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[SPOILERS] ALWAYS PEACE? What will Lewwyn do?

T70:

10 Cities
10 workers

I have 1 worker due at the end of next turn and one due another turn after that. I have one that is in queue that is at 23/60, just waiting to grow the city up a bit. I think I will continue 4 T workers out of the capital. Soon everything should be building libraries in 4 turns.

I haven't decided about my next settlers but I should probably get started on a couple settlers. I will chop them out in border cities. Core cities will be building infrastructure and workers. Whip workers/settlers grow on Qs and buildings.

Side note, I have 6 Qs. I deleted 2 during the blitz because they were costing unit cost and support so it was an extra 4 gold per turn by deleting them. These were guys way way far away. I'm 4th in military atm. #1 in everything else.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Additional note. I will have gems mined and I will be working them in 2 turns. The real key to this game is chopping settlers, whipping terraces, settling the gold, silver and gems ASAP.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Nice going! What's your plan for techs?
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Finish writing first. Then I'm trying to decide between Math and Monarchy. If I go monarchy I get 2 prereq discounts and it gives me wines so I don't really need to switch into HR yet. Math gives me souped up forest chops though. Going monarchy also opens the possibility of CoL and stealing another religion but I think I have better things to get. Math will really aid my expansion and lead to currency for a boost in trade routes especially with the amount of cities I get. I'm leaning towards Math, though having the wines would be tempting. I just don't know if I need to worry about it yet because I'm still building lots of workers/settlers and I'll have 3 happy resources + religion already. Getting Math while I still have a lot of forests seems like the more efficient, optimal play, so probably math followed by Monarchy if I start getting cities to the happy cap or currency if I look like I'm okay on happiness.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Lewwyn Wrote:Going monarchy also opens the possibility of CoL and stealing another religion

In what way?
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It was sort of an errant thought I had, I could go Monarchy and go after CoL and try to block Scooter from getting a religion. Not really feasible or smart considering tech costs and that I want to continue to expand, just a funny idea. lol
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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No pics, you may refer to the earlier pictures to get a sense of direction if its confusing. I'll put new pics up in the next two turns.

I was thinking about where I could build my next settler and it looks like Giraffes might be a good spot. It just grew to 4 EOT. I can set to settler this turn and get enough hammers that I can 2 pop whip it next turn. So a 2T settler. I think Lions in the north will get a chop into a settler next turn as well. It just built a worker so those two workers can chop another forest / build cottages.

Zebras grows to 4 in 3 turns but I may set it to worker instead. If I let it grow, however, it'll be 5 pop and be able to work 2 mines as well as the cottages that have grown. That's... 12 hpt and 4 turns to finish the worker, unless I move one of the cottages to the grass forest for an extra hammer 1 turn and I'll finish it in 3. The interesting thing here is that the grassmine is shared by Giraffes so if I do the one turn of settler in Giraffes it needs the mine to get enough hammers in 1 turn for the 2 pop whip. So I have giraffes work that mine for one turn before Zebra grows and Zebras will be able to build the 3 turn worker once it hits pop 5.

Next turn I'll have the gems working.

I'm building a temple in Wolves. I will grow a bit work the rice and run a priest there in order to get a GP for my shrine. I'll probably build a library there as well in order to speed that process up with a scientist.

Speaking of libraries, I'm 2 turns out from writing.

I got 1 hindu spread EOT. It went to Rabbits which is the new city on the PH southeast of Elephants.

Most of my cities are growing right now. All of my cities are way under the happy cap and I've built a lot of improvements so that I'm not working any unimproved tiles. Basically any city that doesn't have improved tiles to work isn't growing. The exception might be bears which is about to out grow its improved tiles. I'm thinking I should start a settler there at pop 3, get a chop in maybe 1 pop whip the rest of the settler.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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I've been trying for the last 3 turns to get Writing to finish a turn earlier. This turn I started working the gems and boom Writing finished EOT no problem. Very happy about that.

