The third hut was inhabited by a Yogi that knew the secret of being in two places at the same time. Our brave scout studied for long years with the Master, learning how to do the same. So we are scouting double now.
Some pictures:
The last one is just to show that the water to the west is a sea, not a lake. This leads me to believe that our southwest is all backfill land, that we can settle when we please.
I still can't see Slowcheeta's borders, so he's not that close to these lands. He doesn't know about that awesome city spot, most likely, due to the path I presume his scout took. That's very good. It makes it more likely that we can settle it.
I was thinking about going for the Oracle, but we have a lot of good faraway cities, so I think we need to prioritize expansion, while teching the basics. If we can get both power cities to the east and west (the ones with gold and fps + corn), we are likely to be in an awesome position. Expansive and Agressive will both help with that, quicker workers, lower maintanance, easy defenses.
I'm thinking about a second city by the cow + rice (1S of rice), which is better than just pigs. I'd say we can get greedy and chop/whip a settler from this second city to get the awesome corn + gold + fp spot to the west (later we can backfill with a city by the sheep - 2S1W of the sheep, I'd say) - hopefully we have some way to get phalanxes by then. We don't need culture on the second city so early, just a worker, some sort of defense and a settler for the gold spot (we have a forest to chop + a second one when capital's borders pop).
Meanwhile, we settle the pig city (second settler from the capital) and quickly chop a settler for the gold spot to the west (we have three forests avaiable). This way, we can have all the good spots settled early and have loads of land to backfill.
I think we should be reckless about this expansion idea. Agressive will help us not go bankrupt, coupled with the cash reserve from the huts. After this first initial wave of expansion, we have to get a settler to that island spot, just to improve our TRs. Besides, with all those fps to be cottaged and gold, our finances will quickly recover (there's even a third and easily settleable gold to the west too).
So, the idea is to chop/whip, chop/whip, chop/whip until we settle the 2 gold cities. Both of them will have suplementary no-infra-cities (the rice/cow and the pig/forests cities) to help with logistics.
So, what techs do we need?
After BW, we need agri for our corn and second city.
After that, likely The Wheel, hopefully to connect Copper + TRs between cities.
After that, we could go pottery, if we want to start building cottages. I don't see us building granaries before the first expansion wave is finished, so it's not that big of a deal.
Sailing for TRs and Galley, probably later though.
Writing -> mathemathics for better chops.
That's basically it, I think. We can't be greedy with the likes of religion or masonry. AH only if we don't have copper (I think we have copper in the capital, by the way).
What do you think, wetbandit?