Rippeth, apologies. Closed so no pictures tonight.
Nothing is happening really. I'm working towards bulbing priesthood in 6t, with some starvation involved. I could promote two Priests the second I do, not sure if I will or not though. I won't aim for immediate conquest at least, but wait for a stack of 8-10. Honestly, he forms a useful buffer state between Auro, even if it's terrible how exposed my border is. I can't imagine him attacking into Gilden, based on his performance in '69, so it's not so bad. Quite frankly Bing is almost the more useful expansion target, given his well-developed, small empire, which (see below) will soon totally match my North.
I'm settling out east, with a fifth city coming next turn, and a sixth fiveish turns after. Shaw was founded, as discussed, as a filler-type city in the west, but I've decided it's not worth settling further that direction. Long borders be damned, ultimately the risk from Bing seems limited as he still hasn't finished the PoW so I can have priests (and more) as fast as him, and there's a fertile eastern valley that I can stretch to with just one filler. This may come back to bite me, but oh well.
I have four cities, Auro five, Mig and Bing three. Mig settled up on Auro, cementing his buffer-state nature. Bing settled towards Brian's old land, which gives me more confidence that he'll prevent Auro from getting all of that uber-rich land. I'm still waiting with interest for someone to capture Brian's old cities. Auro won't trade with me so I still don't know where two of his cities are, and they haven't had any Ancient Forest growths for me to track from the fog.
I've stopped harassing Mig with OB trades, but Bing remains receptive. We're trading some replica resources back and forth for relationship-building, but I don't have a spare anything for him.
What else...Norman has 5% revolt chance, and is about to pop third borders. At which point hopefully it'll start regaining it's first ring (up to 20% on all but one tile), which would give me a lot more comfort. Economy continues apace, though my clumsy micro is undoubtedly showing. Mig is ahead of me on GNP (possibly because he's saving, maybe because my costs are starting to mount), Auro pipping me on hammers, but I maintain a healthy Food lead. I'm prioritising foodhammers generally for now, though lots of cottages are sprouting up. As mentioned, I may have to leave Godking for City States soon.
Victory likely involves expanding, building a stack of high-promo Priests, and then eating Mig or Bing and surviving an alpha-strike from Auro / dogpile from the third. The difficulty is how we get there, how we don't die to RAI Fawns / Chariots / Summons / Kithra and how we keep up in expansion whilst protecting a stretched empire.
CRE is a early game trait, and we're next to two ARC leaders, and a CHA, RAI and ADA leader. SPI is nice, between saving on anarchy and building strong priests, but it lacks the oomph of ARC/RAI/ADA in the truly late game. So if we can't build and maintain a lead then we may be in trouble.
Nothing is happening really. I'm working towards bulbing priesthood in 6t, with some starvation involved. I could promote two Priests the second I do, not sure if I will or not though. I won't aim for immediate conquest at least, but wait for a stack of 8-10. Honestly, he forms a useful buffer state between Auro, even if it's terrible how exposed my border is. I can't imagine him attacking into Gilden, based on his performance in '69, so it's not so bad. Quite frankly Bing is almost the more useful expansion target, given his well-developed, small empire, which (see below) will soon totally match my North.
I'm settling out east, with a fifth city coming next turn, and a sixth fiveish turns after. Shaw was founded, as discussed, as a filler-type city in the west, but I've decided it's not worth settling further that direction. Long borders be damned, ultimately the risk from Bing seems limited as he still hasn't finished the PoW so I can have priests (and more) as fast as him, and there's a fertile eastern valley that I can stretch to with just one filler. This may come back to bite me, but oh well.
I have four cities, Auro five, Mig and Bing three. Mig settled up on Auro, cementing his buffer-state nature. Bing settled towards Brian's old land, which gives me more confidence that he'll prevent Auro from getting all of that uber-rich land. I'm still waiting with interest for someone to capture Brian's old cities. Auro won't trade with me so I still don't know where two of his cities are, and they haven't had any Ancient Forest growths for me to track from the fog.
I've stopped harassing Mig with OB trades, but Bing remains receptive. We're trading some replica resources back and forth for relationship-building, but I don't have a spare anything for him.
What else...Norman has 5% revolt chance, and is about to pop third borders. At which point hopefully it'll start regaining it's first ring (up to 20% on all but one tile), which would give me a lot more comfort. Economy continues apace, though my clumsy micro is undoubtedly showing. Mig is ahead of me on GNP (possibly because he's saving, maybe because my costs are starting to mount), Auro pipping me on hammers, but I maintain a healthy Food lead. I'm prioritising foodhammers generally for now, though lots of cottages are sprouting up. As mentioned, I may have to leave Godking for City States soon.
Victory likely involves expanding, building a stack of high-promo Priests, and then eating Mig or Bing and surviving an alpha-strike from Auro / dogpile from the third. The difficulty is how we get there, how we don't die to RAI Fawns / Chariots / Summons / Kithra and how we keep up in expansion whilst protecting a stretched empire.
CRE is a early game trait, and we're next to two ARC leaders, and a CHA, RAI and ADA leader. SPI is nice, between saving on anarchy and building strong priests, but it lacks the oomph of ARC/RAI/ADA in the truly late game. So if we can't build and maintain a lead then we may be in trouble.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.