Okay a serious update.
Scooter got to 10 cities maybe 2-3 turns ago. Cyneheard reached 10 this turn. Scooter also switched into HR, thanks for the boost on Monarchy later.
I have 3 settlers moving now. 2 will plant next turn. 1 in 4 turns. I also just found furs and am considering a 4th new city. I may hold off for the moment because I don't want to over expand and crash and I don't want to tech hunting just yet.
First Demos:
Its good. I'm 5 crop behind the leader. Part of that is that I just 2 pop whipped and one city is working mines instead of cottages this last turn. I still have a sheep to hook up to help that plus 2 new cities will have grasspigs and 1 will have a grass cows. Good stuff to jump start new cities.
Here's a look at Cyneheards aggressive plant:
This is not too bad, the weird thing is is that this was his 7th or 8th city! Now my 11th city is one tile east of that line as well. I just need to make sure he doesn't grab my bananas. Super key to health since I don't see any other banana resources and its obviously on the center line for us to fight over. I could take the one next to Nakor, and I plan too, but its a bit like musical chairs. You don't want to be the last one to grab the banana.
Bottom half of the empire:
I wanted to give you guys a sense of what I'm doing with my workers and how I'm shuffling them around. There are no lost worker turns because I'm always building 1 turn of road while moving or building 1 turn of cottage while moving.
In Sheeps I have on worker filling time with a cottage and a road I think next turn while he waits for borders to get over the sheep. The worker north of that just finished a road, but that was a MISTAKE! I hit r when I was trying to type a "1tr" sign and he finished the road. I wanted him to build a road on the grass tile north so that I would get trade routes as soon as Sheep's borders popped. Also that worker was going to come back south and finish that road on the return trip. Now I think he might just stay around Flamingos.
Also note the 2T settler and he's going East to that pig site.
Top:
Took off the interface for this one. Lots of notes here. Just found those furs and the corn that'll be a nice site. I think most of the stuff is self explanatory. The thing with the monastery... I was building a monastery before I got writing. It was half done when I got writing. SO now I have to finish it or I lose hammers to decay when I start the library.

That's my one sort of blarg moment on this map though. Every other build is working towards my plans. Q's, workers, libraries and one temple.
After these 3 settlers I have to decide if I want to go after a banana site first or let my cottages mature a bit more. Not looking forward to the maintenance hit. Right now I have about 4 gold in unit supply and upkeep because the 4 scouting warriors and 2 settlers outside my borders. Once I settle those two I should get 4 gold back though lose some in maintenance. The one city has trade routes from the start.
I've been settling in a circular pattern though and if you notice I have a big ring around my capital of cities. This one in the East is going to be the last capital ring city. I really don't want to settle the bananas yet, but Cyneheard is really pushing my hand a bit... I really think I have time though to grab the banana on my border with Nakor if I lose the one on the Cyneheard border.
Math is 6 turns at 40% which is definitely not bad considering my city count. I really need some cottages to start maturing though. Also should grow my cap to 7 and give it two more cottages to work. I'm not sure if I should go Currency or Monarchy after Math. Currency will double my trade routes for probably an extra 10gpt. Monarchy gives me wines and I can work that wine tile for 5cpt. I think Currency may be the better bet. Plus Currency gives me a discount on CoL and Courthouses and then I could research CS. I'll have to do some more thinking on that front.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”