Alright, here goes a proper update on the state of the empire. First, let me show you the exciting things.
Slowwalk's spear and the three workers that he sniped are on top of the Fur in the middle of the tundra. Sian's city, Hannibal, is on the silver 2N of there and Slowwalk says it only had 1 chariot in it last turn. We'll see what happens up here. I'm building the library mostly because I want to either win or at least keep up in any cultural battles that take place.
There is also some potential conflict in the jungle:
There's also an Axe and spear (?) in Too Much Civ. Xenu told me there is a vulture somewhere abotu 6 tiles East of Too Much Civ. Presumably, it's coming up the coast. Let the good times roll!
So back to my world. Here's my core:
Settler is enroute to the site marked (bronze and Corn). I really would like to push onto the northern big island and the jungle but I wanted to settler there becuase I get a lot of good immediately cottagable land which is key for me to keep growing. I didn't plan my worker micro well for this city unfortunately. Don't hurt me, Krill!
The two settlers completing will then pushing onto the big island to my north and the jungle. The galley SW of Trig is taking workers to Subtraction.
Here's the south:
I'm basically not whipping cities here at all to work as many cottages as possible, especially while actually turning science on like I am this turn--which I am doing thanks to 60 gold that xenu gifted me! :D
Here's the complete center area.
My next city here will be where my warrior currently is claiming two pigs ("mine" and "sian's") as well as Rice and Sugar.
Here's the southern big island:
My stupid archer has to go all the way back around! sigh. I need to settle the site marked to claim the wheat and clam and then fight for the spice. I don't know if I can settle the marble island without 1) pissing off Sian and 2) it being undefensable. If sian founds it, my ships will easily be able to fork the two cities!
And here's the whole empire at once:
Now, let's go city by city. Capital first:
As many cottages as possible! I really wish I had inherited a city from Kuro that had cottages or something. Xenu got his first town in his capital 3-4 turns ago. Mine are still 15 turns away.

I've been saving forests to chop into a wonder but at this point, that's not gonna happen. So I'll probably chop these forests into the Market or another settler. I need to hook up the jungle gems so I can grow one bigger.
Next turn, I have to stop working the scientists becuase Krill is adamant that getting a GS first is a bad play. So, that's sad. There's another mine on the grass hill that should finish. Then I need to cottage a plains. wouldn't mind more grassland here.
Integer:
I was working a scientist here but since I'm running 100% here I took it off to speed up the settler by 1 turn. I'll regret it if I'm just a few beakers short of being able to finish currency next turn!
Base 10:
Sending a WB down to the new city whose borders will expand in 2Ts. I switched to work the cottage even tho this is a hammer city. I want to get as many beakers as I can while I'm running 100% science. I need to finish currency next turn and it's gonna be close.
Calculus:
This city is terrible, actually. It's gonna get the fish next turn finally. I could have been borrowing the crab from Base 10 but I really didn't want to slow Base 10 down. That was probably the wrong decision looking back. I really only built this city to connect the Gold.
Geometry:
This is gonna be a big commerce city one day. In the meantime, it's just growing slowly while i don't whip it. The dry rice as the only food is painful but oh well--hammers here are painful too!
Prime:
Again, just working as many cottages as possible. I was working the PH to speed up construction but I need the gold more than the hammers. (I realize the cottage is the same gold now, but I need it to grow)
Square root:
Three turns till the borders pop. WB will be en route from Base 10. I'll have to farm somewhere for this city to grow all the way. For now, tho, it's still just cottage cottage cottage.
Subtraction:
There is a WB enroute here too. Stupid Ocean is gonna make it take 4 turns to arrive instead of 2! Considered making this Moai instead of trig but after discussing with Krill, decided to stay with the original plan.
TI-83 Plus
Trig:
I'll build the Lighthouse then Chop out Moai!
Demos:
Not really pretty in any area, but you'll see the drastic change when I turn on science in the graphs:
And for kicks, the Top 5 cities: