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:-) but hey, the spear finished!
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June 1st, 2014, 22:05
(This post was last modified: June 2nd, 2014, 00:18 by GermanJoey.)
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ok, new turn is FINALLY here, yeesh. Some news: good, bad, and ugly!
First the good. Our spear won both battles against the barbs! I decided to do a switcheroo of the warrior and the spear, just in case TBS gets some chariots out into the world.
Next, the bad. It's not too bad, but still disappointing: I somehow calculated our production incorrectly in Carnival, and we're two hammers short of the settler. I'm really not exactly sure how this happened... but, at any rate, it will be 1 turn late. I wonder if, after this turn, I should just switch production back to a scout so that the city's overflow production will go into a Hammam, instead of immediately into another settler that will just sit in the queue for awhile. This would delay the Settler by 2 turns but speed up the Hammam by quite a bit, and thus subsequently speed up the settler after that.
Finally, the ugly. Cedar Point - 73 hammers in the H bin, 8 food in the F bin. 5 turns before the sheep is connected again. Working a grassland forest for 5 more turns in a lvl 2 city at 1560BC makes me want to puke. Solution: we can whip the city, get the settler next turn, overflow 10 hammers into another settler, work that for another 4 turns, bringing in another chop, for a total of 68 hammers. At this point, the sheep is ready, we switch back to that, grow for 2 turns, and another chop is ready, which finishes the settler, overflow into an axe, and finally grow back to size 2. The net difference here is that we turn 8 food into 2 hammers... not ideal by any means. Maybe we get another worker instead of a second settler? That's ready in just 3 turns after the whip and we need more workers like crazy... that gets the sheep back online a turn fast too. Lets go with that then.
In other news: CP and Zoo's borders both expand next turn.
June 3rd, 2014, 03:15
(This post was last modified: July 1st, 2014, 13:30 by GermanJoey.)
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Turn is up! Lord Parkin is a saint for filling in for all these AWOL players.
We have a trade connection with HAK; if only there was something we could offer him for these gems... :sigh:
Borders around Cedar Point expanded! Good to see a little more food up here. TONS of forests too. Settler is moving towards A, will settle T65. T65 is a big turn for us - new city, new tech, a settler and 2 workers produced. Exciting times in Funville.
Borders also expanded around Zoo. Scooter, your cute little cottage has become a fetching young village!
I'll have the new worker improve those pigs; it might be therefore prudent to settle d before B, reworking the tentative settling order to A->d->B->c. We need 5-6 workboats in those waters soonish, 4 to work seafood and 2 to go off exploring, and A will be able to get d's fish online faster than B's crab. d can then subsequently provide the workboat for B.
Tentative name for A: Peewee's Playhouse, in honour of all the little cottages it will hopefully soon be working.
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(June 3rd, 2014, 03:15)GermanJojo Wrote: Turn is up! Lord Parkin is a saint for filling in for all these AWOL players.
Lord Parkin, saint of the turn timer? What a turnaround!
June 4th, 2014, 23:15
(This post was last modified: June 4th, 2014, 23:16 by GermanJoey.)
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So, according to the Espionage adviser, we have research visibility on The Black Sword this turn. What is he researching? I have no idea; his score increased to 115 this turn and thus Native America no longer fits on our screen in the score list. I don't know any other way to see it!
In other news, chop completed in HT and, after thinking about it a bit, decided to switch the production to a granary for the chop. There are no other workable tiles right now except the corn. With a chop into the granary, I can whip it to completion in 3 turns for a fairly efficient granary whip; an out of-bounds forest chop completes the rax the turn after that. I'd whip the workboat 4? 5? turns after that? when the city would be about to grow to size 3. Not sure whether I should mine that PH or just whip-bounce between 1 and 2 for a few more whips. Worker turns are very precious right now, don't want to waste any if I can help it.
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can you change your resolution? otherwise i'm not sire either.
June 5th, 2014, 00:19
(This post was last modified: June 5th, 2014, 02:17 by GermanJoey.)
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That doesn't work, unfortunately, as it just stretches the graphics... I think we'll get enough of a score increase within 2 turns that we should be able to see it then, though.
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I spy with my little eye........ something special!! And what luck, we have a scout coming out in just a couple of turns, how about that. Dazedroyalty has one too though, so he starts moving it north I'll have to move our spear up to grab it.
Next 2-3 turns will be big for us!! Lotta things happenin!
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Masonry done!
Had to work the PH instead of the dry wheat this turn b/c of that screwup some turns back regarding the settler. Oh well. Current plan for Carnival is to finish the scout, get a rax, and pump out some military while growing to size 6, then double-whip a settler. Peewee's Playhouse settled this turn at A and stole the sheep; a worker is chopping for a workboat there. Zoo's Hammam will be completed with another chop. A settler is moving towards B ready to settle on T67 - any ideas for names?
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