February 21st, 2025, 13:25
Posts: 2,884
Threads: 16
Joined: Sep 2010
(February 20th, 2025, 08:03)Chevalier Mal Fet Wrote: At a deeper level, there are some serious design flaws in Civ VII. The age transitions break the game into three distinct minigames. Any progress you make that's not aimed at one of their four pre-defined legacy paths is largely pointless. You finished the tech tree in sub-100 turns? Great. That gets you nothing at the start of the next age, unless you translated it into legacy points. You built a massive army? You'll keep a few units (and zero ships). You had a beautiful culture and lots of great works? All swept into the rubbish bin at the end of the age...unless you earned them legacy points!
When they first announced the age system, I thought it would just be 3 minigames, like a best-of-three series. Win the first two? No need to play the 3rd, you already won. Win one lose one? You and the other person are now head-to-head in the 3rd age, like the US vs the USSR in the cold war. Those "legacy points" seem unnecessarily complicated and restrictive... just let people win however they want in each age!
Incidentally, civ4 *does* have the ability to start a game in the later ages. But for some reason no one ever wanted to play that way.
Well, anyway thanks for the detailed playthrough and I'm glad there are things in the game that you like.