December 11th, 2014, 10:13
Posts: 3,898
Threads: 26
Joined: Apr 2013
Crafting -> Mining looks best to me. GK is worth maybe 2hpt per civ at the moment and then even with the GK bonus the hammer tiles aren't as good as farms until we get Mining anyway. Might want to consider Fishing after Mining, but I suspect GK wins at that stage. Also need to consider when to go for Masonry and Warrens.
Regarding chopping, it's slightly weaker than even BTS quick speed. 1t move and 2t chop for 8h. So there's not much point clear cutting, but it can be useful to get things out a turn earlier here and there. It might be an idea to try delay all the chopping until you get into God King for the +50% bonus. The EXP civs will want to make sure the chops go into settler or units and not workers that can be built with food too.