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Superdeath and the Revenge of pb38

16 of one thing, 3 of another, 5 of yet another. What is my kill count on the 2nd turn of the war? Give your guesses below, and the closest one will get something. Ill give more details when we get closer. .
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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16 HAs, 5 chariots and 3 axes.

Kill count in terms of cities or units? hmmm 4 cities, 2 military units, 3 workers
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Cities. I expect to murder alot of axes providing i dont have pb58 luck.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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popcorn hammer Good luck!

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(May 28th, 2021, 01:15)El Grillo Wrote: popcorn hammer Good luck!

Shanks whip
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Everything is coming together rather nicely. Borders will pop in border city the turn i want to attack, all the HA's will arrive and be in position to move the turn i attack... ALL i have to do is wait on t105 for Joshy to play before me so that he cannot whip the cities in response. Well, whip and get another defender in them anyway.


[Image: 864y17C.jpg]
MAIN THEATER OF WAR

3 galleys with axe/chariot each in them will advance. Depending on what the border pop sees, i will either land all the chariots on the hill NW of the "all galleys move here" sign, or 2 galleys will head SW and 1 galley will use its chariot to hopefully pop the axe sitting in that border city. If the border city falls on t2 of the war, i will have workers following the HA's to road the tile before that border city so my HA's can hopefully overrun his defenses without giving him too much time to whip spears everywhere. Considering his lack of archers, and Axes/EMPTY CITIES everywhere... i expect it to be mostly easy to grab a chunk off of him. It will still probably be a slog if i cant cut off copper, or he gets sent some which is pretty likely.

[Image: VodMyGi.jpg]
2ND THEATER OF WAR

1 galley, 2 chariots. i land them both NW of the empty CornCity. If all goes as planned and he doesnt have a roaming axe/spear.. ill have 1 razed, and 1 captured city. Wineisland will just sit there till the end of time until i can to land 3-4axes and burn it. Other than the capital and my production city in the south, the rest of my cities will be just working on either infrastructure, or....


[Image: rh9KfAP.jpg]
Northern Frontier

Defending against any possible attack on my border city with Tarkeel. Axe/spear/spear/archer will be in place before i declare on Joshy, and he does have 2 WC's standing by where ive marked. My lone Quecha will patrol the border and hopefully prevent any sneak attack.


What could go wrong: Joshy could get insanely lucky combat rounds, and i lose every Chariot v Axe fight, and he for some reason has nothing but spears in his other cities. Tarkeel invades via sea and razes/captures my vital island cities.

What WILL go right (please): I will capture or raze 4 cities on t2 of the war. I will have a monster 4th? Largest standing army invading someone that has missed a couple turns, and may have been lull'd into a false sense of security by my various fish/fish and "i will attack Tarkeel if you attack TBS" style deals ive been sending.


What will probably happen: I will raze or capture 2 cities, and 2 axes will defy odds and win their chariot fights. My stack of HA's runs into a stack of 10 spears that he has been holding onto for an invasion of TBS.



hammer hammer hammer hammer hammer hammer hammer
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Need lurkers to vote:




Do i send this along with the standard PM on t105 when i declare? Yes, or no
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply

@lurkers 05/30/2021 15:07:28
102
joshybravo963
logged out
05/30/2021 15:06:58
102
Lazteuq
logged in
05/30/2021 15:05:15
102
-
a new turn has begun. It is now 325 BC
05/30/2021 14:54:26
101
joshybravo963
logged in




Basically joshy was in game for several minutes past the turn being rolled... and didnt end turn. This is the 2nd time he has done so in a row.

PLEASE INFORM HIM, that he must either log out immediately when the turn rolls, or complete his turn when logged in (especially when he is the one we are waiting to roll the turn on)....
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply

So Joshy isn't ending turn? He's just letting it roll to the end? I'll tell him he needs to end turn, but if he's at peace with you then there's no current turn split right? And there's no prior war or indication for him that there should be a turn split. Are you sure you want me to tell him that given that it will immediately make him more suspicious of an impending attack? Right now he doesn't know for sure if an attacks coming but if I tell him to shape up his turn playing so that there's clearer splits, he's going to know for sure.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(May 30th, 2021, 22:15)Lewwyn Wrote: So Joshy isn't ending turn? He's just letting it roll to the end? I'll tell him he needs to end turn, but if he's at peace with you then there's no current turn split right? And there's no prior war or indication for him that there should be a turn split. Are you sure you want me to tell him that given that it will immediately make him more suspicious of an impending attack? Right now he doesn't know for sure if an attacks coming but if I tell him to shape up his turn playing so that there's clearer splits, he's going to know for sure.

UH, its not an issue yet, but if he is pulling a mack by not ending turn and then rolling turn (after making us wait) it will get annoying. I have a turn or two where its not a huge issue to myself, but i will have to wait for him t105.


Maybe a friendly reminder that you should try and complete your turn in one go, and bring up the waiting to roll the turn on him?
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply



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