Not at an Orion computer, so just some quick takes for now:
- Uxmai going rich is a big event that might help define the future of the galaxy! I'm looking forward to seeing how that plays out, and taking an active role in deciding its future ourselves!
- If I were playing this solo, I'd have taken Controlled Dead instead of IT+20, but that comes down to playstyle as much as anything: I'd have wanted to contest those Tundra worlds (especially Uxmai now!) as soon as I could, but I think this game will be more fun taking a more-measured approach.
- Good to know that the Warship carried a missile rack (presumably in addition to other armament)! That'll be useful information for my turns. Thanks for reporting it!
- "Your transports were all destroyed" isn't exactly a bug; it's telling you that one of the stacks of transports you sent was too small and got wrecked. Since the Humans were expected to show up at the same time as our main population infusion (sent from Nature by haphazard a while ago) I assume what happened was that most of those got through, while a smaller stack you sent from Stepstone the year before were all destroyed: Fleets in orbit get to attack each stack of incoming transports separately each turn this way.
- It's early days yet, and I'm sure the Silicoids or somebody will surpass them before too long, but it's neat to see the Mrrshans leading for a change!
- Nuclear engines are a huge step forward for us; I'm glad we waited to build a war fleet until after they came in and made all our older ships obsolete! Sublights will be terrific too, especially now that we know there's nothing within seven parsecs we can colonize before we get at least two more techs in Planetology....
- Speaking of which, good job with the exploration - this really is looking like the map-making pRNG fell in love with the Silicoids this game....
- Ground combat is just a bunch of random die rolls; we should indeed have averaged only about 40 dead to their 49 on average, but I've seen much more improbable kill ratios than that.
Sounds good. This isn't quite a got it since I can't download the save from here, and I may not have a chance to play until tomorrow night, but hopefully that leaves time for discussion between now and then. First thing: I'm probably going to build some terrible nigh-obsolete junk fleets. Because we fought off the first wave, but the enemy's still in orbit, and that just means the second's on its way....
(I'll have to check the tech situation though - and good point, haphazard, also to see what the Silis will trade: I don't want to build laser boats or hyper-v hit-n-runners if I don't have to!)
Roster:
- RefSteel (UP!)
- shallow_thought (on deck)
- haphazard1
- DaveV (just played)
- One slot's still open
- Uxmai going rich is a big event that might help define the future of the galaxy! I'm looking forward to seeing how that plays out, and taking an active role in deciding its future ourselves!
- If I were playing this solo, I'd have taken Controlled Dead instead of IT+20, but that comes down to playstyle as much as anything: I'd have wanted to contest those Tundra worlds (especially Uxmai now!) as soon as I could, but I think this game will be more fun taking a more-measured approach.
- Good to know that the Warship carried a missile rack (presumably in addition to other armament)! That'll be useful information for my turns. Thanks for reporting it!
- "Your transports were all destroyed" isn't exactly a bug; it's telling you that one of the stacks of transports you sent was too small and got wrecked. Since the Humans were expected to show up at the same time as our main population infusion (sent from Nature by haphazard a while ago) I assume what happened was that most of those got through, while a smaller stack you sent from Stepstone the year before were all destroyed: Fleets in orbit get to attack each stack of incoming transports separately each turn this way.
- It's early days yet, and I'm sure the Silicoids or somebody will surpass them before too long, but it's neat to see the Mrrshans leading for a change!
- Nuclear engines are a huge step forward for us; I'm glad we waited to build a war fleet until after they came in and made all our older ships obsolete! Sublights will be terrific too, especially now that we know there's nothing within seven parsecs we can colonize before we get at least two more techs in Planetology....
- Speaking of which, good job with the exploration - this really is looking like the map-making pRNG fell in love with the Silicoids this game....
- Ground combat is just a bunch of random die rolls; we should indeed have averaged only about 40 dead to their 49 on average, but I've seen much more improbable kill ratios than that.
Quote:I'll stop here after ten turns, still on the final digit of 9.
Sounds good. This isn't quite a got it since I can't download the save from here, and I may not have a chance to play until tomorrow night, but hopefully that leaves time for discussion between now and then. First thing: I'm probably going to build some terrible nigh-obsolete junk fleets. Because we fought off the first wave, but the enemy's still in orbit, and that just means the second's on its way....
(I'll have to check the tech situation though - and good point, haphazard, also to see what the Silis will trade: I don't want to build laser boats or hyper-v hit-n-runners if I don't have to!)
Roster:
- RefSteel (UP!)
- shallow_thought (on deck)
- haphazard1
- DaveV (just played)
- One slot's still open