Meditation-> Priesthood-> CoL:
Pros: Cheapest beaker wise, may get my own religion + missionary, ORG courthouses (27 maintenance currently).
Cons: Meditation and Priesthood aren't all that useful.
vs.
Mathematics-> Currency:
Pros: Currency will be instant gold boost (+2 gpt per city, and ability to build wealth). Maths is huge with lots of forests left to chop.
Cons: Slower, may miss out on Confucianism.
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I think the swing factor is that I *can* get an extra 2gpt trade route for all cities with 1-2 island cities (plus trade routes with Ruff), which should swing things to Currency. OTOH I'm not sure how many settlers I want to throw out in the next 15 turns so savings by courthouses will be unknown.
Pros: Cheapest beaker wise, may get my own religion + missionary, ORG courthouses (27 maintenance currently).
Cons: Meditation and Priesthood aren't all that useful.
vs.
Mathematics-> Currency:
Pros: Currency will be instant gold boost (+2 gpt per city, and ability to build wealth). Maths is huge with lots of forests left to chop.
Cons: Slower, may miss out on Confucianism.
------
I think the swing factor is that I *can* get an extra 2gpt trade route for all cities with 1-2 island cities (plus trade routes with Ruff), which should swing things to Currency. OTOH I'm not sure how many settlers I want to throw out in the next 15 turns so savings by courthouses will be unknown.

