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[spoilers] Alhazard and Yossirian's game

Ok I have a serious question for the map maker and other lurkers.




The settler should be able to move to 1E of deer in 1 turn but it could not. Did I miss something or draw the rivers wrong?
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Sigh sim did not have good results settling E of tundra deer...
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Starts 4th city 1 turn later but saves the tree for MOM chopping.
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The 2nd city will go 2N. It can build a warrior and grow to size 2 on the same turn then work both deer camps to build 4T workers with 0 overflow for a long time.


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Now I am really curious as to where Miguelito settled. I thought it would have been the grass hill NE-E but his cap has 5 water tiles like the rest of us?
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(January 25th, 2015, 18:16)Alhazard Wrote: Ok I have a serious question for the map maker and other lurkers.

The settler should be able to move to 1E of deer in 1 turn but it could not. Did I miss something or draw the rivers wrong?
1NE, .5/2mp
1NW, 1.5/2mp (river)
1N, 2/2mp

Looks right for me this side of construction.
If only you and me and dead people know hex, then only deaf people know hex.

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(January 26th, 2015, 10:40)Alhazard Wrote: Now I am really curious as to where Miguelito settled. I thought it would have been the grass hill NE-E but his cap has 5 water tiles like the rest of us?

Hmm, started looking back at screenshots to fill in the spreadsheet a little bit, and I believe that Miguel SIPed like the rest of us.

Miguelito plays after us, so we wouldn't have seen it in the score until T1. Miguel plays last since Commodore rolled Mardoc as first in the turn order.
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Also, should we come up with a naming theme, or do you prefer to just keep things standard?
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(January 26th, 2015, 17:39)YossarianLives Wrote:
(January 26th, 2015, 10:40)Alhazard Wrote: Now I am really curious as to where Miguelito settled. I thought it would have been the grass hill NE-E but his cap has 5 water tiles like the rest of us?

Hmm, started looking back at screenshots to fill in the spreadsheet a little bit, and I believe that Miguel SIPed like the rest of us.

Miguelito plays after us, so we wouldn't have seen it in the score until T1. Miguel plays last since Commodore rolled Mardoc as first in the turn order.

Also dunno why i thought crossing river would only use the remainder of 1st MV.

smokesmokesmoke

No naming scheme is my preference. Once BW is in, I should know where to settle 1st two cities then will make vid and update spreadsheet.
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I still think 2nd city should be 1N of sheep (this is 3N not 2N of cap smoke). In revised sims, working the 2f/1c tile helped, and can actually work cottages for capital. Miguelito teched Agriculture


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