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No going to lie, that seems like witchcraft.
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(January 3rd, 2013, 17:30)Commodore Wrote: No going to lie, that seems like witchcraft.
Happy to hear that.
Played turn 15:
Next turn, should we road the tile 1S of the city or the tile 1SW of the city?
I have to run.
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Updated sandbox:
https://dl.dropbox.com/u/15215428/pbem47...dSwordSave
(January 3rd, 2013, 16:31)novice Wrote: Third city: it was indeed just plopped down, but the desert spot has some advantages: Settled one turn sooner, instant trade route, redeems a desert tile, has flood plains first ring. The last point won't matter if we grab a religion. At any rate we need to reevaluate when we see copper.
I checked in our sandbox, and a city 1S of the desert tile would also get an instant trade route. So if we go for a religion it's just settling one turn sooner and redeeming a desert tile that speaks in favour of a city on the desert.
Only 2 turns until BW, crossing our fingers for visible copper!
I have to run.
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(January 4th, 2013, 07:19)novice Wrote: Updated sandbox:
https://dl.dropbox.com/u/15215428/pbem47...dSwordSave
(January 3rd, 2013, 16:31)novice Wrote: Third city: it was indeed just plopped down, but the desert spot has some advantages: Settled one turn sooner, instant trade route, redeems a desert tile, has flood plains first ring. The last point won't matter if we grab a religion. At any rate we need to reevaluate when we see copper.
I checked in our sandbox, and a city 1S of the desert tile would also get an instant trade route. So if we go for a religion it's just settling one turn sooner and redeeming a desert tile that speaks in favour of a city on the desert.
Only 2 turns until BW, crossing our fingers for visible copper!
I think 1S for sure then.
I'd also say road 1SW of the capital next turn. Hooks us up to the river (we aren't already, correct?) and we're also more likely to come back and improve that tile than we are the one 1S.
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Yeah we need to hook up the river, but we'll road the flood plains next regardless. The plains is more likely to be improved later, but a grass road may be more convenient if we're settling a city on the bananas.
If we have copper I think that's another reason to go religion next, as we need worker turns hooking the copper too.
I have to run.
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I went with roading the plains sw of the city. A road there is also needed for quick passage to the desert spot, although it looks like we won't be settling on that tile unless the location of copper dictates it.
Anyway, looks like we're winning:
I have to run.
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Well, that's convenient!
I have to run.
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Well that's a nice copper location! What is desert copper though 0/4?
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