 roundup to see how things have developed in the last 25 turns.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Bloody stupid traders.
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Tunnels. Mountain tunnels. That's what I need.

Time to plot out a beeline to Chemistry.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Oh hey! Good thinking. A more situational entry to the pantheon of probably-broken mechanics.

One key thing to keep in mind, you can't place a tunnel on a volcano tile, nor can you take a path between two tunnels that includes a volcano. I'm also not sure if you can use an engineer to build a tunnel in enemy territory, but you definitely can build one in neutral territory, and you can use tunnels in enemy territory once they exist (as can your opponent).
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