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The Way of the Civ Player - Ichabod and Wetbandit's PB13 Spoiler Thread

What do you think about this subject, wetbandit?

By the way, I moved the scout in a suboptimal way to avoid the lion, while still going southwest. I don't want to risk losing for a low odds combat and I value highly the exploration of what's close to our Capital, since the position of the second city is so important.
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I just took a look in game, mainly to marvel at our impressive demos. I would have bet that 6MFG would been enough for sole possession of #1, but I was wrong. I think your scout moves are good, no need to risk combat with a lion. Good direction too, we need to unfog the west to see if there's a site that could potentially share the capital's food and/or has copper.

Do you have any idea where slowcheetah came from? The landmass is odd if that coast leads out into ocean or is large inland sea.

I was probably too early in asking about city positions, copper will heavily influence that. I think BW finishes in 12 turns, based on the 10 turns of 2 extra coins after the 2nd WB nets the clams. That looks good.

Looks like the micro is neatly aligned, 6 turn worker followed by 5t warrior to grow to size 3, then a settler aided by a chop. I'm guessing that's what you were thinking.
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I think slowcheetah came from the north. We head west this turn and we found an unpopped hut, so he probably didn't come from there. Using the culture view trick with the camera zoomed out didn't reveal anything though, so I guess he's not that close. We are probably on a run for that FP spot, I'd say, so we can't really slack too much.

And we have a hut to pop next turn. The lion moved the worst way possible and I had to make yet another "defensive" move with the scout. But at least we get another hut (very inlikely that someone can steal it from us).

I'm not sure about the micro, I'll have to test some variations between worker at size 2 or 3. But that's basically it, I'd say. I don't see a point to make it any other way.
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Do you want to know more? (Y/N) Y

Fake edit: Just realized that the hut has what might be a connected power line. I hope we actually do have that hut.
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The third hut was inhabited by a Yogi that knew the secret of being in two places at the same time. Our brave scout studied for long years with the Master, learning how to do the same. So we are scouting double now.

Some pictures:












The last one is just to show that the water to the west is a sea, not a lake. This leads me to believe that our southwest is all backfill land, that we can settle when we please.

I still can't see Slowcheeta's borders, so he's not that close to these lands. He doesn't know about that awesome city spot, most likely, due to the path I presume his scout took. That's very good. It makes it more likely that we can settle it.

I was thinking about going for the Oracle, but we have a lot of good faraway cities, so I think we need to prioritize expansion, while teching the basics. If we can get both power cities to the east and west (the ones with gold and fps + corn), we are likely to be in an awesome position. Expansive and Agressive will both help with that, quicker workers, lower maintanance, easy defenses.

I'm thinking about a second city by the cow + rice (1S of rice), which is better than just pigs. I'd say we can get greedy and chop/whip a settler from this second city to get the awesome corn + gold + fp spot to the west (later we can backfill with a city by the sheep - 2S1W of the sheep, I'd say) - hopefully we have some way to get phalanxes by then. We don't need culture on the second city so early, just a worker, some sort of defense and a settler for the gold spot (we have a forest to chop + a second one when capital's borders pop).

Meanwhile, we settle the pig city (second settler from the capital) and quickly chop a settler for the gold spot to the west (we have three forests avaiable). This way, we can have all the good spots settled early and have loads of land to backfill.

I think we should be reckless about this expansion idea. Agressive will help us not go bankrupt, coupled with the cash reserve from the huts. After this first initial wave of expansion, we have to get a settler to that island spot, just to improve our TRs. Besides, with all those fps to be cottaged and gold, our finances will quickly recover (there's even a third and easily settleable gold to the west too).

So, the idea is to chop/whip, chop/whip, chop/whip until we settle the 2 gold cities. Both of them will have suplementary no-infra-cities (the rice/cow and the pig/forests cities) to help with logistics.

So, what techs do we need?

After BW, we need agri for our corn and second city.

After that, likely The Wheel, hopefully to connect Copper + TRs between cities.

After that, we could go pottery, if we want to start building cottages. I don't see us building granaries before the first expansion wave is finished, so it's not that big of a deal.

Sailing for TRs and Galley, probably later though.

Writing -> mathemathics for better chops.

That's basically it, I think. We can't be greedy with the likes of religion or masonry. AH only if we don't have copper (I think we have copper in the capital, by the way).

What do you think, wetbandit?
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Lots of good land, rapid expansion is the priority.

Agree that Rice-Cow would be a good option for a worker/settler pump, but it seems that it would make settling that gold to the west of it somewhat messy, given current information. Is it too cute to settle the grassland 1S of the peak there for a better long-term city with BFC grabbing rice-cow-gold? That's basically a third power city. The downside is obviously having to whip the barracks and waiting 10t for culture, so it is slower to work the cow, but it will have wet rice and 2 FP first ring. Maybe I'm totally blinded to the long term potential; 3FP, wet rice, cow, 5 hills (one with gold).

We may find food to the west that can feed that gold which will make my concerns irrelevant. Regardless, settling towards that area makes sense since we want to head north from there. Despite that, and borrowing from what you said quite some time ago, it's tough to have a plan in place without knowing the location of copper and more info about the area.

Techwise, Agri is next to improve corn/rice and then Wheel to connect everything. After that, I think pottery is next so the workers have the option of cottaging. AH isn't necessary if we find copper. Writing to math after that.

I don't think Oracle makes much sense either in light of the land available to us. We'd have to beeline Priesthood after Agri, basically, and then we'd probably take Monarchy? I think it interferes too much with expansion. If anything, I think the marble will win us GLib or MoM if we want to totally dominate the top half of the tree.

Re: Sailing. I think that also interferes with land expansion and we'd be best getting a scouting WB out at some point before investing in sailing. We obviously want a lighthouse at some point, but the granary comes first and then settlers/workers take priority.

Why do you think we have copper in the capital? Has Musashi had a vision?
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Don't see that everyday.
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Yup, that's a hand edited thing, for sure. Marble on grassland is not a tile created by the map generator. Only if the map script used was an unusual one.

Awesome lands, by the way.
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I trust you've seen the results of WW26 by now, so, uh, that happened. mischief

You can blame Serdoa.
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Haha it's funny cause you're teammates here.
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