Turn 085
This is past due. It took another city to give my lazy reporting a kick in the pants.
To a more popular sport now, David Glierscher from Austria won the men's luge and gets to be the namesake for our next city. I'm not sure how fast the other teams have gotten to the islands, but this is a fantastic location, and increased my overall slider rate with all the 2c trade routes it opened up. It also dominates the island so that there are room for a pair of filler cities on the ends, but Gavagai will have to look farther south for his island city.
Gavagai offered me fish for fish 2 turns ago, and with the IT thread letting slip he's in a turn split, my guess is that he's looking for a friendly neighbor up north while he deals with whatever he has going on down south. That is fine with me, as I'm pushing up against TBS up north. Which unfortunately has hit a bit of a snag...
TBS has snatched all this land up over the last 10 turns, and will beat me to the isthmus spot I had hoped to land. My own settler was whipped out last turn and is probably 3 or 4 turns away, so I'm going to have to settle for just cramming cities up against his ... or at least close enough so that I can hold a line against his Creative ability.
I suppose I could always change my plan of CKN rushing Commodore, and instead send the stack northward...
The plan is to get 3 more cities out and planted by turn 90. This means Lundby is going to 3p whip for a settler on 87 so that it can get to the cow/banana jungle location to it's northeast as my 11th city, and just in time. In time for what you ask?
This is the start of the Hanging Gardens push. I'm not sure if this has much of a chance of being successful. Wonders are starting to fall left and right lately, with Colossus going most recently; Statue of Zeus, Great Wall, Pyramids, and Oracle have all been taken as well. I feel like HG could go any turn, but I really want to get my hands on Great Engineer points -- I don't think so much to bulb Machinery for a CKN push, but more because I want the flexibility to target a later wonder with the engineer. Well, I want the option.
Whipping the capital this turn brings the settler to 129/100, and then natural production means it will finish with 46 overflow. Math finishes at end of turn.
t86 we start the aqueduct. Work both pigs and 3 grass hills for 13h. 59/100h and 23/30f at eot
t87: 72/100h and 28/30f at eot
t88: Swap a pig for the ivory tile. 86/100h and 30/30f at eot, growing to size 6
t89: whip the aqueduct and finish chop+mine on both grass hills. Work all 5 grass mines for 17h. Aqueduct finishes with 86 + 30 + 60 + 17 = 193/100
t90: hook up stone. Chop 3 more forests. 93 + 90 + 17 = 200h * 1.5 = 300/300 HG
I have enough workers in the area to finish the chops, so really we just need to hope that nobody else has a t91 finish time for Hanging Gardens.
Demos