I've been considering teching MC. Forges will double the happy I'm getting from metals which is 3. If I'm only going for Monarchy for the wines, MC looks like a better pay off. Of course I'm still going math first. Between Math, monarchy and MC. Math gives the greatest immediate snowball impact with chopping and then Currency. I'm still fine on happy cap.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Cyneheard has apparently been settling towards me. He must have settled in a line from his capital East at me. Its fine. I'll settle towards him... Maybe steal his second gold way up NW.

One settler is currently moving. 1 will be finished in 2 turns. 1 is in 3-4 turns. I really need wolves to get the temple and priest up fast. A shrine is going to be a big help.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Okay a serious update.

Scooter got to 10 cities maybe 2-3 turns ago. Cyneheard reached 10 this turn. Scooter also switched into HR, thanks for the boost on Monarchy later.

I have 3 settlers moving now. 2 will plant next turn. 1 in 4 turns. I also just found furs and am considering a 4th new city. I may hold off for the moment because I don't want to over expand and crash and I don't want to tech hunting just yet.

First Demos:

[Image: Screenshot2011-08-22at105834AM.png]

Its good. I'm 5 crop behind the leader. Part of that is that I just 2 pop whipped and one city is working mines instead of cottages this last turn. I still have a sheep to hook up to help that plus 2 new cities will have grasspigs and 1 will have a grass cows. Good stuff to jump start new cities.

Here's a look at Cyneheards aggressive plant:

[Image: Screenshot2011-08-22at105620AM.png]

This is not too bad, the weird thing is is that this was his 7th or 8th city! Now my 11th city is one tile east of that line as well. I just need to make sure he doesn't grab my bananas. Super key to health since I don't see any other banana resources and its obviously on the center line for us to fight over. I could take the one next to Nakor, and I plan too, but its a bit like musical chairs. You don't want to be the last one to grab the banana.

Bottom half of the empire:

[Image: Screenshot2011-08-22at110004AM.png]

I wanted to give you guys a sense of what I'm doing with my workers and how I'm shuffling them around. There are no lost worker turns because I'm always building 1 turn of road while moving or building 1 turn of cottage while moving.

In Sheeps I have on worker filling time with a cottage and a road I think next turn while he waits for borders to get over the sheep. The worker north of that just finished a road, but that was a MISTAKE! I hit r when I was trying to type a "1tr" sign and he finished the road. I wanted him to build a road on the grass tile north so that I would get trade routes as soon as Sheep's borders popped. Also that worker was going to come back south and finish that road on the return trip. Now I think he might just stay around Flamingos.

Also note the 2T settler and he's going East to that pig site.

Top:
[Image: Screenshot2011-08-22at110041AM.png]

Took off the interface for this one. Lots of notes here. Just found those furs and the corn that'll be a nice site. I think most of the stuff is self explanatory. The thing with the monastery... I was building a monastery before I got writing. It was half done when I got writing. SO now I have to finish it or I lose hammers to decay when I start the library. smoke That's my one sort of blarg moment on this map though. Every other build is working towards my plans. Q's, workers, libraries and one temple.

After these 3 settlers I have to decide if I want to go after a banana site first or let my cottages mature a bit more. Not looking forward to the maintenance hit. Right now I have about 4 gold in unit supply and upkeep because the 4 scouting warriors and 2 settlers outside my borders. Once I settle those two I should get 4 gold back though lose some in maintenance. The one city has trade routes from the start.

I've been settling in a circular pattern though and if you notice I have a big ring around my capital of cities. This one in the East is going to be the last capital ring city. I really don't want to settle the bananas yet, but Cyneheard is really pushing my hand a bit... I really think I have time though to grab the banana on my border with Nakor if I lose the one on the Cyneheard border.

Math is 6 turns at 40% which is definitely not bad considering my city count. I really need some cottages to start maturing though. Also should grow my cap to 7 and give it two more cottages to work. I'm not sure if I should go Currency or Monarchy after Math. Currency will double my trade routes for probably an extra 10gpt. Monarchy gives me wines and I can work that wine tile for 5cpt. I think Currency may be the better bet. Plus Currency gives me a discount on CoL and Courthouses and then I could research CS. I'll have to do some more thinking on that front.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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