As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
[Spoilers] Ibuprofen and Eyeglasses: Thoth plays a Middle Aged game

Interesting: Yuris moved his trireme back 2 tiles to directly south of Well-Rounded instead of trying for a shot at my top (unloaded) C1 Galley instead of blocking access to the channel and preventing me from amphibiously attacking his capital. Misclick maybe? Anyway, I advanced my own trireme to the tile 1 of Well-Rounded and blockaded.

Machinery due at eot with two archers in production that will queue upgrade into 5 Xp Crossbows one completed thanks to a chop and the other to be whipped in Fuachard the following turn if I've done my sums correctly. wink


Sitzkrieg for the moment while I take 4t to get my HE built (due EOT 54). Beq grew to size 10 last turn and is pushing out 24 base hammers per turn. That'll be 55 per turn with HE and the Forge. :love:
fnord
Reply

Logged back in and grabbed a couple of pics for you:

The front lines:





Beq de Corbin hammer porn:




There are two 2nd ring chops at 24h each coming in next turn to get the build time down to 4t total. 

Rival best hammers is Pindicator at 60 (to my current 58) so Bec is slightly more than 50% of my current non-whip/chop hammers (not including the OR bonus).
fnord
Reply

Just out of curiosity: Does anyone know how blockading works in this mod? I've been blockading for all but the last couple of turns and I'm wondering if it did anything.

I note from my screenshot that Yuris used his WB to re-net the fish last turn which might explain the Trireme move as he's now covering the Fish. In BTS my blockading Trireme would prevent him from working any of his water tiles and (I think) mess up the trade routes in Well-Rounded.
fnord
Reply

The not working any water tiles bit was definitely removed. Blocking resource supply should work, but I never understood how. Definitely have tried blockading islands and they were still getting resources.
Reply

(March 13th, 2024, 18:31)Miguelito Wrote: The not working any water tiles bit was definitely removed.  Blocking resource supply should work,  but I never understood how.  Definitely have tried blockading islands and they were still getting resources.

Thanks.  smile     Blockading needed a bit of a nerf but this seems a bit much.  

Not a big deal.
fnord
Reply

Hmmm. Civstats shows an 11 point decrease for Pindicator and no point increase for Commodore just after Commodore logged in which is odd. It fits with a size 1 autoraze but that should be 8 points not 11.



Mechanics question: Can units attacking from a boat retreat? I'm thinking amphibious Horse Archers (Keshiks) and wondering if they can retreat.
fnord
Reply

popcorn

I'm not sure.
I know, siegeweapons can't attack from boats. I think mounted units get a disadvantage (no retreat) too, but I'm not sure.
Reply

T53 update: (pics from after eot)

Settled the city of Pike (my 7th putting me tied with Commodore in city count) to the south:




Note the barb axe to the SW and the worker in the barb city.

Spetum (the captured size 6 barb city) came out of revolt at eot giving me some decent looking demographics:




GNP could use some improvement.  wink


And on the war front Yuris finished a Galley at eot and loaded two maces onto his wandering galley (last seen near Scooter's island some dozen or so turns ago.  Either that or he moved the maces back into the fog somewhere. 

On the assumption that he's going to attempt to retake his island  I redeployed my navy and unloaded a C2/Shock Swordsman to back up the CG1 Longbow in Voluge.  Walls completed at eot so I've got excellent odds on both fights if he wants to try an amphibious assault. 

Given that Yuris also upgraded one of his Archers to a Crossbowman, I'm expecting him to load up the remaining maces on the second galley and ofload the other two onto the island.  I've got a C2/Shock swordsman fortifying on the forested Deer to prevent him from occupying defensive ground cheaply via amphibious assault.  I'll probably pull it back into the city next turn if he offloads onto a grassland tile. 

I'm not sure what else he's got in the fog but I saw a Horse Archer before the war so he's got at least one somewhere plus he may have additional maces/x-bows in the fog to load while covering his capital with 2 maces/xbow/archer.

Fun times!  goodjob


fnord
Reply

(March 14th, 2024, 16:24)xist10 Wrote: popcorn

I'm not sure.
I know, siegeweapons can't attack from boats. I think mounted units get a disadvantage (no retreat) too, but I'm not sure.

I remember back in Vanilla Civ 4 when you could attack with siege amphibiously.  Fun in SP but I'm glad they nerfed that for MP. 


I have this vague notion that mounted can't retreat but I've no idea if it's correct.   It'll be awhile before I can build 3 promo mounted units for Amphibious but I'm curious.  smile
fnord
Reply

Use the worldbuilder.
Hill3, flank2, (taktik) for 110% retreatchance.
Attack a mechinf.
Reply



Forum Jump: