TURN 100 STATE OF THE STATE
DEMOGRAPHICS
0% research
100% research
I'd obviously prefer to be #1 in everything but #1 GNP, #2 production, nearly average on crop yield, and only a little behind on soldier count while neighboring the guy with the lowest seems like a decent position to me. Topping the charts on GNP as Boudica despite having a neighbor with four big culture wonders (including a holy shrine and Stonehenge with double culture bonus) and more land area feels like a real accomplishment. Production will keep going up as I get more mines and quarries online and especially when I get Metal Casting and start building my workshops.
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GRAPHS (last 50 turns)
GNP
Superdeath is #1 when he turns on the gas, but he has the most cities so I would expect that to be the case. Raskol's around #2 but a fair amount of that comes from his high culture output thanks to his wonders. GKC finished Colossus a couple turns ago and that's clearly reflected on the graph, he'll be in good shape now with that + Currency. I have no idea why Gavagai is struggling so hard on that front, maybe he's building too many units for his pop count to keep Superdeath from smashing him with HAs?
MFG
Nothing really exciting here, though I would expect Raskol with his Oracled Metal Casting and IND to have an advantage here that just isn't showing up yet. Once my forges and workshops start going up, I'll be pulling ahead on this one.
CROP YIELD
Right now this is basically a function of city count, nobody's conquered any territory yet so everybody's got basically the same amount of space and cities that are equally developed.
POWER
Gavagai clearly expects something to be happening imminently, and Mr. Cairo is clearly preparing for a possible praetorian invasion. Other than that, everybody else is basically maintaining garrisons and waiting for something to happen.
CULTURE
Raskol's wonders tell the story here. As you'll see later, I've had to stack culture buildings on my border with him just to keep from losing my first ring tiles to his fourth ring Stonehenge + holy shrine city.
Nobody has Code of Laws yet, so the espionage graph is just straight lines the whole way through.
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CITIES
AIDS
My capital, and my most improved city. I'm building the archer here to garrison Rabies; the spearman is a shadow unit that's ready to be whipped out in an emergency. I'm leaning heavily toward using my GS to put an Academy in my capital, because it's a solid commerce city and I think I'd get more long term benefit out of that than I would bulbing Compass or using him for a GA. Holding on for a GA, getting Monotheism from GKC, researching Hereditary Rule, and using the GA to swap into HR + OR is an option I'll have to do the math on.
Cancer
My best production city and the future home of my Heroic Epic. The Colosseum is so I can put out two promo catapults, and the library is to keep fourth ring Stonehenge culture from encroaching on the iron mine.
Herpes
A commerce city that was never intended to be a border city, but after the Stonehenge play, I had no choice but to pile up culture buildings in it. The Jewish Monastery is because it got a religion spread from Raskol's holy city and I wanted the culture from it, I'm not spreading Jewish missionaries around. Otherwise, it's a commerce city with reasonable access to production.
Chicken Pox
My Moai city. Getting an early Moai for three move + sentry galleys makes sea exploration much easier and it's a fine production city with minimal risk of invasion. The cottage is being satellited for my capital and will be handed over when the population is ready for it.
Rabies
I settled this city fifth because it's important to me to get internal ICTRs up as fast as possible. It gets a whopping +11 food surplus if I borrow the clams from my capital, so this is a good city for specialists and commerce. Unfortunately, it's a very bad city for building a National Epic, but there's absolutely nothing wrong with monster whipping all the economic buildings when you have +11 food available.
Botulism
Another city that could go production with lumber and watermills, or I could mass chop the forests and go farms/workshops. Either way, it's another production city.
Anthrax
This is a border city without a lot of thought put into it. I had picked the spot out to get the second ring fish, but Gavagai grabbed it first (not unreasonably) and I decided to settle the spot anyway just to have the borders there. Eventually it'll get a lighthouse and work coast tiles while I'm improving the land.
Dengue Fever
This was a filler and another coast commerce city. Pigs mean I can run a couple specialists in it and keep growing on coast tiles and use it to satellite cottages in AIDS and Herpes.
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FUTURE PLANS
My tech path right now is looking like Aesthetics -> Literature -> Monarchy -> Machinery (Code of Laws somewhere between Monarchy and Feudalism, when maintenance gets too oppressive) -> Feudalism -> Guilds. Thanks to trades, I don't have to spend any more hammers on the religious techs. I want to get my National/Heroic Epic up as fast as possible because their bonuses are a big part of a successful snowball. After that, fixing happy cap issues with Hereditary Rule and making the march to knights is my main goal.
![[Image: 2JVWtPy.jpg]](https://i.imgur.com/2JVWtPy.jpg)
On settling, I will be grabbing up cities along the frozen north and relying coast commerce up there. Most of the good territory left on the mainland is either occupied or would be impractical to defend at this point, but I will be settling at least two more cities there.
Quote:Your plan to conquer the world?
Roughly, it's "get to knights first and roll through Raskol and all his wonders". I can't kill him right now with HAs because we both have spears, walls, and culture defense available in our hill border cities. I have the option of elephants and catapults available, and I am seriously considering it, but knights are the traditional game changer.