Turn 66
Open the save to the completion of Recorded History and Celestial Navigation. Mercenaries is boosted since I’ve completed my eight land unit. So...where is it?
Holy crap that’s relatively gettable. It would currently take me 53 turns to get there but as my
goes up that time will come down. Roland, I think that’s worth beelining after I complete Political Philosophy. Defensive Tactics was already lined up (5 turns). I was going to start Archery but given our prior discussion I’m going Irrigation → Iron Working. That’ll take four turns. OC completes its warrior next turn and I’ll walk that one down to Al for garrison duty.
Builder at Diamonds chops the forest where the Campus is going. That gets the shrine down to 3 turns. Embarked warrior local to OC returns towards the city, other embarked units head continue on their way. Southern galley finds nothing. I’ve got two slingers at Al and one needs to move. I send it over to the Campus for guard duty. I also shift off the diamonds and put the citizen on the PFH east of the city. A little more production, a little faster growth. I also lock in the Harbor for 122
though I’m building the library first.
At Brussels the galley in the city promotes (Embolon), the other heal-fortifies. The builder embarks and puts down a kampung to the west of the city. Four era score, +1 housing and clears the way for the settler purchase. The settler will land on Big Island in two turns and then will need 3-4 turns to walk to Cove. The warrior is disembarking at the salt next turn, walking to the horse the turn after and that should afford me a view of most or all of the path. I’ll be able to buy my next settler in two turns. It’s kind of a wash as to buying it at Al and sailing it to Big Island or at Good Time and walking it over. The latter is the safer option, for sure.
I’ve got a policy change, Agoge out and Conscription in for the time being. I also take Urban Planning out and put in Natural Philosophy. I was going to promote Pingala with Researcher but I already took that. He gets Connoiseur. Science and culture are up to 28.2 and 16, respectively. The culture increase reduces the time to Mercenaries to...42 turns. Better. The shrine and two in-progress monuments will give me another 6
and speed that up further. My path to Iron Working will take only three turns. Roland, here’s my current tech tree status:
I think I’m going to save us some grief and get Mathematics out of the way after Iron Working while you’re working the top of the tree. I’ll then work the top of the tree for Construction, Engineering and Horseback Riding. In looking at my
generation and the time to buy my next settler I decide that I should buy my first trader. But where should it go? Well, any internal route to Al is worth 3
1
. Any overland route to China is 3
. Overseas routes are 6
and I’ve got two destinations available – Nazca and James Tavernier (from Have a Good Time via Al). I buy the trader in Have a Good Time for maximum flexibility. I’m thinking to send it to James Tavernier for
- the more
I collect now the more
I have for Jong upgrades – with Professional Army slotted each quadrireme will cost 185
to upgrade.