I've been playing a new game the past couple of days, and I'm having a lot of fun with it. I spawned in with a great Pastoral Nomadism capital, but not much else. I had a very nearby neighbour (Ataturk of the Ottomans), who settled the second city that I wanted. I settled a bad 2nd city that could grow to size 2 only - but had 10 hammers with that, and 1st-ring copper/horse. I'm Henry V, whose traits scream 'Kill Everyone!" but not much else.

So uh...
Chariot rush! I was able to snipe an archer/worker/settler pair with my first chariot, and then suicide a 2nd to take the Ottomans' 2nd city. Then I used Shortswordsmen (the early 'militia' unit that can be built with food/hammers) to bum-rush the capital, pillaging Ataturk's cows with the chariots so he couldn't make them himself. That's when I thought to take a picture:

I was able to take Ankara with the last unit of the stack, and that was it for Ataturk. I think there's a huge powerspike at those militia units, they're amazing for rushing (having free City Raider on them was certainly helpful too). The capital could make them in about 2-3 turns, compared to 8 turns for other units.
Here's the Britannic Empire at T150 (side note - the dynamic names feature is great):

I'm settling up the floodplains river to get those 3-food cottages going soon. The land to the south isn't much better than the land to the north, so I'm glad I went through Ataturk instead. Otherwise, I built Stonehenge in York (+1 happy from Pagan Temples), which combined with Charismatic should be enough happiness to start growing soon. The 'Nemetons' are the English pagan temple, with +1 food for their bonus. Probably above average as far as Pagan Temples go; +1 food is nice, but the food box for a size 2 city is ~100 so it's not as overpowered as it sounds. The Chinese version gives +20% food storage on growth!
Ankara has mostly sucked so far, but just popped borders for those sweet Pastoral Nomadism cows (my games seem to involve a chronic lack of grain).
Things got very hairy with the barbs (including a great general Odoacer!) between about T110-140, which my traits also helped with. But in the last 10 turns they've calmed down a bit, so I'll see if that lasts.
The big AI oddity so far is that Genseric founded Judaism. He then attacked the Mayans, and they got a random event peace a turn later, with the visible Mayan city (León) completely empty, but the Carthaginian stack also gone - that in itself was weird. But somehow, in that 1 turn of war, Genseric also lost the Jewish holy city... and he's the one who attacked!
No idea how that happened.

So uh...

Chariot rush! I was able to snipe an archer/worker/settler pair with my first chariot, and then suicide a 2nd to take the Ottomans' 2nd city. Then I used Shortswordsmen (the early 'militia' unit that can be built with food/hammers) to bum-rush the capital, pillaging Ataturk's cows with the chariots so he couldn't make them himself. That's when I thought to take a picture:

I was able to take Ankara with the last unit of the stack, and that was it for Ataturk. I think there's a huge powerspike at those militia units, they're amazing for rushing (having free City Raider on them was certainly helpful too). The capital could make them in about 2-3 turns, compared to 8 turns for other units.
Here's the Britannic Empire at T150 (side note - the dynamic names feature is great):

I'm settling up the floodplains river to get those 3-food cottages going soon. The land to the south isn't much better than the land to the north, so I'm glad I went through Ataturk instead. Otherwise, I built Stonehenge in York (+1 happy from Pagan Temples), which combined with Charismatic should be enough happiness to start growing soon. The 'Nemetons' are the English pagan temple, with +1 food for their bonus. Probably above average as far as Pagan Temples go; +1 food is nice, but the food box for a size 2 city is ~100 so it's not as overpowered as it sounds. The Chinese version gives +20% food storage on growth!
Ankara has mostly sucked so far, but just popped borders for those sweet Pastoral Nomadism cows (my games seem to involve a chronic lack of grain).Things got very hairy with the barbs (including a great general Odoacer!) between about T110-140, which my traits also helped with. But in the last 10 turns they've calmed down a bit, so I'll see if that lasts.
The big AI oddity so far is that Genseric founded Judaism. He then attacked the Mayans, and they got a random event peace a turn later, with the visible Mayan city (León) completely empty, but the Carthaginian stack also gone - that in itself was weird. But somehow, in that 1 turn of war, Genseric also lost the Jewish holy city... and he's the one who attacked!
No idea how that happened.


![[Image: StPk5BV.jpg]](https://i.imgur.com/StPk5BV.jpg)