January 25th, 2023, 10:20
Posts: 17,349
Threads: 78
Joined: Nov 2005
054
Commodore has his scout in the area already
My first skirmisher won't get to the area until t60, so I might lose this race.
I really need a couple more workers, so Thundercats is going to whip one out at size 2; then the overflow plus that forest chop will get it a granary. One of our workers is roading down from the capital and the other is roading west towards the silver spot. So yeah, I switched back to settling the deer/wheat/silver next. Big reason was the development time; that central spot will just take longer to get running, and at least the western location has deer. Then add in it takes about 20 turns from whenever I settle the western location to being able to improve the silver (grow to 2, whip monument, wait for borders to pop), I would rather get that tile improved sooner than later.
Imagine that Commodore will build an axe next if he's going to try and take that central spot. So it will come down to whoever gets their unit in place first: his axe or my skirmisher. And then however things may escalate from there.
Suffer Game Sicko
Dodo Tier Player
January 25th, 2023, 20:14
Posts: 17,349
Threads: 78
Joined: Nov 2005
055
Barbarian attacked and our warrior defended. He'll be able to promote next turn, but for now he stays put and heals up.
Next turn we'll have the second warrior in the spot where he'll stay for fogbusting/scouting Commodore.
Whipped the capital to finish it's settler. We're on a pretty steady 9-turn cycle there.
Suffer Game Sicko
Dodo Tier Player
January 26th, 2023, 12:15
(This post was last modified: January 26th, 2023, 12:16 by pindicator.)
Posts: 17,349
Threads: 78
Joined: Nov 2005
056
Right on queue, there is Commodore's axe: (Edit: I meant cue, but I'm going to pretend that was a clever pun instead of my brain getting wires crossed.)
With my Skirmisher still 2 turns away from completion, I'm feeling better about not sending my next settler south here. He might beat out. Now, I might still declare and camp on the forested plains hill with that skirmisher if he plants on that hill, but if he plants anywhere else in the area (like SW of the hill) then I'll probably let him have it.
We've been rightly talking about Commodore a lot lately, but what is going on with Gavagai?
Still at 2 cities at t56, neither of the copper or horse resources in screen are hooked up, and he is at 66% of our power. (Which at this point just means he hasn't teched Archery.) But if I do lose out on the center to Commodore it's going to be a very natural pivot to just hooking up my Copper and sending units west. This would still be down the line; we want to settle what we can first.
Also, I found the 2 people teching Polytheism interesting. Someone lost a religion race (Commodore I think) and will probably aim for Monotheism next.
Suffer Game Sicko
Dodo Tier Player
January 27th, 2023, 09:57
(This post was last modified: January 27th, 2023, 09:59 by pindicator.)
Posts: 17,349
Threads: 78
Joined: Nov 2005
057
Yep, I would have lost this race had I gone for it:
This turn would be the turn my settler moves to the central city location. But the skirmisher is still 3 turns back, so he could have just declared and pushed me back had I done that. Or settled where he is now.
All in all, this isn't as bad a spot for him to grab as I was thinking. It does block me off from the east by land, but it also lets me put down a city 3 south of David the Gnome now. Even if he plants 1N of his current location I'm pretty chill with this.
Suffer Game Sicko
Dodo Tier Player
January 27th, 2023, 16:21
Posts: 17,349
Threads: 78
Joined: Nov 2005
058
Should I have gone with Chip N Dale's instead?
Minor screw-up as I settled the city before finishing the road. Costs me 1c. Costs jumped up to 10gpt. Need to start some cottages, need some workers. With that in mind, perhaps I don't stay with Sailing and go for Writing instead?
Commodore settled his city where I spied it last turn, which I felt was the best case scenario for me. But then someone else settled in the area and ruined my plans for coming south:
Just what is Gavagai doing? I think I need to pressure him now. Between the barbarian and Commodore I can no longer go south, but here I am on 4 cities when he is sitting on 2. Also, it's Rome: is he just rushing for Iron Working?
David the Gnome finished its first skirmisher this turn and I changed course now that I can't send my first settler south. The skirmisher goes west. When DtG hits size 4 we whip out a worker and use the overflow to finish 2 more skirmishers. They also go west.
Next settler out of the capital goes for the spot by the horse. Though I am tempted now to settle it off-coast so that it grabs the Wine in its BFC. Otherwise I don't get wine until I get a 3rd ring pop from some city - or I cram a city in right up on Commodore's ... and that seems like a bad idea. Also, I messed up the micro last turn at the capital so we don't hit size 4 as fast as we should and the next settler gets delayed a turn. Frustrating.
Graphs on Ginger:
In another sign that Gavagai is checked out of this game already, he has yet to change his EP allocation.
Suffer Game Sicko
Dodo Tier Player
January 27th, 2023, 16:25
Posts: 6,625
Threads: 44
Joined: Nov 2019
(January 27th, 2023, 16:21)pindicator Wrote: 058
Minor screw-up as I settled the city before finishing the road. Costs me 1c.
You can hope someone else settles a city this turn; it recalculates trade routes.
January 27th, 2023, 20:36
Posts: 17,349
Threads: 78
Joined: Nov 2005
That's right! Oh, except it's just Gav left to play so I'm going to say I'd rather eat the 1c than see him expand
Suffer Game Sicko
Dodo Tier Player
January 28th, 2023, 19:10
Posts: 17,349
Threads: 78
Joined: Nov 2005
060
WTF is this event!?
Truffles are normally great, but they spawned on the one tile in the entire empire that I cannot work. Literally any other tile would have been good. Now that I've planted Rescue Rangers, there's nowhere to plant a city in the north except the tile that the truffles spawned on! So I'll never get to work these "trollfles".
I also lost a warrior due to making a stupid move last night (don't play turns late at night, pind). But apart from that we are on track:
Worker #3 finished out of Thundercats. It is chopping out the granary there with my first worker; the two of them will then finish the road to where my final settler is going after: the filler spot 3-south of the capital. I've decided to settle there becuase I want to get the horses hooked up sooner than it will take for Thundercats to pop borders. We also are starting the 4th worker at David the Gnome, and will whip it out next turn, the overflow going towards 2 more skirmishers.
And then I think everything goes towards units. Remember that Chariot quest? I might go for it after all. (Probably not, probably axes and chariots mixed)
Have to think naufrager is the top GNP. I should start looking better once i start laying down some cottages and it's definitely time to do that.
Suffer Game Sicko
Dodo Tier Player
January 30th, 2023, 14:37
Posts: 17,349
Threads: 78
Joined: Nov 2005
Going over some options for how fast I can whip together an army to invade Gavagai. t75 looks to be about as quick as I can go, and I'd have 5 axes, 2 skirmishers, 1 spear, and 2 chariots. That would involve whipping and chopping heavily and sacrificing any hope at growth. Also, I worry Gav is going straight for Iron Working and that would give him too much time. He does have fairly respectable GNP.
So instead I'm going to harass him with skirmishers now. The first will get in his sight on t65
Suffer Game Sicko
Dodo Tier Player
January 31st, 2023, 09:21
Posts: 6,066
Threads: 36
Joined: Jul 2010
|