Turn 48 (2080 BC)
We're still in the calm before the storm, and the biggest discussions have been on how to transfer Augustus' worker south in a safe and efficient manner. If it takes a break to road the plainshill S-SE of Augustus, it will finish just in time for either the attacking chariots or warriors to cover when it traverses the floodplains.
Augustus spends the overflow on a workboat instead of finishing the chariot, and Cod/Carcassonne will grow on a monument that is then whipped into a worker.
I do have some thoughts on our overall position, but will save them for the T50 overview. I told civac last turn that we were likely to be first to four cities but not first to five, but Commodore proved med wrong by settling the fourth this turn. That's impressive, but from what we saw he has good lands to expand into. Commodore also has met someone else; he's spent 43 EP on pindi and 10 on us, and those are the only two contacts we know about. Unsure if this means there's more players in the deep south or there's been some workboat scouting.
Carcassonne is another of the classic gateway games, from the early naughts surge in euro-style boardgames. The gameplay itself is surprisingly simple: draw and place a tile, optionally place a meeple on said tile, and the score any feautures that are completed. The complexity comes from how (and when) features are scored, and a very limited supply of only 7 meeples in play and meeples can only be placed on a feature that doesn't already have any on it. The WikiPedia article has a very good overview of scoring, so I'm not going through that here.
Personally it's been ages since my copy of the game saw any play, and I don't think it's a good introductory game as the game appears deceptively simple but the hidden complexities will sink most newcomers.
We're still in the calm before the storm, and the biggest discussions have been on how to transfer Augustus' worker south in a safe and efficient manner. If it takes a break to road the plainshill S-SE of Augustus, it will finish just in time for either the attacking chariots or warriors to cover when it traverses the floodplains.
Augustus spends the overflow on a workboat instead of finishing the chariot, and Cod/Carcassonne will grow on a monument that is then whipped into a worker.
I do have some thoughts on our overall position, but will save them for the T50 overview. I told civac last turn that we were likely to be first to four cities but not first to five, but Commodore proved med wrong by settling the fourth this turn. That's impressive, but from what we saw he has good lands to expand into. Commodore also has met someone else; he's spent 43 EP on pindi and 10 on us, and those are the only two contacts we know about. Unsure if this means there's more players in the deep south or there's been some workboat scouting.
Carcassonne is another of the classic gateway games, from the early naughts surge in euro-style boardgames. The gameplay itself is surprisingly simple: draw and place a tile, optionally place a meeple on said tile, and the score any feautures that are completed. The complexity comes from how (and when) features are scored, and a very limited supply of only 7 meeples in play and meeples can only be placed on a feature that doesn't already have any on it. The WikiPedia article has a very good overview of scoring, so I'm not going through that here.
Personally it's been ages since my copy of the game saw any play, and I don't think it's a good introductory game as the game appears deceptively simple but the hidden complexities will sink most newcomers.