Gavagai has way more cottages, and more significantly, cottageable tiles then he gives credit to.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
|
Because we might as well lurk it! [lurkers thread, no players]
|
|
Gavagai has way more cottages, and more significantly, cottageable tiles then he gives credit to.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
What's the point of going drill instead of City garrison, especially when defending inside a city.
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
Once you get enough first strikes on a unit it can be *really* difficult to kill- you learn this pretty quickly playing FFH. But "enough" first strikes generally means like all the way through Dril IV, and there are a number of units which ignore them altogether. There isn't much reason to take Drill promotions except I guess for the handful of UU which already start with a couple for free, or Cho-ko-whatevers which have like double the standard number of strikes for a Crossbow. I would have promoted that Longbow up the CG line instead, Drill III isn't enough to consistently kill attacking units before they can get some hits in.
I almost never take the drill line - remember that in FFH the strength of fist strikes is predicated on having units with wide variations in strength, and I would say is still hardly ever worthwhile over a combat promotion
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Generally I agree, but there are certain FFH units where the drill line really shines- powerful mounted units who want it for Blitz, high-strength heros or ones already packing lots of first strikes (the Ljo hero is really nasty if you invest in Drill along with a few combat promos), T4 archery units, Immortals and the occasional Vampire. Granted that mostly applies to single player, since generally people in MP aren't dumb enough to throw dozens of units into an obvious meatgrinder :P
Dat turn pace, looks like experience vs. luck in the showdown soon.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
If I were Gavagai and my coast were 2/0/4 tiles (though in a GA), I think I'd want to vertically grow onto that all day, plains workshops be damned. Am I out to lunch?
GA about to end, and Astronomy is coming in...2/0/2 in a bit.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Even if the 2/0/4 was permanent, like some broken RB mod synergy, it would still be situational. 1h is more valuable than 1c in a vacuum, so certainly workshops are viable. In practice, I'd probably have commerce cities on coast, and production cities on workshops at this stage in the game.
|