Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[Spoiler]PB44 Lurker Thread: Nostalgia Edition

(May 16th, 2019, 20:44)naufragar Wrote: On the one hand, I feel a tiny bit sorry for Chumchu, whose copper was in the direction of Egpyt who had horse at cap.  alright Tough draw.

Hmm. Looks like Chum did have two warriors in the area but had one following Superdeath but didn't keep it between Superdeath's warrior and his own territory?


I want to post links to some C&D guides in RegentMan's thread. He's mentioned that he's not great at following score increases, and he wasn't sure if Comm landed Stonehenge (although I think he got there). Is this too much for a lurker?
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(May 20th, 2019, 05:55)naufragar Wrote: I want to post links to some C&D guides in RegentMan's thread. He's mentioned that he's not great at following score increases, and he wasn't sure if Comm landed Stonehenge (although I think he got there). Is this too much for a lurker?

That sounds fine.
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(May 23rd, 2019, 08:52)chumchu Wrote: In the interest of speed I think it might be wise to resign my one city of warriors to the AI. What do the lurkers think?

That's a big no right? I'd imagine it would be easier to just find a sub to play the turns out.
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If nothing else it reveals to Superdeath how utterly hopeless Chumchu's situation is. SD keeps assuming Archers are coming next turn.
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(May 31st, 2019, 07:28)Old Harry Wrote:
(May 29th, 2019, 15:52)chumchu Wrote: Instructions for a sub:

There were 4 war chariots surrounding the capital at turn start. Use fishing boat to improve fish so that more archers may be whipped. Build/whip archers in capital.

Looks like the cap might fall next turn. I've got ideas about how I'd play the turn, but I'm spoiled so it wouldn't be fair. Do you want to give me any more specific instructions in the light of this picture?
[Image: Chumchu.JPG]

I would delete the workers and set my options to autopromote units so that the archer will heal more at the start of next turn. But if Chumchu hasn't given those instructions is it unfair on SD?

Edit: Ah, my mistake - the archer is due to complete so losing the capital isn't an issue.
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I think commodore could be very well positioned to eat either SD when he overexpands, or start eating northern neighbors. His opening looks pretty strong compared to the others thus far.
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I would find a re-match between Commodore and Superdeath very exiting.
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Pulling hard for Alhazard, if nothing else because a loss means we won't know shit about that side of the world.
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(June 25th, 2019, 20:14)williams482 Wrote: Pulling hard for Alhazard, if nothing else because a loss means we won't know shit about that side of the world.

That's a pretty good reason. I was a little put off by his anger at DZ. I mean what else is DZ going to do, he's in the middle and the best defense is a good offense.
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(June 25th, 2019, 23:45)Lewwyn Wrote:
(June 25th, 2019, 20:14)williams482 Wrote: Pulling hard for Alhazard, if nothing else because a loss means we won't know shit about that side of the world.

That's a pretty good reason. I was a little put off by his anger at DZ. I mean what else is DZ going to do, he's in the middle and the best defense is a good offense.

Plus DZ had horses in his BFC and Alhazard's copper is pointed towards Donovan. We don't know how this will pan out, but based on the terrain it seems like a Good Idea™. And at a glance it looks like Al has more axes in his axe/spear ratio.

The winner of this situation and the Superdeath/Chumchu situation is obviously Commodore who can now continue hitting the "BtS broken stuff" highlights. Pity he's not Fin.

Wonder what's up with the others. RegentMan seemed a bit relaxed and his second city crippled him, but it looked like the Discord team was waist deep in micro and schemes.
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