As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
spoilers: this aint no cakewalk, its a musicalcatwalk; pacal of inca

Chances are that settling on top of the stone is the best option. Is it a GH or PH tile? And yes, putting a chop into a worker generally pays off better as an EXP leader.
Reply

Merovech Wrote:Hmm, I can't wait to see what's south and east of the rice. Hopefully a pre-calender happy!

well lets see what the 2nd quechua can reveal then haha

Catwalk Wrote:Chances are that settling on top of the stone is the best option. Is it a GH or PH tile? And yes, putting a chop into a worker generally pays off better as an EXP leader.

possibly but heres the reveal:

[Image: turn09macavity0000.jpg]

it says hills/jungle/grassland on that tile and i think thats another wet rice there but under feckin jungle so the hill 1s of the lake may make a better city site once we have iron working. if we add 1s of the northern corn to the list of city sites that's our westerly expansion sorted haha

so 2 workers in a row at size 3 may be in order. if the chop does come in at t25 then a 4th worker could come out in 1 turn!

15 overflow [inc bonus] plus 7f/9h plus 16 [from chop 13*1.25] = 47/40

that means t26 can have the 1t quechua for growth to size 4 and follow with 2nd settler which we can 2-pop-whip. agreed?
Reply

I recommend going straight SW from here. Your borders will expand on t13, giving you vision on all of your nearby southern area.

The jungle area will have to wait a long time before settling, I suggest ignoring the stone. Pyramids are banned (I think?) and we don't need Stonehenge or Great Wall, so the first wonder we want it for is Hanging Gardens. My first priority for settling is still S of the capital to share the corn tile, provided we find at least one more good tile. Unfortunately, it looks like a lot more plains tiles down there. Second priority is N of the capital to share cows (again, assuming good resources), followed by the rice/fish site. I think I'd go NW of the rice for extra tile sharing (cottages and mines), unless we find more resources to grab over there.
Reply

hmm not that happy about that much overlap. i dont mind sharing 2nd ring but surely taking both the food resources from the capital is a bad thing. 2n of the cows or 1e from that is fine although 1n of the eastern rice would be my preference. 1st settler is due on t18 but bronze working doesn't come it until t21 so the 2nd city will be settled for 1t before we can revolt to slavery. 2nd settler is due about t30 if we whip. quechua followed by terrace to regrow to size 4 and then 2-pop-whip another settler about t45. does that sound ok?
Reply

Overlap is a good thing. I thought like you did in my first game on here (PBEM25g), and it slowed my start down. There's nothing wrong with sharing (not stealing) both food resources, as you really don't need to use the food tiles all the time. However, it is also important that each site also contributes food of its own so it doesn't rely on the capital food resource on a permanent basis. Could you make a list of when each item/task is done? I have a hard time digging through sentences for information, I <3 lists.
Reply

as we wait for the turn to come back, heres the lists:

tech plan:

t0 - t7 animal husbandry @12bpt = 96/95
t8 - t12 mining @10bpt = 51/47
t13 - t21 bronze working @13bpt = 121/114
t22 revolt to slavery
t23 - t27 wheel @10bpt = 57/56
t28 - t33 pottery @14bpt = 85/76

amended worker turns:

t7 - admetus [worker1] moves to corn and starts farming [4t]
t11 - admetus moves towards cows
t12 - admetus reaches cows and starts to pasture [3t]
t15 - admetus moves 1w to grassland hill
t16 - admetus mines grassland hill [3t]
t19 - admetus moves other side of cows onto plains hill
t21 - admetus mines plains hill [3t + chop + revolt]
t26 - alonzo [worker2] heads to 2nd city to work 'whatever'
t27 - admetus moves 1se to hill
t28 - admetus mines hill
t28 - billbailey [worker3] roads to 2nd city

amended build queue:

t0 - t6 building worker working plains hill 1f/5h/1c * 7t = 41/40 done
t7 - t10 building quechua working unimp corn 3f/2h/2c * 4t = 9/10 [12/14f]
t11 build quechua for working corn 5f/2h/2c * 1t = 11/10 [17/14f = size 2]
t12 - t14 building settler working corn and unimp cows 7f/2h/2c * 3t = 28/65
t15 - t18 building settler working corn and cows 8f/4h/2c * 4t = 76/65
t19 - 1t overflow into worker working corn and cows 8f/5h/2c = 24/40
t20 - t23 building quechua working corn and cows 8f/4h/2c * 3t = 12/10 [27/16f = size 3 - inc delay for revolt]
t24 - t25 continue building worker working corn cows and mine 7f/9h/2c * 2t = 55/40
t26 build worker working corn cows and mine 7f/9h/2c = 47/40 [inc expected chop 13h*1.25]
t27 build quechua working corn cows and mine 7f/7h/2c = 12/10 [18/17f = size 4]
t28 - t30 building settler working corn cows and 2 mines 6f/10h/2c * 2t = 32/65 2-pop-whip on t30
t31 - t33 building quechua working corn and cows 8f/4h/2c * 3t = 12/10 [25/16f = size 3]
t34 - t36 building terrace working corn cows and mine 7f/7h/2c * 3t = 46/40** [30/17f = size 4]

