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[SPOILERS] Dhal gets ready to bungle another game (oh yeah some guy is dedlurking)

Wrong thread, dude. I didn't see anything but it's the wrong thread!
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CRAP
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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okay, here is my actual update for the correct thread




lots of food on this map, but I think that city location with the wheat and pigs will be snapped up by whoever is my western neighbour, since I plan to settle in a ring around my capital rather than extending out in one direction. You never know, I may grab it.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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revealed horses, more corn, and a great second or third city location.


mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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I think I have time to dedilurk this, at least for the beginning, and to sit in the box if you ever need a sub.

Have you thought more about your tech path?

What does your worker-plan look like that gets you that settler out on T22 as mentioned previously?

Where do you expect that settler to go?
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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My tech path is to Bronze Working after AH. After that, it will depend on what I've seen.

If I'm hurting for happiness, it will be back to Mysticism and through to Monarchy to pick up HR.

If my happiness is mostly calendar stuff, I'll go Writing/Maths/Calendar

If I'm not hurting for happiness (2-3 solid resources), I'll take Writing/Maths/Currency/Construction.

I'm really not sure when to get Construction. In my SP games I'm normally able to trade for it, and I don't really have a solid feel on when to pursue it in MP.

My original plan for my workers involved making two workers before growing, before I was educated as to the suboptimal nature of that. I probably need to re-do the sims to see what the actual turn numbers end up being, but essentially I will grow to size 2 after my first worker, make the second worker, then grow to size 3 and chop out the settler with both workers. Growing phase should see me with 2 extra warriors, one for each city. That's usually how I open in SP and I don't foresee this game to require a drastically different opener.

My first settler will possibly go to the southwest to pick up that sexy corn/fish/horse location directly south of the peak. Apart from that it will probably go wherever the copper is. One consideration I don't have yet is that I haven't met any opponents, so I don't have any information about who I should be settling towards. While I have some MP experience now, as the sub for Serdoa in PB13, that was from turn 60ish, and the initial three cities were all planted.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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(October 1st, 2013, 03:15)Dhalphir Wrote: My tech path is to Bronze Working after AH. After that, it will depend on what I've seen.

If I'm hurting for happiness, it will be back to Mysticism and through to Monarchy to pick up HR.

If my happiness is mostly calendar stuff, I'll go Writing/Maths/Calendar

If I'm not hurting for happiness (2-3 solid resources), I'll take Writing/Maths/Currency/Construction.

I'm really not sure when to get Construction. In my SP games I'm normally able to trade for it, and I don't really have a solid feel on when to pursue it in MP.

Have you already got Pottery in hand? Granaries are pretty good in general, if the hammers can be gotten, and since you're already prioritizing the whip, I think granaries to allow faster growth and more whips would serve the snowball well.

Happiness is harder to tell, CHA makes the choice less clear since you can already float an extra +2 happy from the trait and monuments, which are cheap for the city that is brushing up against the happy-cap.

Collateral is critical for MP warfare whether on attack or defense, and bridges across rivers are quite handy. Are War Elephants banned for this game? I would probably grab construction the moment you think you can get it without sacrificing growth curve, sooner if you've got an ultra-close neighbor - that'll depend upon scouting and a sense of the demo-soldier numbers.

(October 1st, 2013, 03:15)Dhalphir Wrote: My original plan for my workers involved making two workers before growing, before I was educated as to the suboptimal nature of that. I probably need to re-do the sims to see what the actual turn numbers end up being, but essentially I will grow to size 2 after my first worker, make the second worker, then grow to size 3 and chop out the settler with both workers. Growing phase should see me with 2 extra warriors, one for each city. That's usually how I open in SP and I don't foresee this game to require a drastically different opener.

My first settler will possibly go to the southwest to pick up that sexy corn/fish/horse location directly south of the peak. Apart from that it will probably go wherever the copper is. One consideration I don't have yet is that I haven't met any opponents, so I don't have any information about who I should be settling towards. While I have some MP experience now, as the sub for Serdoa in PB13, that was from turn 60ish, and the initial three cities were all planted.

I'm not convinced that a 2nd worker speeds up your settler. A size 3 settler build would work city center (2/2/1), sheep (4/1/3), pigs (5/1/0), and a mined hill (1/3/0)? Compared against a build that only grows to size 2, you lose the mined hill but don't have to spend time growing that 3rd pop - it's close though and the chops will certainly make a large difference, will have to sim it I think.

It's a strong site, but you're not teching fishing for a while (it's not on your crit-path for other techs you said you wanted and it's second ring and you're not CRE) so it's really a dry-corn/horse site. The strat resource probably tips in its favor though. A chariot (hi Noble wink) would help the scouting dramatically and could be parked on a hill between you and a neighbor to keep an eye on things. Once again though, will need to experiment with different 2nd city placements that have more sharing with the capital to see if that squeezes out a better early/mid game.

I had math here, but it's late and I think the odds I messed the numbers are pretty high.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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No, I forgot Pottery :D

I'll have to get that before Writing. I'm not great on remembering the tech tree outside of the game yet, haven't played enough.

I definitely think Monarchy is not going to be necessary early in this game. I have the two happy - if I can find just one or two other resources, that should be more than sufficient without needing to rely on huge MP garrisons, which frees up military units for other duties (if necessary)

But yeah - I really don't think I can make a good decision about a second city until I know where copper is.

Do you think the corn + pigs location is too much of a stretch for city #2 or #3?
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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You'll need wheel too at some point. Trade route to second city is worth 2 commerce, 1 in each city and enables chariots. Plus you can get some extra 'free' roads with proper worker micromanagement.

Horse and chariots are good, as said. Too bad about jungle on that close hill. If you can get a 3-resource site with bronze that would be better but need to wait it out to see.

So far no non-calendar luxuries...hopefully gold around to your east.
Played: FFH PBEM XXVI (Rhoanna) FFH PBEM XXV (Shekinah) FFH PBEM XXX (Flauros) Pitboss 11 (Kublai Rome)
Playing:Pitboss 18 (Ghengis Portugal) PBEM 60 - AI start (Napoleon Inca)
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GEMS

that makes that a seriously good city location once borders expand and fishing is in

so the next few techs I need are

Mining
Bronze Working
Pottery
The Wheel
Mysticism for monuments

should I squeeze Fishing in there before I go for Writing, and take that location?

So many techs.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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