Bigger Wrote:so everybody met you before they met other players? :O
That sucks.
I actually think it's a turn order thing. I believe your rivals on the EP screen show up in the turn order. I'm first in the turn order, so I'm first on everybody's list, so by default I get +2 if nobody messes with it. That's my guess anyways. It's annoying but it's worth getting first in the order IMO.
dazedroyalty Wrote:Pyramids would likely let you swing into Music and Great Library as well if you leverage it right. That's what it did for me.
Yeah. I'm really leaning towards just going for broke on this. I do feel confident that I can land Pyramids if I put effort into it. I'd really like to avoid settling a stone site early on like this, but I don't have a lot of choice in the matter if I gun for Pyramids. And by extension, settling that stone site is equivalent to locking myself into Pyramids in my mind.
Don't need to decide for a few more turns, but soon.
T33-34 were played yesterday. First, Pindicator now has a chariot to go with his Holkan:
As long as he leaves me alone? I should have advance warning. T34 and hunting is in:
Barbs are showing up for the first time:
Fast workers are fun for hooking up the copper quickly:
The 2 fast workers roaded the forest and the brand new one from the capital used the roads and super long walking abilities to run up and sink a turn into copper. Copper will be complete next turn. Troy also grew right onto another great tile:
Really need to hook my fur so I can grow both cities up a size. Demos:
Not bad. Somebody doesn't believe in military out there. Three of us are hovering between 38-40k and the 4th is at 25k..? No Bronze Working maybe? I don't know. I'm surprised Pindicator isn't over 40k with his chariot + holkan but what do I know.
A couple of uneventful turns occurred, but I have a few minutes now, so here's a few screenshots from this turn. First, another Pindicator chariot:
One thing - this was actually sitting here last turn. I'm honestly not sure if he built chariots on consecutive turns or if the same one just sat there. I'm guessing the latter because I didn't see a whip, but I can't really know for sure because he could have 1-popped and regrown. Either way, if he comes I'm ready - I have copper & horse hooked, an axe out, etc. An overview showing several things:
First, Oracle fell. I believe it was AT based on score increases, though I didn't actually confirm it. Still, I'm very glad I skipped it. I picked up a 5th XP on my archer this turn which was really nice, and I got my warrior some XP too. The barb parked himself on the cow. Rather than attack across the river at bad odds, I stuck my warrior 1W of the cow hoping the barb would prefer a suicide attack over a pillage. Sure enough, he did and I picked up an XP. Yay. The fur will be hooked next turn by Abed which will cure my happy problem. I'll get a few more military units, then look at settling my stone site. So that's the plan at the moment. ALso, this is probably where all of Pindicator's units are going:
No city garrison promos, either (did he have one without city garrison promos already?)
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.