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In my excitement at finding a neighbor ( ) I forgot to grab a pic of our brand new second city! You can see in the demos shot.
I desperately need to update my micro plan. We're now a couple turns past where I planned and I think I roaded the wrong tile.
I have BGN and Rusten's graphs, so EP switched to Mackoti ( )
Mackoti is Suleiman, so Phi/Imp. I know he loves Imp, and I suspect he can make Phi work. (I think that my two nearest neighbors are both Imperialistic, which is a bummer. Diminishes the value of my own trait a bit.) He's leading France, which, given the increased tech costs of a huge map, is going to be a terror come the gunpowder era. We'll see how our borders develop.
There is no way to peace. Peace is the way.
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Been a bit slow on updating. Thinking about foreign policy.
Last turn (26), I got a glimpse of Mack's settler coming into the world. This turn, he revolted to slavery. (Which showed up in the event log. Didn't know it would do that.) I've been watching civstats and so far nobody else has had a score bump while they've been logged in, so Mack's gonna be one of the first to a second city. Makes sense. He had the appropriate food tech and he's Imp. He's only put a couple of EP into me, so he's got another neighbor. Between you and me, I hope it's someone hyper aggressive.
I'm trying to think about what kind of border I want with Mackoti (obligatory: ). Here's what's fair.
To hell with fair. My side has a duplicate calendar lux and a plains hill sheep. Nope. I need to reach over that line. (I'm a bit worried we're both sending our second settlers toward each other.) I, myself, don't have a plan for that stone, but I'm not particularly keen on seeing the 'Mids fall to Philosophical Mackoti. Unfortunately, because of the lack of good food anywhere convenient for me to grab that stone, I'm at a bit of a loss.
I moved away from his borders, because I didn't want to needlessly antagonize him. He had moved his warrior to cover his corn, so I decided to give him some peace of mind.
This is just north of him. Nice close mining lux with nearby food. Maybe he doesn't expand into my teeth at the start.
This is the midpoint. Interesting things will no doubt happen here. The stone's definitely closer to me, but a city planted to claim it can't rely on just a plains hill sheep for food. Settling my northwest was not on my immediate horizon. I wanted to go northeast to claim that choke down Rusten way. Then I wanted to go south west for the good food and (a bit distant) mining lux. That's getting reevaluated. I don't particularly want to play a game like I'm already squaring off against Mackoti, but neither do I want to wake up one day to find out that he's turned his entire population into horse archers and they're paying me a visit.
There is no way to peace. Peace is the way.
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(February 18th, 2018, 15:41)naufragar Wrote: All that said, let's hope I can keep up the energy and focus, although I don't expect I'll be one of the players forced to manage a 200 city empire next October...
Also loving the thread (catching up on the forums)
For a supposedly cautious newbie who wasn't doing demo calculations, you're flinging intern around with reckless glee. Which I love. I'd say I hope you're wrong about the quote above, but I doubt anyone here EVER got over 100 cities without a concession. Maybe 50... BGN as Russia, what game was that?
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[quote='Ceiliazul' pid='665914' but I doubt anyone here EVER got over 100 cities without a concession. Maybe 50... BGN as Russia, what game was that?
[/quote]
Ok, very brief research proved that wrong, here's an example:
https://dl.dropboxusercontent.com/s/2rna...285%29.JPG
OldTourist in PB18
Yikes!
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March 11th, 2018, 11:53
(This post was last modified: March 11th, 2018, 11:54 by Japper007.)
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(March 11th, 2018, 04:06)Ceiliazul Wrote: Ok, very brief research proved that wrong, here's an example:
https://dl.dropboxusercontent.com/s/2rna...285%29.JPG
OldTourist in PB18
Yikes!
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Holy hell, how could he even manage that many cities before the pitboss rolled the turn? I know which thread I'm reading tonight!
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(March 11th, 2018, 03:59)Ceiliazul Wrote: you're flinging intern around with reckless glee. Which I love.
I need to clarify, I do not condone the flinging of interns. I'm not even sure what that was supposed to say...
Pb18 was nuts. There are several theaters worth reading about... The whole game could use a sulla-style game report
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March 11th, 2018, 19:35
(This post was last modified: March 11th, 2018, 19:47 by naufragar.)
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I'm glad you're enjoying the thread, Ceil! (Just looking at your picture gives me anxiety.) The 200 figure is exaggerated but! I think I got it from the PB18 lurker thread where Darrell or Bobchillingworth played a SP game on that map and got up to 200 cities. (I'd been reviewing PB18 and 27 for ideas.)
Japper, I highly recommend Fintourist/Old Harry's PB18 thread, not least because they were super detailed about every little calculation. And they're pictures aren't broken last I checked.
Civstats tells me that this turn (29) Dreylin and Plako founded their second cities (at least. I played early in the order). Last turn, Mackoti and Mr. Cairo founded.
