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We're starting a multiplayer game very soon, join the tinychat now if you want in.
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dazedroyalty Wrote:What happened in the second MP game last night?
If that was the one that I took over for you (I think it was), then: Sunrise won on score. I eliminated Dantski with a stack of catas and elephants, but with 20-25 turns left didn't have enough time to really REX into Dantski's former lands and move up the score board (or more accurately, didn't have enough time for the settler builds to pay off in terms of score, as the land wouldn't have come in). Sunrise, who had been wonder whoring, won on score. Both Scooter and I tried to attack him near the end, but he had both attacks easily covered.
What map script was that again?
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Quick Recap of the Friday night action... First game was a Team Battleground 2v2, with myself and Krill vs Dantski and Dazedroyalty. Krill had an amazing capital but not a lot of land - at one point asking me "so should I just OCC?" It looked something like this:
-Krill--scooter--------
-Dantski----Dazed----
Kind of an odd shape, so I had lots of land to expand into. My goal was to not die, and to fill out the rest of our side. Krill had beautiful land and built tons of cottages, and even snuck a city across to the other side of the map. Probably a 1/3rd of the way into the game, Dazed sent a stack at me that I wasn't quite ready for but I could manage. I whipped hard and shoved all my reinforcements into my frontlines city so that he wouldn't have enough to take it, so Dazed responded by marching to my capital. The geographical formation made it impossible for me to get those troops back to the capital, because they were blocked by peaks and lakes... Dazed eventually landed on flat ground so I bloodied the stack from behind, but didn't have nearly enough to knock it out. He really had a decent chance at my capital, but I held on, ending that threat.
I kept pushing cities to my east, and in not too long Dazed sent a fairly large stack of horse archers to one of my far east cities. I quite a few spears so the bulk of that stack got wiped out, and we had a pretty healthy points lead by now. We grabbed catapults so I felt like I could hold on against anything now that I had cats... Towards the end, Dazed sends a stack at my middle cities, but it was a decoy stack. I bit hard, and heavily reinforced my city in the middle of the map, while he sent a stack of horse archers along the eastern edge of the map, and razed my border city. This wouldn't be all that big a deal because Krill was miles ahead and score and I was 2nd, but the stack was big enough that my backlines east city was also in danger. I had plenty to save it from my main city in the middle, but I wasn't sure if I could get there on time. It was a race - with a big defending stack one tile away and his horse archers one tile away - I got in there first and that was that. On the very next turn, Krill razed one of Dantski's cities and that ended the game. Very fun game - extremely tense - Dazed kept my hands full all game... Very fun game  .
dazedroyalty Wrote:What happened in the second MP game last night?
Shoot pretty much summed it up, Sunrise won on score, mostly because he landed a bunch of wonders. I think 15 more turns and Shoot would have won by expanding into Dantski's land, but it wasn't meant to be. I sent a stack at Sunrise just because I could, but geographically it was a disaster as he had a sentry on a hill that gave him 4 turns warning - which meant there was no way I could ever surprise him really.
Anyone want to tell us about tonight's action?
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scooter Wrote:Shoot pretty much summed it up, Sunrise won on score, mostly because he landed a bunch of wonders. I think 15 more turns and Shoot would have won by expanding into Dantski's land, but it wasn't meant to be. I sent a stack at Sunrise just because I could, but geographically it was a disaster as he had a sentry on a hill that gave him 4 turns warning - which meant there was no way I could ever surprise him really.
Anyone want to tell us about tonight's action?
Yeah, I just didn't have enough time to expand. I had to stop building settlers 10-15 turns out because between the time to build and the time to get them there from my core, the payoff in terms of score just wasn't there compared to growing. If the game had been 10t longer, that would have been 5+ more cities, which probably would have put me over the top in terms of score (although admittedly, Sunrise would have probably attacked me at that point. Not sure if he would have succeeded or not, hard to tell).
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well to be fair I was totally burned out on that 2nd game and just wanted to go to sleep. Thats why I basically suicided my stack instead of waiting for yours in my land
"We are open to all opinions as long as they are the same as ours."
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Quote:Anyone want to tell us about tonight's action?
2vs.2, Sunrise and Jowy versus me and Plako.
The map was a pretty small one with the 4 civilizations on the 4 corners
Jowy---Selrahc
--------------
Plako---Sunrise
We were really close together. Sunrise's capital borders were only a few tiles away from mine.
