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[SPOILERS] PB9 Lurker Thread

Oh, with popping BW so early, how would you guys put it to use? Didn't really like what I saw in their thread.
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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I don't think his reasoning for archery is very good. I'd be pretty surpirsed if barbs could bother him before he hooks up copper.
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0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(January 20th, 2013, 18:37)waterbat Wrote: Oh, with popping BW so early, how would you guys put it to use? Didn't really like what I saw in their thread.

At the very least, use it to plot your copper city as best as possible.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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The biggest advantage of popping BW early outside of possibly being able to chop quicker is that you don't have to research it later.

Of course, using that valuable early research time on Archery kind of defeats the purpose. Warriors are cheap and not completely terrible city defenders.

PBEM37 spoilers:

Hell, I sorta regret researching Archery as early as I did in my game, and that was T36 on quick speed!
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Heh. All posters on the subject are in pbem37.
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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Oops didn't see metro's comment. But yes archery sounds smoke-y at best
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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Well, especially in his case it seems he can easily plant the second city to get copper and share both food resources with the capital. So thats one thing I would do. I certainly would not go for Archery - you really don't need that. I think on their difficulty, they even have some guaranteed wins against the barbs before they even could lose a battle. Better to get Pottery -> Writing quickly and get an academy in play. Build a city at the river for 7 cottages, another one for pig + corn to whip it all the time.

Also finishing the worker before changing to Slavey makes sense of course. But after that, it seems he intends to grow to size 4 onto unimproved tiles (he has only corn and sheep improved), just to whip them away afterwards. I haven't done it on paper, so maybe I am a turn off, but you should be able to get to size 2, cow + sheep improved and settler finished T30. On T33 you can be at size 3 or - probably better - finish EOT34 your second worker. The new city can take the sheep when it is planted on T33, won't change the finish time of the 2nd worker. I think thats a better plan than to grow onto unimproved tiles and whip the settler on T32.
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(January 21st, 2013, 03:13)Serdoa Wrote: Well, especially in his case it seems he can easily plant the second city to get copper and share both food resources with the capital. So thats one thing I would do. I certainly would not go for Archery - you really don't need that. I think on their difficulty, they even have some guaranteed wins against the barbs before they even could lose a battle. Better to get Pottery -> Writing quickly and get an academy in play. Build a city at the river for 7 cottages, another one for pig + corn to whip it all the time.

Agreed he doesn't need archery for awhile yet. Barbs won't start spawning for awhile and they won't enter borders until even later. Plenty of time to get copper and an axe or two online.

I'd be aiming to found 1s of the copper and 2N/1W of the sheep. Then grab the mega city site 1NW of the north Corn. smile

Quote:Also finishing the worker before changing to Slavey makes sense of course. But after that, it seems he intends to grow to size 4 onto unimproved tiles (he has only corn and sheep improved), just to whip them away afterwards. I haven't done it on paper, so maybe I am a turn off, but you should be able to get to size 2, cow + sheep improved and settler finished T30. On T33 you can be at size 3 or - probably better - finish EOT34 your second worker. The new city can take the sheep when it is planted on T33, won't change the finish time of the 2nd worker. I think thats a better plan than to grow onto unimproved tiles and whip the settler on T32.

Hmmmm...

Worker 1 done eot 14.
T15: Move to Corn/revolt to slavery.
t16: Start farm. Cap at +3fpt.
t20: Farm done, 12/22 food. +6 fpt.
t21: Worker to forest 1s of cap. eot21: Size 2
t22: Start worker #2. Worker starts chop.
t24: Chop done.
t25: Whip worker. (~21 hammers overflow). Worker 1 moves to sheep
t26: Take of into settler. worker 1 starts pasture, worker 2 moves to sheep
t27: pasture
t28: pasture done. 1 w moves to forest
t29: 1w to forest, 1 w starts chop.
t30: Chop, chop
t31: one chop done. Settler at 50/100 at eot
t32: second chop done. 1st worker begins road. settler at 80/100 at eot (20 chop h + 10 food hammers)
t33: Whip settler. Workers road.
t34: Workers road, settler moves.
t35: settle 1s of copper. Steal corn from Capital.



Start settler t22: 8fhpt.
Pasture done t25. settler 24/100 at start of turn. 10 fhpt.
Start chop t27.
t29: Chop completes. Settler at 64/100 at start of turn. 94/100 at end of turn.
t30: Settler done at eot.
T33: Copper city founded 1s of Copper. Whip worker #2.

I think I like the double worker opening slightly better. It's a 2t delay on the second city, but 2 workers will complete the road/trade connection t35/36 and be in position to mine/road the copper immediately. smile
fnord
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Yeah, also a possibility. Though you need to chop one more forest for your plan. Also, I wouldn't whip the worker in my plan on T33, I'd rather chop it to completion on T34. If I'd whip it, you would need even 2 forests more. But I think not whipping is the better choice. You can instead grow to 3 quickly and go on to improve the deer. Capital can work deer + corn + GH-Mine, second city works sheep + copper.

Best way probably to have capital use corn + some 3yield tile to finish the worker T33, T34. 2nd city grows on sheep. At EOT34 capital has finished 2nd worker and is at 2/24 food. 2nd city is at 10/22. Now 2nd city gets corn for T35 and T36 to grow EOT36. Capital works sheep + deer in that time to be at 12/24 on EOT36. T37+38 it again gets the corn and will grow EOT38. In that time 2nd city can already build a worker with sheep + unimp. copper. On T40 copper will be improved and EOT43 you have your 3rd worker. Capital will start the next settler on T39. T46 you can 1-pop-whip it.

Of course, that neglects every form of defense, so you'll probably have to add 2 more turns to the worker, so that you can finish a warrior first. I mean, at least 1 warrior should be built lol
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FWIW, I think that asking why teching archery when having BW is a bit too much on the side of influencing the game.
Kalin
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