(October 25th, 2020, 11:37)GeneralKilCavalry Wrote: Can’t wait for gaswynnto realize they have islands to settle so that they’ll stop complaining
They will find something else to complain about.
fnord
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
[NO PLAYERS] Lurking and Mapmaking PB55
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Amicalola should be grabbing the floodplains.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman (October 27th, 2020, 10:12)AutomatedTeller Wrote: Turn 47 Should AT be building a few more workers instead? There's so many forests to chop...
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
What a pink dot plant by Lewwyn
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
Too bad superdeath isn't updating, he presumably ended up settling for copper first-ring at his third city, so I'm curious how he responds to Lewwyn's plant.
It's T50 and just like in PB54 my tracking tool is running again. First of all you can find all the data here: Tracking PB55
This PB is a little bit special because some players started coastal while others started landlocked. For easier differantiation I noted everybodys start in the sheet. Total Commerce First Metric I tracked was TotalCommerce. This is the sum of all worked commerce yield tiles + trade yield + anything else that gives extra commerce yield. As of T50 we have the following ranking between players Current TotalCommerce
This metric is a bit misleading, because there are constant fluctuations this early in the game. Therefore I also looked at the accumulated TotalCommerce across all 50 turns:
Now this is interesting as there is so far no clear pattern. Not everybody starting with a eco trait is in front and it really doesn't matter where you started so far. Financial Bonus Next we look at the Financial Bonus. Here I collected all the extra commerce a player (would) have gained if he was working Financial tiles. For example if you worked a coast tile you normally gain 2 commerce and 3 commerce with FIN. In this case my tool notes down 1 extra commerce. You will also find that I am tracking the CtH implemenation of Financial as well as the normal BtS implemenation for comparison. In the past some have wondered where the numbers for the non-FIN leaders come from. That's because I calculate the extra commerce for those players too, even though they are not FIN. I do that just to have more data. I'm directly going for the cumulated Bonus. First the CtH implemenation:
Nothing that surprising here, everybody who starts on the coast with a seafood is already profiteering from FIN. Now let's look at the BtS implementation of FIN:
It's clear that under BtS FIN the benefit is much higher then in CtH. It's interesting that the coast players are so low on the list. For that we need to look at the delta between CtH and BtS:
As you can see the BtS extra commerce solely came from working land tiles. The most interesting player here is Jowy, who has a pastured sheep and river-cottages already. Commodore/Pindicator also has a lot of extra gains here, but those are not from cottages, but rather other tiles like river-sheep, river-ivory, which no longer gives extra commerce in CtH. Same can Protective Bonus If you look at the spreadsheet you will notice that I skipped over all the foreign and domestic trade. Those are the actual commerce gained from trade routes. I think for now those numbers aren't that interesting so we go to PRO. You will also notice that I track the 1.3 version and 1.4 version of Protective, but this early in the game there are no differences between those two. Just like with FIN I do calculate the commerce income, if everybody would be PRO. You will also find the FIN (CtH) extra gain in parenthesis behind the PRO value. Here the accumulated values
Now this is interesting so far PRO looks fairly even compared to a FIN leader with one single seafood. You can also see that the players are fairly close with city count and connecting them in a trade network. I hate to say it like this, but there is one player who is not playing towards the strength of their trait. It's fairly important for PRO to connect newly build cities as soon as possible. Tech races There are two techs I wanted to look at here: Mysticism and Hunting. Let's start with the former. This PB saw 3 players starting with Mysticism. Note that Mysticism no longer gains the +1 commerce on the palace in this version.
PB54 spoiler Next I wanted to look at Hunting. In this version the scouts are back to 2 moves and they gain +100 vs animals with Hunting. But more importantly everybody with a landlocked start had a deer resource. We have 3 players already starting with Hunting and these are the research times of the others:
PB54 spoiler Misc Lastly I want to briefly mention some other statistics. As you can see I also tracked the unit maintenance bonus from AGG, but so far there aren't enough units. Similar thing for ORG, which doesn't have enough civic maintenance to have a big effect. It's noteworthy that ORG comes into effect fairly early around T47, but only with a reduction of 1.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee (October 31st, 2020, 17:02)Tarkeel Wrote: Love the stats Charriu. I'm hoping these will be repeated every 50 turns, then collected into an attractive coffee table book that we can pore over at our leisure!
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
I can promise the 50 turn report. Do you know a good publisher for the book.
Also if there are more stats you interested for future games let me know.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee |