That is one of the main limiting factors, yeah. Getting up to pop 4 is a breeze but 7 is gonna take a while. I was thinking for the capital I can get it to 5 and then chop the Marsh and Sheep to get to 7. Since the Sheep tile is where I want the Campus. Gonna be more of a challenge for the others. There are an awful lot of Wheat pairs on this map so Feudalism should help a lot.
I hope you are right about Greece and Rome. But I think these mean that Rome has two other problems on his side of the sea, while Greece has met only me:


And they're scrambling for a GG! I think Declaration of Friendship lasts 30 turns? Could be less, but 30 puts an expiration at Turn 45. Which is too late to renew before settling City 3
I think the GG is due up... turn 58? Though that's assuming they only use the policy card.
Turn 31 is in the can, will post that up tonight or tomorrow before work. I'm a bit less doom and gloom after sleeping on it but Greece being so much closer than expected has the paranoia dialed up. And I'm sad that the Colosseum plan has to get thrown away. Been playing around with Kuro-before-StG plans and it could possibly work. It's hurting for early production too, so won't work out much better but I could get walls up (w/ an Encampment) somewhere in the mid-to-late 50s (right around an unaccelerated Greek GG). And, though I need to run the numbers on how much military I'd have, could get Anzio and StG both founded approximately Turn 60.
While I have you here
: how much of a priority do you think settling on the defensive side of a river should be? It's been a primary influence in Kuro's location despite a somewhat-lousy 1st ring. I'm tempted to move Anzio NW onto the Marsh at that river fork but then I wouldn't be able to fit in Pravda on my side of the bay.
I hope you are right about Greece and Rome. But I think these mean that Rome has two other problems on his side of the sea, while Greece has met only me:


And they're scrambling for a GG! I think Declaration of Friendship lasts 30 turns? Could be less, but 30 puts an expiration at Turn 45. Which is too late to renew before settling City 3

Turn 31 is in the can, will post that up tonight or tomorrow before work. I'm a bit less doom and gloom after sleeping on it but Greece being so much closer than expected has the paranoia dialed up. And I'm sad that the Colosseum plan has to get thrown away. Been playing around with Kuro-before-StG plans and it could possibly work. It's hurting for early production too, so won't work out much better but I could get walls up (w/ an Encampment) somewhere in the mid-to-late 50s (right around an unaccelerated Greek GG). And, though I need to run the numbers on how much military I'd have, could get Anzio and StG both founded approximately Turn 60.
While I have you here
