Turn played!
Territories scouted, available for settling:
NE of Beijing:
SE of Beijing:
W of Beijing (Celtic Pride lands):
Also, took espionage away from Serdoa for a few turns, as per Your suggestion. Scout moved into Celtic Pride territory - they scout with archers and defend capital with a Warrior! Still, that's not something a Scout could take advantage of. But maybe blocking a mine will cost him a hammer or two

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Settling: choosing city site is of prime importance now. And it can't be too far (to be defendable), so any unexplored lands aren't so tempting anyway. I don't see any great site, but Copper near Beijing and Horses a bit further mean strategic resource capture is not of prime importance.
Options I see (not in any particular order):
1)
NE of AT's Horses. Captures opponent's Horses, has some hills and a lot of food. It's ultra-aggessive plant, though: would invite quick and powerful counterattack while not being defensible (too far away from capital). I'd like something a bit more defensive

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2) Your
1SW of the fish/1SE of the rice. Indeed there are 5 hills, also Fish, Rice and flood plains. Advantages: 5 hills. Disadvantages: most other sites have far more food.
3)
SSE of our Horses. Horses and 3 Hills are as good as 4 Hills for me, so that's only 1 Hill less. And there is far better food: Corn, Pigs and Wheat. Compared to my previous proposal of SE of Horses it loses Deer, is not located on a hill and has a desert in BFC, but gains half a hill (no longer shares with capital) and 3 unseen tiles to S - one of which, by tile bleed, should be a hill (making it 4 hills+Horses). It is my current favourite. Next turn Morihei Ueshiba will go there, trying to scout those unseen tiles before planting (Robert Tye will be close enough to Beijing to take over garrison duty).
yuris125 Wrote:For the 3rd city there's a spot with awesome commerce 2S1W of the gold: it has gold, gems and 2 spices in the BFC. Unfortunately it's food poor (only sugar and two farmable grassland) and jungled, so in any case we won't found it until IW. And a bit too close to AT for my liking. So it's not a definite city, just something to consider
Advantages: commerce sources! (which we lack), protection for Copper. Disadvantages: lack of food, lack of hammers. Iron location will decide (if far from existing cities). If Iron is close to one of our first 2 cities - we'll return to thinking

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yuris125 Wrote:If we're going for an early religion, take care to finish the religion tech after the 2nd city is founded. This way the 2nd city becomes holy, and gets a ton of culture for free
That's the plan

, though I don't plan to delay tech for it. Settler should be finished soon enough.
Tech plan: next most important thing after religion is 3rd city. So next tech will be Iron Working! I considered detour to Pottery, but I think it's not as important, and adds 4 turns to research. It's next in line, though.