I was Gandhi of the Khmer, I can't actually remember everyone else's civilization. I started with a pretty nice capital spot full of flood plains with Ivory and corn(and later Iron). Plako got a little screwed by the map, having a fairly lacklustre capital with just hill sheep for food IIRC.
Plako took charge since I'm really rusty on base civ. He turned out to have no easily available source of metal. Jowy and Sunrise beat us to having second cities and kind of cut Plako off from myself. I tried to fix that with my third city plant but sunrise swiftly razed that with a stack of HA's.
We'd been out expanded, out teched and seperated at this point. Plako tried to go on the offensive, and almost razed one of Jowy's cities. A counter attack by Jowy and Sunrise took plako out of the game. That was basically the game, but I sent a stack after one of Sunrise's cities. He managed to raise a defence in time, so I pulled back the attack and focussed on raising a credible defence. I managed to stand up a pretty credible force in my two cities but Jowy and Sunrise managed to bring enough forces that I was taken out too.
Sunrise and Jowy basically separated us and then took us apart pretty clinically. It wasn't even close.
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Selrahc Wrote:2vs.2, Sunrise and Jowy versus me and Plako.
The map was a pretty small one with the 4 civilizations on the 4 corners
Jowy---Selrahc
--------------
Plako---Sunrise
We were really close together. Sunrise's capital borders were only a few tiles away from mine.
I was Gandhi of the Khmer, I can't actually remember everyone else's civilization. I started with a pretty nice capital spot full of flood plains with Ivory and corn(and later Iron). Plako got a little screwed by the map, having a fairly lacklustre capital with just hill sheep for food IIRC.
Plako took charge since I'm really rusty on base civ. He turned out to have no easily available source of metal. Jowy and Sunrise beat us to having second cities and kind of cut Plako off from myself. I tried to fix that with my third city plant but sunrise swiftly razed that with a stack of HA's.
We'd been out expanded, out teched and seperated at this point. Plako tried to go on the offensive, and almost razed one of Jowy's cities. A counter attack by Jowy and Sunrise took plako out of the game. That was basically the game, but I sent a stack after one of Sunrise's cities. He managed to raise a defence in time, so I pulled back the attack and focussed on raising a credible defence. I managed to stand up a pretty credible force in my two cities but Jowy and Sunrise managed to bring enough forces that I was taken out too.
Sunrise and Jowy basically separated us and then took us apart pretty clinically. It wasn't even close.
Sounds like fun! I'm starting to notice a pattern of Sunrise winning. We need to step up our games so he doesn't get bored! Ha!
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I'm no MP master, but it's just a matter of number of MP games played. Speaker, Krill, and I have all played hundreds of MP games, even if we don't play as much as we used to.
That said, I can say two complementary things with total sincerity:
1) Most of the basic civ MP skills are there across the community. People can make sufficient numbers of units, expand, tech, and keep up pressure on their rivals. Everyone can't do all of that all of the time, but I've had plenty of games where I though elements of the opponents' play were very respectable.
2) People are getting much better. The first RB MP games I played without any real MPers in the group I definitely held back. For at least some periods in the most recent games I've had to play as well as I could to live/win.
The two big issues from this point forward are:
A) Some people still don't have their settings right, and therefore are already playing from behind. You should gave No Combat Zoom, Quick Moves, Quick Combat Offense, Quick Combat Defense, Stack Attack turned on. I also strongly recommend Minimize Popups and you'll need to get in the habit of at least enabling No Unit Cycling on a turn by turn basis. Once that's done, you're prepared to properly utilize the clock (remember, there is an 8-second gab between allowed moves, so if you want to move right at the start of a turn you need to move 8 seconds out) to your advantage.
B) Most of the maps I try to choose for my games (with the exception of the sunrise+jowy vs plako+selrahc game from yesterday) aren't choke-fests, but if we do play small tight maps it's important to deal with chokes properly. Even the best players (way above my level) get annoyed at chokes, but yesterday a single warrior kept (at one point) two workers trapped inside selrahc's capital despite available units to guard it. It can be tricky, but in a competitive game both sides will be trying to put warriors and archers in their rivals' land early, and that definitely changes the dynamic of the game.
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Quote:but yesterday a single warrior kept (at one point) two workers trapped inside selrahc's capital despite available units to guard it.
I don't think so? You kept me from connecting my corn and elephants, but the workers were busy improving the flood plains, then the iron. The only time they went to the capital was when they were en route to the iron.
Of course I almost got them both killed on the iron when I sent a single warrior escort and you attacked. I got lucky there.
Bobchillingworth
Unregistered
Any interest in finishing the FFH game this weekend or starting a new one?
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