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Q Bakes an Evil Doom Muffin

update on kurios border. Found the southern map limit.




i will try to head east with the warrior, and leave all the western and southern scouting to the scout.
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no1 seems to be around, so here are some screens... Turn 4 complete.











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Thanks for playing, Kredom thumbsup
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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did any1 play turn 5?
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not sure if REM played his turn, but i dont want the game to freeze this early. waited a couple of hours since i got the mail (with no attach, and no post), and played all 3 turns.
Plz let me know if any of u want me to stop doing this. (if not i will just stop as soon as we get our first tech, the first worker is out, or an enemie appears on the map)

meanwhile here is the report of this turn!!!

CLAN:
Just more scouting...



Lanun:
GOOD NEWS!!!! (1 less turn for calendar)


scout:





Kurios:
Found the western border.


and more scouting



and that was everything so far. in a couple of turns (or when we find the enemie team) i will try to post some graphs.
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Ah excellent! I say we should continue one player, just whoever's first to grab, until workers start coming out.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Sorry I did play the clan turn but forgot to attach the save and was asleep when I got the reply. I'll play all 3 next time if they come when I'm awake. I did attempt a dotmap starting with where a city would have to go for the fish, I'll put it on the next save I play.

Just to clarify, crafting then mining next, before onto GK? That will give all the workers plenty to do with the ability to road also. Plus who doesn't love chopping tongue (is chopping as good a game plan here as in usual bts?)
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Crafting -> Mining looks best to me. GK is worth maybe 2hpt per civ at the moment and then even with the GK bonus the hammer tiles aren't as good as farms until we get Mining anyway. Might want to consider Fishing after Mining, but I suspect GK wins at that stage. Also need to consider when to go for Masonry and Warrens.

Regarding chopping, it's slightly weaker than even BTS quick speed. 1t move and 2t chop for 8h. So there's not much point clear cutting, but it can be useful to get things out a turn earlier here and there. It might be an idea to try delay all the chopping until you get into God King for the +50% bonus. The EXP civs will want to make sure the chops go into settler or units and not workers that can be built with food too.
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turn 6 played, not much to report just a little more scouting.
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turn 7 played,

jonas got a surprise!!



he got 23 gold.

Next turn jonas worker is out. so i guess ill wait for him to play.
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