Now *that* was an epic blitz. Thoth kept informed between chat and opening the saves himself, but for the rest of you, here's the state of the Sidar:
Techwise, we've knocked out Mysticism, Exploration, Agriculture, Calendar, and are working (slowly) on Crafting. We've got an Academy born in two turns, so we're saving gold at the moment.
After that, current plan is Crafting -> Education -> Mining -> Way of the Earthmother. We'll run priests next, to get ourselves some Tablets of Bambur, which in turn will enable Engineers for the Mines of Gal-Dur.
We still have only the two cities, as pretty much expected; technically the buy a settler event could have hit us, but it didn't. Here's what they look like:
Pacman:
![[Image: PBEM18%20T33%20Pacman.JPG]](http://dl.dropbox.com/u/16549110/PBEM18%20T33%20Pacman.JPG)
Asteroids:
![[Image: PBEM18%20T33%20Asteroids.JPG]](http://dl.dropbox.com/u/16549110/PBEM18%20T33%20Asteroids.JPG)
Reasoning behind our builds? Basically we want happy cap boosts. And the ability to run the above specialist paths. We're nearly caught up on building all the available buildings that we actually want - perhaps we'll knock out Palisades at that point, or perhaps it'll be time to start throwing warriors into the meatgrinder to get the ghosts out. Still - I expect to see that buildings list get much longer than it would in a normal game!
In terms of improved tiles, it looks horrible. Mostly a result of going Mysticism first, but also the barbs are greatly at fault here. However, the demos aren't actually that bad - and we've now got two workers and an academy that both ought to help the demos. It feels like we're very short on workers, but of course 2 workers ought to be able to improve tiles much faster than we can grow the cities. To further help the demos, we're nearly to the point of starting to farm for Wanes. We've been waiting to start that until we've got at least Apprenticeship + Conquest.
Once we have the ability to get decent odds via starting at 5XP, maybe also Enchanted Blades and/or copper - we'll aim to attack out at the barbs rather than let the archers clean up all the kills. That said - it's likely Bambur becomes a Wane sooner or later
![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
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A trick that Serdoa let spill is to put bounty hunter on the archers. Why? Well - take a lookie here:
![[Image: PBEM18%20T33%20Kills.JPG]](http://dl.dropbox.com/u/16549110/PBEM18%20T33%20Kills.JPG)
2 gp/kill actually starts to add up. Both archers are now Wanable, but that would also likely be a very risky play on our part. And would throw away their extensive promotion lists.
What do we know in foreign news? Selrahc got a Great Engineer early on, but ended up losing one of his archers in order to escort him home. Serdoa has found Selrahc. Selrahc's had the most barbs of any of us - I think he literally had 44 in sight at one point. And Bob is unhappy with his land. Ah..Bob found a map edge, as well, so we know it's at least not toroidal. Nobody's lost a city yet, although Selrahc came close. Oh, and Selrahc at least has copper.
We Into the Misted very early, so that our scouts have kept busy exploring and looking for huts. Haven't found our foes yet, however, or popped any techs - but they did probably earn us 200+ gold, one hut at a time. They're still going - 3400 land tiles on this map won't be explored in a day
Some other tricks that ought to help manufacture Wanes? We'll build Dereptus in Asteroids for the bonus 2 XP on Soldiers of Kilmorph. We're hoping very hard that we're first to Warfare and the Form of the Titan. Long term, we'd dearly love the Ride of the Nine Kings.