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[LURKER THREAD - NO PLAYERS] it ain't easy being green

First picture is broken.
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The pictures in gira's thread are all attachments, they look broken unless you're logged in and the internet feels nice that day.
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thanks for the overview smile
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I have the impression that giraflorens expansion is a bit slow. Conversely, xist's early game looks unusually good.
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mapmaker mistake #1: the gold between Rome and China should have been moved closer to Rome. Part of why Rome will probably lose it is just due to ricketyclik having a lackluster opening thus far, but he does have that disadvantage of the precious metal not being 'free'.
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With GLH, 5 cities (including one already on an island) and a settler out, it seems like Xist has taken a commanding lead in the early game. He now has the economy to spam cities forever and long term traits to abuse any land advantage. Plus his neighbors are either playing weak openings or have expanded slowly in his direction. Xist has shown to be militarily competent, so if he retains the economic advantage I expect him to put it to good use.

I'm not sure exactly what part of his gameplan so far that has resulted in such a lead. For a greens game, part of it is definitely going hard for some kind of project early on, be that a pink dot or a key early wonder. He also seems to have had way less barb trouble than other players, possibly due to being on a snakier part of the map.
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10+ cities and some players having currency on just turn 90ish seems like a strong snowball performance to me.... i see that things were seeded fairly generously with food sources, but was the map really that fast-starting? or are the leaders just playing really well in the context of a greens game?

sadly 3 strong front-runners plus two players who are significantly further back seems like a recipe for a geopolitically awkward midgame, with much to be determined by who has easiest access to the trailing civs.... and if i'm reading the map layout correctly, it might be miro for both?? well, i am a card-carrying member of Team Miro so i guess i can't complain too much. anyway, very eager to see which of these players turns out to be the trademark hyper-aggressive green ™ and at what tech level this happens

edit: omg is that a t97 stonehenge in gira's thread? what a payoff for 80 hammers at this stage of the game
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The main economic discrepancy between this game and the last green game (and several other games) is easily accessible islands. Each player has several high quality islands to settle early on and those heavily boost early teching. The early food has been good too, but islands snowball early expansion into tech the hardest. I think that greens would prefer that to crashing their economy and struggling to get to currency with no islands.

I would not count giraflorens + magic science out of it just because they are behind on cities. It is 8 to 10 vs 5 to 10 in Rome's case, and they'll have Pyramids to power their economy. Rome is the real weakling, so Miro and Xist are in the best position to make gains. Xist and Coldrain I peg as the most likely personalities to attack, so Coldrain might also try and attack Rome over the ocean.

Also, definitely a green mistake by the other players to leave stonehenge up that long.
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(September 3rd, 2024, 06:54)giraflorens Wrote: Currency, at last!!!  Our coin production per turn has increased from 44 to 66.  Not bad. 

That's actually extremely strong economy at this stage of the game, even the pre-currency numbers. Might be slightly too low distance maintenance due to worldsize, but this game is likely to have a blistering techpace.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Is there a guide or general document on how map size effects city maintenance ingame? I picked tectonics as a script because it generates a lot of land and interesting continents, not with any intent of making the map low maintenance.
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