**think thats the right for 'double speed granary' but could be wrong

not thought about the build queue for the 2nd city 'mr.mistoffelees' yet
Reply

ok while i was writing that the turn came in. actually so did pbem33 and i found that worker turns are not affected by revolt so we dont lose a turn.

quechua went 1sw but no new resources found just more jungle. the farm was completed and i found that i did not account for the fresh water. its a 6/0/1 tile! that means i need to amend the build queue again! feck! also means the city grew earlier than planned too.

now the pics:

overview:

[Image: turn10empire0000.jpg]

city view:

[Image: turn10macavity0000.jpg]

demos:

[Image: turn10demos0000.jpg]

just look at that crop!

ill post the amended lists in a moment
Reply

Looking good! I suggest staying the SW course in order to explore deep now, relying on your next quechua to cover the rest of your surroundings.
Reply

Catwalk Wrote:Looking good! I suggest staying the SW course in order to explore deep now, relying on your next quechua to cover the rest of your surroundings.

ok will do

heres the revised lists:


tech plan:

t0 - t7 animal husbandry @12bpt = 96/95
t8 - t12 mining @10bpt = 51/47
t13 - t21 bronze working @13bpt = 121/114
t22 revolt to slavery
t23 - t27 wheel @10bpt = 57/56
t28 - t33 pottery @14bpt = 85/76

amended worker turns:

t7 - t10 admetus [worker1] moves to corn and starts farming [4t]
t11 admetus moves towards cows
t12 - t14 admetus reaches cows and pastures [3t]
t15 admetus moves 1w to grassland hill
t16 - t18 admetus mines grassland hill [3t]
t19 - t20 admetus moves to 1se of cows onto forested hill
t21 - t25 admetus mines plains hill [3t + chop]
t24 alonzo [worker2] heads to 2nd city to work 'whatever'
t26 admetus moves 1se to hill
t26 billbailey [worker3] moves 2s to mine hill
t27 - t29 admetus mines hill [3t]
t28 - carbucketty [worker4] roads to 2nd city


amended build queue:

t0 - t6 building worker1 working plains hill 1f/5h/1c * 7t = 41/40 done
t7 - t9 building quechua working unimp corn 3f/2h/2c * 3t = 7/10 [9/14f]
t10 build quechua working corn 6f/2h/2c * 1t = 9/10 [15/14f = size 2]
t11 build quechua working corn and unimp cows 7f/2h/2c * 1t = 11/10 [8/16f]
t12 - t14 building settler working corn and unimp cows 7f/2h/2c * 3t = 28/65
t15 - t17 building settler working corn and cows 9f/4h/2c * 3t = 67/65
t18 overflow into worker2 working corn and cows 9f/5h/2c = 16/40
t19 building quechua working corn and cows 9f/4h/2c * 1t = 4/10 [17/16f = size 3]
t20 building quechua working corn cows and mine 8f/7h/3c * 1t = 11/10 [9/17f]
t21 continue building worker2 working corn cows and mine 8f/8h/3c * 1t = 33/40
t22 revolt to slavery
t23 - finish building worker2 working corn cows and mine 8f/8h/3c * 1t = 49/40
t24 - t25 building worker3 working corn cows and mine 8f/8h/3c = 57/40 [inc expected chop 13h*1.25]
t26 - t27 building worker4 working corn cows and mine 8f/8h/3c = 49/40
t28 - t30 finish building settler working corn cows and mine 8f/7h/3c * 3t = 52/65 1-pop-whip on t30
t31 - t33 building quechua working corn and cows 9f/4h/2c * 3t = 12/10 [27/16f = size 3]
t34 - t36 building terrace working corn cows and mine 8f/7h/2c * 3t = 46/40** [30/17f = size 4]

**think thats the right for 'double speed granary' but could be wrong


hope they add up if so that 4 workers and 2 settlers by t30!
Reply

I recall you saying earlier that you can't type much due to your wrists, don't go too hard on yourself with precise micro. It's important if we want to win a wonder race, but for general expansion plans a more rough outline will do almost as well. Putting signs on the map to indicate worker micro and completion dates of stuff (buildings, units) can be a good way to keep all of us up to date. It's easier to visualize what's going on when it's shown directly on the map rather than in a very long list. Yes, I know I asked for a list earlier lol

Ideally, make *short* lists outlining plans and goals and put some of the micro on the ap with signs. That way we get a nice overview and an easier visualization of the specifics. And you won't have to type as much, make sure to take good care of yourself.
Reply



Forum Jump: