Also a fair point, though if his plan from here is to go Wheel->Pottery and build a Terrace in his capital early enough to speed up 3rd-ring culture without having Archery or Bronze Working, then I might be tempted to just settle on the horses and attempt to kill him after all 
EDIT2: Disregard everything below, I somehow forgot that superdeath was also EXP so the mystery is solved. Man can I be blind sometimes.
EDIT: I'm a bit puzzled by something from the demographics: top food is working a 4f tile. Either someone netted a saltwater crab or clam but that doesn't seem right since GNP hasn't changed, or someone finished a t10 Worker and improved a capital-adjacent 4t 4f tile...? Something like a flatland plains deer camp? Doesn't seem like anyone could have both built a 10t Worker and finished Animal Husbandry fast enough, which would open up more possibilities for 4t 4f tile improvements, unless one of Zulu/Persia got access to a 4-foodhammer tile (but then their tech timings don't match that, either)? Naturally EXP Inca could've finished a Worker on t10, but they didn't finish a tech until t13 and all farms take at least 5t. Maybe I'm just misreading things again, or forgetting some possibility. I guess GKC could've started next to a plains forest deer so his 10t Fast Worker could finish a camp on t14 if he teched Hunting first (which does match the score increase), but that would be an above-average start to have been given. I guess all of the possibilities involve someone having a 4-foodhammer start, so maybe some players just have those, perhaps as compensation for being coastal? Getting pretty speculative at that point!

EDIT2: Disregard everything below, I somehow forgot that superdeath was also EXP so the mystery is solved. Man can I be blind sometimes.
EDIT: I'm a bit puzzled by something from the demographics: top food is working a 4f tile. Either someone netted a saltwater crab or clam but that doesn't seem right since GNP hasn't changed, or someone finished a t10 Worker and improved a capital-adjacent 4t 4f tile...? Something like a flatland plains deer camp? Doesn't seem like anyone could have both built a 10t Worker and finished Animal Husbandry fast enough, which would open up more possibilities for 4t 4f tile improvements, unless one of Zulu/Persia got access to a 4-foodhammer tile (but then their tech timings don't match that, either)? Naturally EXP Inca could've finished a Worker on t10, but they didn't finish a tech until t13 and all farms take at least 5t. Maybe I'm just misreading things again, or forgetting some possibility. I guess GKC could've started next to a plains forest deer so his 10t Fast Worker could finish a camp on t14 if he teched Hunting first (which does match the score increase), but that would be an above-average start to have been given. I guess all of the possibilities involve someone having a 4-foodhammer start, so maybe some players just have those, perhaps as compensation for being coastal? Getting pretty speculative at that point!