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Codenames Rules and General Discussion

DZG, in this case you can ask your team mates what the word means then help based off that definition
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Fair enough.
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Two more questions:

Can the spymaster hint the exact same combination of words again with a different clue?

For example, he wants to clue GUN and CAR and goes with Bond, thinking of James Bond. The players see it, but there are other things that can be associated with the actual meaning of Bond, and don't go fo it. Can the spymaster clue Specialagent next round? I would guess yes, but I have been wrong before.

The other question is more tricky - are players allowed to speak to their spymaster? In the above example, can someone say "if you want us to point to GUN and CAR just clued Tank ffs!"?
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To the spirit of the first: yes, the spymaster can clue with the intent to hit the same words. It is inefficient to do so, of course, but if his first clue has gone so far astray that he wants to try the same targets, he's free to do so.

But specialagent is not a single word, and that particular example would be disqualified on such grounds.

To the second, the answer is: within reason. Guessers can discuss strategy--"If we have the word from the prior clue, then we only need a 2-clue, but if we're wrong, then we'll need a 3-clue." But they shouldn't suggest clues to give, because it can degenerate into: "If our words are A and B, clue Alpha; if A and C, clue Beta; if B and C, clue Gamma" and so forth.
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Continuing discussion from Codenames 26-2:

(February 21st, 2020, 23:43)Azoth Wrote: It never occured to me that the clue might be illegal, and I still don't see it. You are always permitted to give an unlimited clue instead of a numbered one, giving your team unlimited guesses in exchange for less information about the number of words intended.

The issue I have is that an unlimited clue was used with no outstanding guesses left from previous clues, have given a 3 clue previously and the team having guessed 3 blue words. The entire point of unlimited is to give unlimited guesses to the team to catch up from previous clues. If a 7 clue is illegal when there are only 2 words left, doesn't it also follow that unlimited should be illegal if there are no outstanding words to guess?

Whatever the result of this discussion is, can the first post be updated with the rules for unlimited and 0 clues? There is no mention of them there.
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Technically, the 0 and unlimited rules are optional "flexible" rules, although pretty much every group I've ever seen includes them.  I put them in at the bottom of the first post.

This particular situation is really borderline.  Here's the full rule from the rulebook:

Quote:Sometimes you may have multiple unguessed words related to clues from the previous rounds. If you want your team to guess more than one of them, you may say unlimited instead of a number. For example feathers: unlimited.

The disadvantage is that the field operatives do not know how many words are related to the new clue. The advantage is that they may guess as many words as they want.

So there's a condition on being able to use "unlimited", that the spymaster intends the team to guess multiple words from earlier clues. (I didn't know this and apparently neither did anyone else.) Technically by a strict reading of the rules, I think that clue was actually illegal since it was intending to clue only one previously unguessed word. Strictly speaking, what should have happened is the team should have assumed there were two words left over from Donut and thus Talon was for two words.
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I also don't like the online version of this game. For me, this is absolutely not what I need. I also love Jenga very much. https://jenga-game.com/blog/jenga-history/
This game is also online and I find it very funny how you can play such a game online. I'm probably just a dinosaur.
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