Quote:Uh, teaching to prioritise bloodlust on WWs when the player's using death makes it weaker?
No I meant to not research werewolves would be a bad move.
The AI doesn't have early researching tactics implemented for Blood Lust (and that thing isn't conditional, it's "if turn<X and spell=werewolves, push research to Y% on the bar", that simple, it goes into the power distribution procedure, not the research choice.) and normal research production without that is extremely slow at the beginning of the game. That would delay wolves to the point where it's already meaningless to prioritize the tactic.
The human tends to do "I need this spell now so I max research", but the AI doesn't have such intelligence. Unless it's explicitly coded they need to push the research bar up, they'll follow normal power distribution rules that are based on turn count, objective, and overall game state (who is stronger and in what areas, how much of each resource the AI itself needs, etc) - they will pick Blood Lust after werewolves, but won't spend on RP or build more libraries for it.
Then, the AI doesn't use "on demand" casting of Blood Lust - they might use it more, or less than werewolves, "less" seems far more likely, again depends on personality and game state. So they'd still have unbuffed werewolves. (I already explained this recently)
These two are enough to refuse the idea... but actually, there is one more limiting factor for the AI. To pick Blood Lust for research, it needs to be visible in the book. So it had to be the AI's second guaranteed uncommon pick - first was the werewolves.
Looking at the list it might be a good idea to actually change that pick though - if the AI has 8 books, guaranteed Black Prayer is not meaningful as it's not an early research choice. But that still leaves several other uncommons to choose from - I guess I should look at their research order and choose the spell they would want to have first. In fact, might as well do it for all realms and see if they properly have different choices for 8+ and 7- book uncommons, as the meaning for each is different.
So, in
Death
research order is Werewolves (already picked), commons, Possession, Reaper Slash, Syphon Life, Black Prayer, Night Stalker, Shadow Demons, Blood Lust, Drain Power, Wall of Darkness.
Additional relevant rules that modify this order are:
-Delay werewolves if it's no longer the early game (is useless)
-Blood Lust first if Werewolves known
-Shadow Demons first if human plays Death (this is there against human using werewolves, but it's)
-Reaper Slash, Syphon Life delayed if no contact (more), or no war with human (less)
I thought we had some sort of "earlier blood lust if human plays life" rule but I'm not seeing any so I guess we decided to abandon that idea. No, we assumed it happens by default due to the werewolf based priority rule?
So yeah picking Blood Lust as second guaranteed at 8+ books seems better than Black Prayer, as it already guaranteed the werewolf rule will trigger.
Nature
This has more choice rules :
; Nature guaranteed UNCOMMON #1 : Cockatrices if Focus Magic
; Nature guaranteed UNCOMMON #2 : Transmute if Warlord, Myrran but not if POOR minerals or alchemy
; Nature guaranteed UNCOMMON #3 : Giant Spiders if (not Myrran or human Myrran) and not Cockatrices
; Nature guaranteed UNCOMMON #4 : Crack's Call if no more than 1 death and chaos book - no effective removal/counter to heroes!
; Nature guaranteed UNCOMMON #5 : Great Lizard if not Shadow Demons
; Nature guaranteed UNCOMMON #6 : Change Terrain
; Nature guaranteed UNCOMMON #7 : Land Linking
Research order is Spiders, Land Link, Ice Bolt, Transmute, Cockatrices, Lizard, Crack's Call, Change Terrain, Catapult, rares
Relevant rules for order are
-Ice Bolt delayed if Fairy Dust already known (almost always)
-Land Link faster if Spiders known
-Cockatrices right after Land Link if Focus Magic
Cockatrice choice looks fine, it's prioritized high enough to get chosen for research. Transmute likewise. Spiders too. Crack's Call should be 7 or fewer books exclusive, it's not an early research choice. Lizard too. And Land Link should be before Change Terrain as it's just a plain better spell on top of being research prioritized.
Sorcery
This picks Aura of Majesty and AEther Binding, if playing 8 books. They are also the first, and third choices in research order, so that's matching. (Water Elemental is second, if it does show up before AEther Binding, the AI will go for it, but very unlikely.)
Chaos
Picks fire storm, gargoyles, and in the unlikely case it already had wolves or spiders then lighting instead of the gargoyles.
In research order, Gargoyles are first, then Volcano, Chaos Channels, Fireball, Lighting Bolt, Fire Storm, Fire Giant, Chimeras, Surge, Immolation.
Modifier rules :
-Fire Bolt delays Fireball
-Lighting is delayed if no contact or war with human
Gargoyles choice is matching, but Fire Storm isn't really. At 8+ books it should prioritize something else, that's earlier on the list. We want Volcano to remain random chance as it's not fun to play against so making it guaranteed is a bad move. Chaos channels...why does the AI even research it this early? Oh yeah low cost and chaos uncommons aren't that great. It's probably nice to have early sometimes for that surprise flight factor but I don't see why this should be a guaranteed spell. The combat spells are useless if no war happens, while Fire Storm is too it's expensive so getting it in advance is better than hoping it gets done while being killed. So I don't have a better idea than leaving it at Fire Storm, although changing to Lighting Bolt could...eh, no it gets delayed, even if chosen. Ok, this can't be improved.
Life
Steam of Life and Altar of Peace if 8 books. Dropping Altar of Peace if Chaotic but that's a corner case not worth optimizing for - in this case they get Prayer.
Research order is
Altar of Peace, Stream of Life, Prayer, other spells.
Good, perfect match. Well, this took a while but we did find two places where we could improve it.
Quote:While doing it, you could also teach it to prioritise it against sorcery, to gain illusion immunity.
Good idea but as you can see they already prioritize picking it for research against everything, assuming they had the wolves. The weak link is providing the RP to finish the research and casting the spell enough times, both of which we can't and/or don't want to modify.