(May 4th, 2019, 23:52)Aurorarcher Wrote: I think if I were after mack in turn order my units could be held (in theory) permanently. But as I am before him the turn order, the first turn of immobility goes away at the end of turn before I even see the turn.
I believe that was the way it worked in original FfH2 - but I also think EitB changed it so that spells never wear off at the end of "the" turn, but at the beginning or end (depending on the spell) of the player's turn. If you cast a Fireball or a Floating Eye, it disappears at the end of your turn, and no other player can see it on their turn, regardless of turn order. But if you cast a Pit Beast or a Spectre, it doesn't disappear (or count down, in the case of creatures with durations) until the start of your (next) turn, so other players have to fight to get past it, regardless of turn order. I believe status effects work the same way, except I think they last until (or count down on) the beginning of the turn of the player who owns the affected unit. (i.e. once a status effect is in place, it doesn't care who cast it.) So blinding light's "2 turn" duration is misleading; it always lasts just 1 of the victim's turns, after which the target always has a chance to move before it can be blinded again (even by another player). ... Assuming I actually remember the way this got set up correctly.