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[SPOILER] ww15 Lurker thread - No living players allowed!

So the question is obviously: Seer, or limited-shot seer?
If only you and me and dead people know hex, then only deaf people know hex.

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I think novice makes an EXCELLENT argument. mmmyesss.

therefore, I think I'll have to vote Bigger
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Nice defense, Novice, gave me a good laugh. lol

I'm starting to think that random.org has a biased randomizer. Something that makes Novice always roll wolf.
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Tasunke Wrote:I think novice makes an EXCELLENT argument. mmmyesss.

therefore, I think I'll have to vote Bigger

lol

Not my best game, unfortunately. This was one wolf role too many for me, I just wanted to solve a puzzle. smile At least Serdoa saved me the embarassment of being lynched on wolf tells alone.

Agree with Gaspar that this will be more fun to watch (and play) with a handful more players killed off.
I have to run.
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novice Wrote:lol

Not my best game, unfortunately. This was one wolf role too many for me, I just wanted to solve a puzzle. smile At least Serdoa saved me the embarassment of being lynched on wolf tells alone.

Agree with Gaspar that this will be more fun to watch (and play) with a handful more players killed off.

well, night 2 and 3, and day 3 as well, should give you a few puzzles to solve, even w/ the spoiled info you have. smile
Please don't go. The drones need you. They look up to you.
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Umm, can anyone explain what Pindicator and Lewwyn (sp?) are talking about?

Edit: Well, it makes sense now...silly Serdoa, explaining everything. lol
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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I'm starting to wonder if I got killed for randomly shot gunning votes into a pack of wolves lol
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I haven't been following closely, but LOL at novice being a wolf again
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Being able to read but not post in the wolves' thread is killing me right now.
I have to run.
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novice Wrote:Being able to read but not post in the wolves' thread is killing me right now.

hahaha. I can see why smile. im curious, send me a PM with what you would be telling them atm.
Please don't go. The drones need you. They look up to you.
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