kjn Wrote:Yeah, most FfH wonders are pretty crappy, and plenty of them carry other requirements that also lessens the value of IND - eg the Great Library requires three libraries in the empire. So PHI saves 180 hammers over three cities, while IND saves 120 or so in a single city.
Heron Throne is basically Maoi, but as a world wonder. It doesn't benefit the rest of the empire.
But I think IND also gives discounts on the towers.
You might want to check the Learning Capria SG that Brian, Hart, Haphazard, and I ran. We had quite a bit of discussion there about the wonders.
Yeah, it does work on the towers I think. But it's still probably worse for a tower victory than say financial. That thread is like 50 pages but I might have a look when I've got some time
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Anyway, we had another quick turn today. One bit of squishing to do:
![[Image: civ4screenshot0203.jpg]](http://img19.imageshack.us/img19/3927/civ4screenshot0203.jpg)
I don't really understand why the other players are having such big difficulties with the barbs; this is a no lairs monarch game. Probably they're just getting unlucky but Cromagnumpi mentioned losing a drill warrior, and I have no idea why you'd ever promote down the drill line at this stage of the game. It's also possible that it's all exaggeration but from the power graphs people really are losing warriors:
![[Image: civ4screenshot0204.jpg]](http://img84.imageshack.us/img84/2812/civ4screenshot0204.jpg)