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AT Can't Drive 55

Bonus! where are horses?

[Image: PB55t14landhorseguess.JPG]

My guess is at the brown dot. Will I be right? Will anyone care? Tune in next bat time!!
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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Turn 15

You know, the theme to my exploration is "move and find food"

yet again:

[Image: pb55t16land.JPG]

Another wet wheat!!

Horse was not where I predicted. If I want to share food with that city, I pretty much have share the deer, which is a tile I'd rather keep with the cap, since it's a 7 yield tile if I'm building a settler.

[Image: pb55t16demos.JPG]

Demos aren't great, but also pretty meaningless, since GNP is so reflective of what you are researching (I am on mining)
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

So I am thinking that I don't need to settle for horses yet and, in fact, can wait on that until after I pop borders in the cap if I really want, which will allow me to farm the corn before I plant a city.

I should able to barb bust to handle warriors and get copper down fast enough to get axes/spears to handle barb archers. barb axes started showing up around turn 70 in PB52 and I'll easily have horses hooked up then, no matter what.

I'm thinking settling a shared site with sheep, then maybe shared with wheat and then setting for non-shared food (river wheat, probably)
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

[Image: pb55t17land.JPG]

Might lose the scout this turn. Ended up next to a bear. Scout got C1 because I was on autopromote by mistake.

More food, if you note.

2nd scout is done and about to go up by the sheep to see what is up there. More seafood?

[Image: pb55t17demos.JPG]
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

So, I think a 2nd city site at the sheep can get 20 HPT for a settler at size 5, making it a nice 2nd settler pump. It can build warriors while it grows (maybe whip a worker on the way)

I'm going to have a ton of cities, so even if it just pumps out a few, it will help.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

Turn 18.

Well, move and find food.

[Image: pb55t18land.JPG]

Fish and cow.  I think the only health bonus I'm missing is pig now.    Heck, I even have most the grocer bonuses.   There's what looks like an island up north there, though it could be a cape, I guess.

Pretty sure that Yellow is where city #2 goes.   It doesn't autoconnect, but it's a good hammer base for building navy (stone, 2 hills) and even has extra food for when I need the sheep back.

16 foodhammers for a workers, 21 for a settler.  Nice site.   

I'll start building it at size 3, once the warrior finishes.  Or maybe I'll finish the warrior after the settler.  

It does make mysticism important,  I might switch to mysticism, in fact, to get the extra commerce.     I won't need many monuments, but a 5-0-2 tile is important enough to pick up.   I'll also need fishing, but that can wait till after masonry, I think.    I think city #2 is really just a settler/worker pump, with workboats and probably an eventual galley.  I don't think it's a place I'll build a wonder.   

My scout pretty easily beat the bear (one hit)  It will be heal up for a turn or two, then go north east.  Scout #2 will go north and east to finish close scouting, then south to find a neighbor and then come back to barb bust.

I have to figure out if I'm going to put a city at red or not - it will not have food of it's own, so I might go purple first.    5-1-1 is probably my strongest tile outside of the cap right now.  

[Image: pb55t18demos.JPG]

nothing terribly interesting here.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

I decided to change my micro plan. I had planned on pasturing and moving on, but I'm going to pasture and then road, which will hook yellow up, which gives me an extra 4 cpt, which is basically a 50% boost.

Also, I changed to mysticism. This delays mining by a little, but I can start building the monument right away, plus I get the extra commerce earlier. I'd ignore it if I didn't need it, but the fish tile is worth it (I said 5-0-2 above, but it's not coastal, so it's 5-0-1, which is still a good tile)

Cap will go settler->worker->warrior->settler, I think. I'll want a worker to clear out the forest by the wheat and also to road, plus doing so will delay the settler until I know where copper is and can make a decision based on not screwing myself over with that. I woudl like to share the capitol wheat, but there's no real site to do it that has it's own food for later, so such a site will be crap-ass in the long term. that's not a reason to not settle (I think I'll want something where red is, anyway, if only to build up cottages for HitchARide), but I have to think about it.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

Mysticism no longer gives extra commerce in 1.5
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
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At this point, it looks like yellow, then purple. Wet wheat is a very strong tile (it's on grass, not plains, which means it's 6-0-1, or the largest food tile I have) It also auto hooks up, so that's helpful, too.

Plan is cap goes warrior until size 3, then settler, finish off warrior, worker settler warrior. probably settler->worker after that, I'm not sure, depends on what my initial worker is doing at that point. Should have 2 cities by turn 30, 3 by 40
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

(October 12th, 2020, 11:05)Charriu Wrote: Mysticism no longer gives extra commerce in 1.5

See, this is the problem with these rapidly changing mods.  I ran into this in RtR, where each game was like learning everything new.   Also, get off my damn lawn.  Kids these days.

btw - it doesn't change my plans for mysticism to not give extra commerce - I am picking it up so I can get the fish online soonish.    The only issue is that it kind of delays bronze working.  

I am debating going settler->settler in the cap and placing purple fast.   It's not great, cause I think I run an extra turn or so without improvements, but then, getting the city 4 or 5 turns earlier helps.  that said, I will place that city without knowing where copper is or putting a city next to the horse if I go there.  Could end up a problem.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply



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