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RBP4 [SPOILERS] - Shaka of Zulu (sunrise089, regoarrarr, and friends)

Oh the other thing to note is plako's stack composition

Quote:1S of Corinth he has 7*HA, 5*Cat, 3*Axe, 2*Spear
2S1E of Corinth he has 1*HA, 2*Cat, 3*Spear
me: yikes
Lord: He also has 5*HA and 1*Axe further south
including a supermedic HA

I've been redeploying any and all available forces to our south
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Tech-wise, we finished Metal Casting last turn and are on Construction, due in 2t. That will use up just about all of our gold surplus, probably 1t left, which should be enough to get us HBR in 2t after that.
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So combined we're looking at 13HA, 7 cats, 4 axes, and 5 spears. That's a substantial army, and we'd probably need to attack out to handle it.

If we don't have anything more pressing, build a walls in our border city.
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Here was an interesting little worker micro-ing going on in the north as I road to the sheep city

[Image: Civ4ScreenShot0174.JPG]

The overall key is that wherever possible (and/or unless you have a real reason to do so), you want to avoid moving multiple workers on the same forest or hill. The reason is that if you move 2 workers into the forest, they both lose their movement points. Unless of course you're India, in which case the same point applies, but only to forested hills.

So Harry finished the road on the "h chop 25" tile this turn, which allowed James to move from the cow tile to the "j road 25-26" tile.

Harry is putting 1turn of chop into his forest next turn (worker micro tip #2 - don't pre-chop non-roaded forests (again, unless you're India)), while James will road his tile.

Turn 126: James roads first, which allows Harry to leapfrog him and start roading his tile.

Turn 127: James moves to the sheep to pasture while Harry chops a forest into the granary.

Nothing too exciting but in games like this, every little bit counts (especially in the early game, which this is not)
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Personally I found that fascinating. Please continue to share the little tidbits!
bow
Suffer Game Sicko
Dodo Tier Player
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From your chat with Parkin, it sounds like that merchant has helped you recover nicely from the tech hole you were in.

It also looks like you've been building a lot of cities lately. In # of cities, where do you stand in relation to other civs?
Would you mind showing some zoomed out maps to give an overview of the zulu empire? What does your dotmap look like right now and what is your approximate "target" for eventual # of cities? (And any other screenshots you're interested in sharing.)

Overall, it looks like the Lighthouse gambit early set you back but now it's starting to pay off(both the trade and the merchant.) If this assessment is accurate, then good job for pulling it off.
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pindicator Wrote:Personally I found that fascinating. Please continue to share the little tidbits!
bow

Thanks. It would have been even cooler had the settler been a few turns back - allowing all this roading to happen "just in time" to get the settler to settle. But the settler was a bit early and so is slogging his way through the forest
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Ellimist Wrote:From your chat with Parkin, it sounds like that merchant has helped you recover nicely from the tech hole you were in.
It also looks like you've been building a lot of cities lately. In # of cities, where do you stand in relation to other civs?
Would you mind showing some zoomed out maps to give an overview of the zulu empire? And any other screenshots you're interested in sharing.

Overall, it looks like the Lighthouse gambit early set you back but now it's starting to pay off(both the trade and the merchant.)

Yes - I think we are just about caught up to everyone tech-wise. Locke's ahead of us but he's ahead of everyone. We're about even with Parkin, and I think plako is similar. Nobody else has any Calendar resources hooked up (we have silks and bananas and are working on a few others). Nobody else has iron hooked up.

As far as # of cities, I posted a count from a few turns ago - we're 1 behind plako and ahead of everyone else.
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Email to nakor/gaspar

Quote:I come to you looking for solutions to .... "the plako problem" ;-)

As you probably know, WK is going down hard. From on-field reports, plako has a 29 unit stack roaming through the Greek countryside. It's only a matter of time. At this rate, he's going to have double the land of anyone else, not to mention 2 capitals.

So what can we do about it?

Between the two of us (and Lord Parkin), we are plako's immediate neighbors. I don't know what your military is like but neither LP or I have a giant stack. Still, I think that we as an international community need to do something to try and curb the land-grab aggression.

Do you have any current agreements with plako? One thought would be that if the 3 of us (perhaps among others) canceled (or did not renew) our NAPs with plako, that may cause him to have to slow down. He wouldn't be able to attack any of us without fear of the other 2 moving on the other borders.

Militarily, it's probably too far for you to get any thing over to Greece, but even if you have enough to act as a deterrent, it would be something. I don't want to kick the sleeping giant, but we've got to do something right? We can't just wait until he's got twice the land of everyone else and comes at us with infantry to our rifles (or whatever)

Thoughts? I should be around off and on most of tomorrow if you want to chat
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Email to moogle

Quote:Congratulations on taking out the red blight in the jungle! :-)

Everything seems to be going okay over here, with one exception. Yes, it's time for another installment of .... "the plako problem". As you probably know, WK is going down hard. From on-field reports, plako has a 29 unit stack roaming through the Greek countryside. It's only a matter of time. At this rate, he's going to have double the land of anyone else, not to mention 2 capitals.

So what can be done? I tried to get plako to agree to not take all of WK's lands, but he made a pretty forceful claim to areas that certainly are as close to zululand as they are to his lands. And with the current state of the power graphs, there's not a whole lot we can do about it. But we're on our way to Construction and even though we're pretty low in soldier count, we do have a few units that might be able to make somewhat of a deterrent.

I understand we may have the most to gain in that area (since we're the ones bordering it), but conversely we also have the most to lose. I don't know if there is anything concrete that you can do to help, but we could certainly use any assistance you can think of, and at the very least your help in trying to organize a multi-national response to this aggressive land-grabbing.
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