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greenline wishes he was playing civ 6 still

Due to my extraordinary laziness in never having adjusted the espionage settings, combined with having early courthouses, I now have research visibility on everyone except Dreylin. Can you spot the runaway?




Because he's on the other side of the planet, there's nothing I can do except keep playing SimCity until a dogpile sets him back or people start conceding.
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i did actually send back a war offer recently, to Ginger against dreylin. He initially seemed to be asking for war in 10 turns, I sent back war in 20. In 20 turns I think I will be in a position to have an army ready for at least vulturing operations, now that I have made strong progress in vertical development and am grabbing offensive military techs.
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sub instructions overview:

for my cities, i have set up build queues for the next few turns so that you shouldn't need to choose a build. if you do need to choose a build, build barracks in cities with no barracks, and catapults in cities with barracks.

there are a bunch of workers who will need to move around. i have placed signs for what should be prioritized. main thing is: in the north and northwest, the sugar needs to be plantationed, jungle needs to be chopped and replaced with farms, a couple of lumbermills need to be laid down, and a stray iron needs to be mined and roaded. if you get all that done and still need to move workers, please have them road forested or bare hills in the core (some signs in the area for this), in preparation for windmills.

if you have any questions, i will try and answer them before leaving tomorrow





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You got some diplo, did nothing with it, but you may want to pick it up upon your return







Also there were no instructions for workers in the southeast




Sounds like you need more worker force in the north, so started building a random lumbermill while shifting them in that direction

One city in the southwest finished a catapult and didn't have another build selected, so I started another catapult as per your instructions

Think this should be the only turn I play
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thank you so much for covering yuris! apologies for missing some instructions there - but the choices you made will work just fine.

i will do a general overview next turn...
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50 turns later, my civ has seen only vertical development, not horizontal. no new cities captured or settled, but a lot of pop growth and tile improvement. ideally you want conquest to happen at this stage of the game, and lljubjana and naufrogger have been hard at work there, each taking away 7-8 cities from GT. He survives with his capital, sadly delaying the turn pace significantly for as long as he lives. I may have an opportunity to take some land off of Dreylin in the future, but am not holding my breath.

I'm solidly middle of the pack in most demos for the moment:




Part of the GNP lead I am seeing on other civs I think is due to them having Serfdom. Serfdom does a lot when there are a great many tiles that have to be allocated to plains farms. I do not feel secure enough yet to give up whipping, as both lljubjana and Mmjd are going for guilds - ostensibly to attack other players, but there's always a risk they aim for me. I've tried to invest enough in longbows on border cities to not look like easy pickings, but I won't feel truly safe until I have engineering. Hoping to swap into Serfdom / Nationalism with the second GA.

The other part of that lead is, of course, civac being civac. He's leaving even Mmjd's pyramid wonder economy in the dust.




No idea where the MFG is coming from, though. Mass windmills, maybe?




Crop yield is where I've put in the most elbow grease, staying higher in the middle throuhgout. But I will lose over time to players with 20+ cities.




The slow and steady power growth on all sides, save for poor GT. No one has gone on a truly massive whipping spree yet, from what I can tell.

Right now, Civac seems to be aiming for gunpowder + nationalism + ??? in a golden age to get a jannisary army drafted to crush Dreylin. I've seen Dreylin crush a 2v1 with me in it before, so I will be utterly cautious when going in if I do go in at all. I will aim at the most defensible cities I can capture and not split my stacks, and wait for civac to engage the brunt of his forces. I expect civac to commit hard to annexing Dreylin, because he just finished the hindu shrine. I will be content to just take some more land if I can. My forces will probably be a mix of Maces + horse archers + cats. Not 22 cataphracts, but I'm a lot poorer than I was in pb72.

Domestic look at my cities. I foolishly gave civac my only rice for some reason, so I'm struggling a lot for health at the moment.





Capital has finished growing on almost all available cottages. rest of the remaining tiles are windmills. Desperately needs an aqueduct, but right now I need to prioritize military builds.




Delicious hybrid city and potential future Heroic Epic site. Will get even better with windmills.




