Turn 46
The round starts with another key tech, mil tradition which pushes the forward legion by +4 CS to +6 CS.
Still no declaration of war, which I would have done. Even a warrior fortified on the grassland hill would have bought 2 turns. but instead the dutch are already fleeing.
Both Gouda and Beemster are not on hills. Beemster is not even behind a river. Seldom I see defensive decisions been made at the city plant. All my three western cities are on hills for early defensive purposes.
This does not bode well for the dutch. If no city walls or horseman show up, he is in trouble.
Both scouting warriors engage the dutch on the sides.
Another warrior goes west of the lake. Another as support. The warrior who needs to heal will do so one turn and in 2 turns upgrade to legion. Beemster should be takeable.
If I need reinforcements or a ram for Gouda, that can be done after the current builds. The damage will be unrepairable anyway.
Gouda has 2! iron. I need those for further campaigns. I should strike target #2 with 9-10 legions to have any chance of damage.