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[PB75 Mjmd] Call to Power

Well Greenline looks like he will not leave that pig hanging. He revolted to slavery and has a warrior fortified SE of the pig so looks like it will be his 3rd. Ah well. Still a great border. I don't know whats east of it, but he could settle 1W to take tiles on "my side" and it looks like he isn't. I was going to go scout with PB70s warrior, but since his scout also showed up decided to just sit tight for a bit longer. I'll have 4 new units in next 10 turns to scout with to finally finish immediate scouting so no rush.
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T46

Greenline indeed settled where I thought he would. Mind you his scouting warrior came from NE and my scout hadn't yet discovered the best food resource I've seen....

[Image: Yy6kTqZ.png]

Ya Greenline orphaned the fish. My WTF was before I realized he just probably didn't scout it. I will refrain from too much commentating on the grassland sheep and copper as I'm about to go settle brown foodless copper town.

I met SD and hopefully he is on other side of Gav. Its very weird being behind SD on expansion.

Also, my long term simming revealed I didn't need fishing forever. Also my first two cities each have good food. They both also have descent tiles to work, so I'm forcing myself to do the Neb play and not the normal play and go for an early religion. Poly while costing more now is more efficient being on way to mono and org religion. Also, has ToA that I want to build.
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(February 17th, 2024, 23:15)Mjmd Wrote: Poly while costing more now is more efficient being on way to mono and org religion. Also, has ToA that I want to build.

I didn't play vanilla,  has this ever been different? (Stumbling over the "now")

Also there are folks for whom a religion before writing or at least maths is absolutely the "normal" play and who feel hurt being labelled as weird (like yours truly in every game but PB59 crazyeye )
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Cost more than meditation route to Oracle now is what I meant.

Now I avoid cottages more than most early but I value granaries very highly so to me its weird. Although I think I've done twice before.
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T46

PB62 border city with eventually winners Tarkeel / Civac. Stole capital rice. The rice was probably meant to be stolen by a copper city, but I chose to found for gems and never settled a city to work copper that game.



I swear I'll get back to history eventually and we will get to PB62 eventually. This city is named that to remind me that there are worse copper spots possible. It may occasionally steal the wheat eventually, but not soon. Long term it can't because the capital actually needs all its food for its own cross. It will just size 1 work copper and chop out worker followed by most likely a settler (I'm 95% certain I'm not showing up with 3 chariots on T61 with almost no power graph warning against Gav and am only writing this for the regret I'll have later when he screws me over). Now I decided not to rush in PB62 as well. I'm a little more certain its not correct this game. There just doesn't look to be any good land that Gav has towards me other than the 1 city lol . Scout is investigating just to make sure. 

[Image: QBEE2Vp.png]

Nothing more will be settled until late 50s and early 60s sadly. So much micro effort for such mediocre result.
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(February 18th, 2024, 22:53)Mjmd Wrote: PB62 border city with eventually winners Tarkeel / Civac. Stole capital rice. The rice was probably meant to be stolen by a copper city, but I chose to found for gems and never settled a city to work copper that game.

I believe that is the best border city I've ever seen you plant nod


Had to go dig up a screenshot of it, and here's what I said in the end-game summary:
(December 5th, 2021, 07:48)Tarkeel Wrote: [...] is a prime example of a stable border: both cities are placed on hills and have good vision of the other's territory. Kyalami has slightly better road support, and we're working on improving it even more.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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T50 overview

My demos are bad Mjmd demos so I won't show. Main thing is I discovered alternate site for Colossus or Moai. Pretty sure Colossus is till going south despite all the forests I could have up here. Just easier to work merchants with double food. Moai though seems real nice east though. Pencil it in for 6th city.

[Image: yCvJOY6.png] 
In PB74 I've been doing brief overview reports on major turns. Can someone do that for this game? Also, maybe like a 2 paragraph summary for ljubljana's thread because its already stupid long and its turn 50.......
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(February 18th, 2024, 10:49)Mjmd Wrote: Cost more than meditation route to Oracle now is what I meant.

Now I avoid cottages more than most early but I value granaries very highly so to me its weird. Although I think I've done twice before.

Also what I meant. Wasn't it always that way at least in BtS?
Ah and you don't have pottery yet? Then yeah that's a not normal path, and the map is cruel.
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(February 19th, 2024, 03:19)Tarkeel Wrote:
(February 18th, 2024, 22:53)Mjmd Wrote: PB62 border city with eventually winners Tarkeel / Civac. Stole capital rice. The rice was probably meant to be stolen by a copper city, but I chose to found for gems and never settled a city to work copper that game.

I believe that is the best border city I've ever seen you plant nod


Had to go dig up a screenshot of it, and here's what I said in the end-game summary:
(December 5th, 2021, 07:48)Tarkeel Wrote: [...] is a prime example of a stable border: both cities are placed on hills and have good vision of the other's territory. Kyalami has slightly better road support, and we're working on improving it even more.

I've had some good border cities. Next time I do a song I'll show perhaps the best I can remember off top of my head. I do think this one shows that cities don't have to be far apart to still be a good border city. In general PB62 will be a great lesson on what makes a good border....
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(February 20th, 2024, 03:23)Miguelito Wrote:
(February 18th, 2024, 10:49)Mjmd Wrote: Cost more than meditation route to Oracle now is what I meant.

Now I avoid cottages more than most early but I value granaries very highly so to me its weird. Although I think I've done twice before.

Also what I meant. Wasn't it always that way at least in BtS?
Ah and you don't have pottery yet? Then yeah that's a not normal path, and the map is cruel.

By now I mean I could choose in this game to go the cheaper way to save on tech costs NOW. IE get another tech sooner. The normal path to Oracle goes through med and not poly for this reason. If you are racing for Oracle you just want to start on sooner. I've gone for priesthood before pottery, which I won't be this game. I'm playing a little riskier but will save myself tech costs going forward. I think we are the same page but the BtS comment is making me unsure. I'm not talking about now patch wise, I'm talking about in game analyzing the cost of doing one thing now vs another.

It is a cruel map. Definitely the most barren I've played on. More scouting reveals all of Gavs land towards me but that one southern city is plains. I did discover a wet wheat in all the plains, but hardly worth fighting over.  But again it being barren is not a bad thing as it helps my combo. But ya my current cities with food don't need granaries per se and I'll be going for next. Real question is what am I dumping overflow into and when. I'm running near end of current micro plan and know I SHOULD try to go another 10-15 turns at least for capital, but will see.
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