This city was capped at size four without irrigation. Now it's growing steadily and not a half bad production center. Goes to show how important a tech Civil Service is on this map.




One of my last cities that had terrain for cottage cheese before hitting constant dry plains. You know, maybe I should have chosen Christianity for my state religion instead of buddhism, just for those AP temples...




Other players were probably mocking me in their threads for this city. I settled it 20-30 turns ago and only now have I got iron working and calendar on hand to finally make it productive. Yeah, it has been a drain that whole time. My logic was that I had the money to cover the expenses, and it was still worth it to begin dumping the creative 2 culture a turn in this region. I'll let lurkers be the judge if that was worth it.

But now that I finally can improve the land in this city, it will make a half decent specialist farm.




Screen of known tech bonuses. While my economy is humming along more nicely now, I still feel naked without guilds, engineering, or machinery.
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Not much is going on with my civ right now. Civac is plowing ahead slowly towards MilTradition and Cuirs. I think Dreylin will have pikes on hand well in time to blunt an attack. So let's talk another movie.

Lisa Frankenstein is an 80's throwback movie, a growing microgenre in American cinema that tries to capture the genuine free attitude people had in those times. I find it more successful than other attempts, as the result has a consistent tone and cast to fit it, rather than sounding like a bunch of embarrassed millennials mumbling about "how crazy it sure is to be in the year 1985." To be more specific, Lisa Frankenstein is styled after a specific brand of 80s teen drama-comedy, namely those made by Tim Burton. In the film's DNA you will find a lot of Edward Scissorhands, Beetlejuice, and a bit of Heathers mixed in for good measure. The tone itself is mostly droll, with the protagonist being a teen girl named Lisa Swallows. She wants to lose her virginity with the resident high school cool dude before she is inevitably arrested and given the electric chair for being an accomplice to murder, with all those murders being committed by the resurrected corpse of a man from the Victorian era, who falls in love with her after she makes a habit of leaving flowers on his grave. 

The biggest misstep in this story is the unwillingness to go all the way in depicting characters as one dimensional. The idea of a character being one dimensional is often used as a slight, but this hardly needs to be the case. Simple heroes and simple villains can be enthralling as complex ones, and in the real world there really are people who are mostly simple and predictable. But the film wavers in the case of Lisa's stepsister. One of the people killed by the Victorian corpse man is Lisa's wicked stepmother, who wants to have her institutionalized over a minor incident because of some nonsensical psychology books she is obsessed with. This is played for laughs, of course. But the stepsister is shown to be sympathetic, for despite being a dumb cheerleader who commits the cardinal sin of stealing Lisa's crush, she still is shown to care about Lisa and try to help her fit in at school. And here there is an incongruity, for one is expected to laugh when the wicked stepmother has her head smashed with an iron. The stepsister cares about Lisa, but she also cared about her wicked mother, because a wicked mother is still family. And would she still have any sympathy for Lisa, knowing she was hiding the murder of her mother to protect a boyfriend she found off the street?

That's the main misstep of the movie, which otherwise does a good job of reviving the charm in 80s teen movies. Give it a shot if you like Tim Burton or John Hughes.
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civac says 6 turns till war with dreylin. i have built a lot of cats in that time, and not a lot of hitters. i will just poke at his exposed cities in the south and see how that goes.
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5 turns from his planned invasion date, and only now does Civac adopt nationalism. While his economy has been very impressive thus far, I haven't been so inspired by his war preparation. Not that I can complain, since I'm doing the bare minimum...
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seriously, i don't have a fucking clue what civac thinks he can accomplish here:




His best units are drafted jannisaries and curraisiers. Dreylin isn't checked out, he's been almost completely keeping up in response. This will be a bloodbath without some kind of tactical miracle to rout Dreylin's army. At this point I feel tempted to just declare war and not invade at all.

If he was betting on me to whip my civ into the ground to make this invasion theoretically possible... it would have taken me until this turn to research guilds, three to four turns away from the proposed invasion turn! The best units I could whip before that point would be maces and horse archers. And I went for engineering first because I assumed civac wasn't going to bet on my so-so civ to provide 40-50% of the invading military force.
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