My demos intern keeps bursting in wide eyed every turn with some new graph.
(I suspect that I turn back to demos after swearing off it because it feels like something I can do to have control over my game, despite gaining zero actionable intelligence...) We can figure out exactly what Rusten's micro has been.
Turn 11: Worker completes. (1 hammer overflow)
Turn 15: Worker improved 6f tile.
Turn 17: Grow to pop 2. (2 food overflow)
Turn 19: Warrior completes. (1 hammer overflow)
Turn 21: Grow to pop 3. (6 food overflow)
Turn 23: Grow to pop 4. (0 food overflow.)
Turns 23-24: 11 surplus food per turn. 2hpt.
Turn 25: 10fpt. 4hpt.
Turns 26-27: 8fpt. 7hpt.
None of this tells me what he's doing. He is not building a warrior. That would've completed by now. The giant mfg spike makes me think he's building a wonder, but he doesn't have BW so it would have to be a true slowbuild. He could be building a settler. If so, he is at 80 foodhammers, adjusted for Imp. He does get a settler out faster by growing to size four than he would by staying at size three, but he'd be fastest at size two, even allowing for the warrior to complete. Maybe he prefers the larger capitol. On the one hand, I kind of hope he's building Stonehenge. (He won't be building Pyramids and what would he oracle?) He could use the Great Prophet to found his shrine. Needless to say, I encourage nice peacable plays, as opposed to him getting an urge to pink dot me. On the other hand, this whole Mackoti situation has me bent out of shape: when I saw my closest neighbor was founding religions and taking time to settle land, I must admit I entertained some imperialistic thoughts. Marching east when I've got Mack on my west, though, isn't super appealing.
I could try and give BGN the same looking over, but this takes forever and doesn't give me any reason to change my own plans.
Edit: Rusten has to be is very likely building a settler, otherwise he would've grown to pop 5 on turn 26. It's still possible that he's building a worker before settler, but that would be odd to me. Boy am I bad at this demos stuff. We still have about 9 hammers of his unaccounted for between turns 19-23.
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(March 11th, 2018, 19:35)naufragar Wrote: Boy am I bad at this demos stuff.
Dude, you're coming into the process cold in a game with a TON of players... It's admirable you are trying! Demos get exponentially harder to track after the second cities go down. Power increases and tech points muddy each other up horribly in a five player game, let alone 20+!
It's tempting to do it tho because the early turns are so show. You might benefit from saving a shot each turn of demos and points and wonders screen for future reference... But if I was you, I'd spend all this spare number crunching time on simming your start more. That's where huge gains can be made in future options.
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Feels like the empire is finally doing things.
Next turn, the capitol has to take away the pigs Plex Anthill's working to get around that whipping bug. The turn after that, both cities whip. The settler will go to found 1S of the copper. I've mentioned this site before: sucks to have two deserts in the BFC, but I want to plant for food and there's grains down there. The two workers will move to road down that way. I'll sim it out again, but I don't think I have enough time to road that hill Plex's worker is on. Would like to, though. The warriors are going north and south to fogbust and escort the settler respectively.
Mack put his EP onto me this turn. We can be friends Mack! You eat your other neighbor, and I'll try to take a bite out of Rusten, ok? BGN put a couple of points into me too.
Ceiliazul Wrote:But if I was you, I'd spend all this spare number crunching time on simming your start more. That's where huge gains can be made in future options.
Coeurva made the players sandboxes extracted from the real map, and over the weekend I built mine up based on the known world. While simming, I was getting flooded with barbs. I'm hoping this is a product of the sandbox (one big island continent with no other opponents), but maybe I'll be having barb trouble soon. (I also got lots of forest growths when playing in my sandbox. ) One last civstats note for myself: Commodore also founded a city last turn. This is a bit eyebrow raising for me. That seems very fast for Cre/Chm/Fishing/Mining.
There is no way to peace. Peace is the way.
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BGN and Mack are both putting their full complement of EP onto me. I lost BGN's graphs, but I'm more interested in getting Mack's since I think he's closer, although BGN is making a circuit of my borders with his 0.2 health scout.
Found somebody else, and it looks like Rick is going to die a hero.
I moved one tile, spotted those borders, and wanted to pull back to a nice defensible tile to heal. Any other animal doesn't get odds on my Woody 1 scout.
Insult to injury, I have no idea whose those borders are. How the hell am I going to figure out what exact shade of yellow that is? (I don't think I'm up to adding in every yellow civ in world builder...) Man, between finding out two major rivals have taken an interest in my graphs, my scout about to die, and not knowing who that other neighbor is, this turn has been kinda trash.
Whipped both cities. City #3 gets founded turn 34.
There is no way to peace. Peace is the way.
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