Quote:I messed up your beautiful micro plan by forgetting to grow on T26. Forgive me!!!
I'll let it pass since we sit on top of the scoreboard.
Some thoughts:
In the capital, I'd grow on a warrior instead of an Ikhanda. No real need for the Ikhanda there yet and we could always use more warriors. Growing the 2nd city on an Ikhanda is better though, since it will let us connect the clams. Finishing the current warrior is probably a good idea though, since we're short.
For our next objectives, I'd like to
1. Decide where our next city is going to go and then figure out how we're getting it.
2. Get a warrior out ASAP to check out the gold area.
I take it the bear is blocking the scout's path West? What about heading North to find our neighbour up there and how close they are to that lovely land?
Here's a rundown on the granary mechanics:
You have a separate granary box, that can fill up to 1/2 the food box. The turn you complete the Granary, this box is empty. Every turn after that you, in order:
1. Add the current food surplus to the Granary box, if it isn't full.
2. Add the current food surplus to the food box.
3. If you grow, add the current amount in the granary box to your food box.
So, if you whip the granary on the same turn you hit 1/2 food in the box, you are guaranteed to get the full granary surplus on the next growth. That doesn't necessarily mean it's the ideal time though, you can still get the full bonus if you complete the granary with more than 1/2 food in the box.
For example, suppose we whip 3-> 2 whip the granary in our city 2, where we make 7fpt and we have 16/24 in the box at the end of the turn the granary completes. Next turn we have 23/24 in the box and 7/12 in the granary. the following turn our granary fills up to 12/12 before we grow and we get the full food bonus.
In fact we could end the turn with 17/24f in the box, which is where the Avoid Growth trick comes in. On the following turn, if we tick avoid growth, we will end turn at 24/24 but stay at size 2, again 7/12 in the granary. Next turn we fill up our granary and then grow to size 3 where we will have 19/26 in the box straight away! If we had grown and just worked an extra grass farm that turn instead we would have 15/26 in the box.
Tl;dr - the ideal time is the one that maximises your yields and can vary. If you whip it in on the turn you finish with food box 1/2 full though, you are guaranteed full granary bonus.