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[PB61 spoilers] vanrober lonely in a green field

(July 13th, 2021, 16:46)Charriu Wrote: Sorry for taking over your thread, vanrober. But all these trade route shenanigans yesterday made me curious and I tested out how else to connect cities and I came up with aboves example. With Sailing all of these cities are connected. The trade route goes from Hadrumentum in the south

Dont be sorry, i love this interactions. For me all this thing of conections without conection, is really weird and i apreciate the help!
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Turn 11

It appeared a sheep that would be great for the plainshill dot. Its still 4 food with pasture, not a real food source. So im not sure where im settling. I really hopes copper appear makes everything clearer.

SH would make several dots easiers. Not sure if making it yet.

   

Demos didnt change.
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Turns 12 and 13

Scout moved and discovered some more land in the other part of the sea. Im start thjinking there is a neighbour right there and another in the north where it seems there is some kind of estuary too.

       

Demos are more or less the same

   
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You were asking about GNP changes in the demo a while back. Next to tile changes there are other possibilities. The GNP value includes culture and espionage but it also includes KTB and Pre-Tech bonuses on research. You can see this with your own GNP. It's 18 even though you only have (8 Palace + 1 city tile +1 Sid pity beaker + 2 Palace culture +4 Palace espionage) = 16 commerce. The remaining 2 are from the BW Pre-Tech bonus. That is also the reason 0-100% research leads to such spiky GNP graphs.
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(July 14th, 2021, 15:28)civac2 Wrote: You were asking about GNP changes in the demo a while back. Next to tile changes there are other possibilities. The GNP value includes culture and espionage but it also includes KTB and Pre-Tech bonuses on research. You can see this with your own GNP. It's 18 even though you only have (8 Palace + 1 city tile +1 Sid pity beaker + 2 Palace culture +4 Palace espionage) = 16 commerce. The remaining 2 are from the BW Pre-Tech bonus. That is also the reason 0-100% research leads to such spiky GNP graphs.

Good point civac, i didnt pay attetion to that. I really apreciate your help here!
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turn 14

Finally found a decent food and overall some grassland!!!! It seems a bit far and if im right with the suspicion of someone being in the west of those clams, then it would be probably disputed which is not nice. I really hope on my west there is Jessy just coz he is not imp.

   

Finally got the first improvement done so my demos rised a bit, but a guy is on 3 pop already and i guess working 12 food already which i find pretty massive. Thats like a worker in 4 turns wtf. Settler on 6sh turns. That guy is flying???

       
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Turn 15

I found the first animal of the came... and of course is a bear, i have hunting and im on the foresthill so the scout should have odds against the bear. Lets see how much RNGesus likes me.

   

Ill probably sim some more today (although nothing will be usefull until copper is discovered). Hopefully i can drop somore thoughts after that
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question for lurkers:
i was updating the Sandbox and i noticed that in this one im on north. It has been a work to edit every tile, is there any way to "copy paste" what ive already done and put it in the south so everything fits better? Or i need to re do from 0?
   
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The standard worldbuilder doesn't have a way to let you move blocks around, but the worldbuilder save is a textfile that can be edited. I used a perl script to move stuff around when making PB60, but your best option is probably just settling for a worse fit.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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you might be right, i probably have enough space for my fist cities with that amount of map. After that simming becomes a bit more useless
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